MM pets and vault doors
To get melee oriented henchmen to attack vault doors, tell them to Go near the vault door, then tell them to attack. Believe it or not... this bug has been around for quite a while, never knew why it hasn't been fixed yet.
The "Go" command specifically should not be necessary, but they definitely need to be directly in front of it with line of sight.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Go To is definitely necessary for melee pets, such as Beasts. I'd never noticed how bad this bug was before, because each MM pet seems to have some range, but the first time I did Atlas with my doggies and gave them the attack command, they started showing off their "sit" and "stay" training. Yes, they had line of sight.
Global = Hedgefund (or some derivation thereof)
Go To is definitely necessary for melee pets, such as Beasts. I'd never noticed how bad this bug was before, because each MM pet seems to have some range, but the first time I did Atlas with my doggies and gave them the attack command, they started showing off their "sit" and "stay" training. Yes, they had line of sight.
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I've had them on aggressive while I solo'd it, then tried to attack (so they were bunched up next to me), but I'll try a go targeted for on top of the door, then attack.
Go To is definitely necessary for melee pets, such as Beasts. I'd never noticed how bad this bug was before, because each MM pet seems to have some range, but the first time I did Atlas with my doggies and gave them the attack command, they started showing off their "sit" and "stay" training. Yes, they had line of sight.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Also, you are right. You don't need the GoTo command to attack the doors, as long as the henchmen are close enough they will attack it. GoTo is just more convenient, sometimes.
Couldn't this have something to do with the fact that we can't target the door with TAB or double clicking an attack power? Thus you need to actively find the door and attack it.
I personally haven't had an issue with my pets attacking the vault and I play both Thugs and Necro MM's.
@TriNitroToluene.
@DynaMight
Odd, on my Ninjas all I have to do is give the Attack command. But then the Ninjas have ranged attacks as well.
aggressive --> goto door --> attack door works. Just have to park them right in front of it first.
Thanks for the suggestion,
Droid
All,
Is there a known bug with getting MM pets to attack vault doors, or a trick to make it happen?
I'm levelling up a beasts MM to replace my (retired) merc/traps MM (first level 50 a number of years ago), and I can't get the beasts to attack vault doors in mayhem messages.
I tried aggressive, I've tried attack my target... nothing. They just sit there, and sometimes get stuck and won't attack anything. I'm left solo'ing the vault door with temp powers.
Yes, I understand the realism factor in wolves biting vault doors, but that's never stopped a pet before. They'll happily chew on robots, sentinels, apparitions... why can't it lift a leg on the vault door and do some damage?
Thanks,
Droid