Need help figuring out how to slot this
Alright, one last question- a friend of mine sent me a link awhile ago, and I never got around to reading the entire thing, but the jist of it seemed to suggest that getting level 50 IOs wasn't necessary, and that one could get nearly the same effect with level 30 IOs, with the added benefit being that you could exemplar much lower.
If anybody could point me to that link (I can't seem to find the thread in my history), that'd be awesome, but is that really true?
Alright, one last question- a friend of mine sent me a link awhile ago, and I never got around to reading the entire thing, but the jist of it seemed to suggest that getting level 50 IOs wasn't necessary, and that one could get nearly the same effect with level 30 IOs, with the added benefit being that you could exemplar much lower.
If anybody could point me to that link (I can't seem to find the thread in my history), that'd be awesome, but is that really true? |
I usually upgrade to level 34-35 Set IOs once I reach 32-33. By then most of my important powers have at least 4 slots, so I'm not taking a significant hit in performance numbers by switching to the multi-attribute Set IOs if I'm working on set bonuses. By going to Set IOs at this point, I get to enjoy these set bonuses for 18 or so levels as I'm developing my character. Even if you're not aiming for set bonuses, you'd do way better on straight attribute numbers. So really, why endure 50 levels of mediocrity when you can be better than average now?
Note: new powers picked up after the mid-30s are slotted with appropriate level Set IOs.
Teams are the number one killer of soloists.
Okay. Now I gotta plot out a schedule, because now this seems more possible than I'd initially considered it.
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Indeed, I have four toons I regularly run through this every week.
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I use an Excel spreadsheet to track which arcs each character has run (since you get one 'free run' of each arc that doesn't count against the reward timer) and then to track the timer once they've done their 'free runs'.
Alright, one last question- a friend of mine sent me a link awhile ago, and I never got around to reading the entire thing, but the jist of it seemed to suggest that getting level 50 IOs wasn't necessary, and that one could get nearly the same effect with level 30 IOs, with the added benefit being that you could exemplar much lower.
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I slot IO's on all my characters around level 33-35 and also stockpile the ones I expect to need the rest of the way to 50. No more having to replace all your enhancements every few levels! One patch of work at around level 32 and I'm done for that toon.
Paragon City Search And Rescue
The Mentor Project
Eventually, I do want to get VIP back so I can do Incarnate material, but am I right in assessing so far that, even for Incarnate material, I don't need all that much?
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It's also available for the cheap on Amazon.com.
http://www.amazon.com/Heroes-Going-R...dp/B003B2HEN0/
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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When you decide to upgrade to VIP again, I recommend you start with the free month included in the Going Rogue Complete Collection. It includes side switching (Tip and Alignment missions and merits), Praetorian level 1-20 content, a lot of costume options and emotes, and of course the Dual Pistols, Kinetic Melee, Electric Control and Demon Summoning power sets.
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... You... didn't read any of my posts, did you?
Another thing to keep in mind when gauging how worth it it is to IO on a given budget of X, is the skill of the build. Saying that you don't get enough out of a 200 mil build so you shouldn't bother is a lot like admitting you aren't very skilled at design, or at least at designs that use frankenslotting.
As others have suggested, I'd try getting Mids and going crazy with that. You can do a LOT more than an SO build without spending much. And the reverse is true, you can spend a landslide worth of INF but if you spend it unwisely, by always trying to BUY IT NOW for example, and then throw those expensive IOs that you overpaid for into a bad build, you may spend tens of billions and not even perform as well as a well crafted all generic IO build.
And that sorta leads me to this....
SOs only - 1/3 of map defeated in 30 mins
1 - 2 bill build - 1/2 of map defeated in 30 mins
2+ bill build - map clear, 10-15 mins left on timer.
The game is built around SOs. 80% of the players I know use SOs till 50. then they switch to set ios.
it boils down to how fast you want to get things done, and how much you are willing to work on your build.
As for money, if you dont mind marketing, visit the market forums for money making tips.
The other option is to run tfs for merits and then convert to a hero merit. Use hero merit to buy recipes.
I question this test's results. I don't doubt that you may have had these results, just your interpretation of them.
1) Which sets were being used? Were they consistent from SO, to IOs in all the ranges? And were the sets the same among all testers?
And if not, how did the sets mach up vs the enemies in this AE mish? A well built SR will handle lots of things well, but any enemy group with huge +acc isn't among them (I'm looking at you, DE). Invul is very good all around unless the enemy is all psi all the time.
2) The skill of the build design, frankly, has a much bigger effect than the Inf spent on it.
Did the same person design all the builds used in the test, so as to normalize the skill factor?
3) Evaluating the cost of a build is hugely subjective.
When some people that say they have a 1 bil inf build, they mean they spent 1 bil on it, and they completely ignore the 4 or 5 expensive IOs that they got luckily via drops that are in the build. And they ignore the 22 recipes purchased with some form of merits. Others don't.
Add to that, some people give their builds value based on average market prices, which careful shopping can reduce significantly, and careless shopping can drastically inflate.
And average prices change, sometimes drastically. A few months ago, I had an appx 15 bil build on one of my alts. Based on current prices, it's closer to 6 bil. I haven't changed a thing in it, and it plays exactly as well now as it did then. But enhancement converters lowered the prices on a lot of the purples used in it. Also, fixing the exploit in the Enzyme Hamis caused their prices to drop from close to a bil to less the a tenth of that. And, as I was using them in a actual debuff power, not a buff, this change didn't affect my performance, even a tiny bit. So, if someone gives you their build cost, who knows if they are talking current prices, or the cost when they designed the build, or when it was actually completed.
To sum up, you have access to the IO system. Use it. The longer you wait to start learning the more complex the system will be when you start. Because it's a virtual guarantee they'll add another wrinkle soon. With a little practice, patience, help, and time, you can easily improve your build over an SO build without spending ANY more than you would on SOs. Granted, more skill, and more money, means more improvement. But, while you can learn a lot just playing with Mids (and I can't stress enough how strongly I recommend this), you need to actually play the market some, and play in the game some, to really gain skill at the marketing/IO building part of this game. You may love the whole system in and of itself. You may be 'meh' about it, but love the performance results? Or, you may not find the whole thing not worth your time. But you'll never know till you try it.