Fix my kheld?
There are several issues going on in this build, but let me ask the question that's nagging me the most:
Why did you gimp your nova attacks?
I was planning on spending most of my time in human but still wanted both forms. I know the build, despite the set totals, is bad. Slot placement is bad, etc. I just can't get my brain around the fix. Maybe I've been staring at it to long etc. Fresh set of eyes and all that.
I was planning on spending most of my time in human but still wanted both forms. I know the build, despite the set totals, is bad. Slot placement is bad, etc. I just can't get my brain around the fix. Maybe I've been staring at it to long etc. Fresh set of eyes and all that.
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Another thing is this--even if you don't like light form for whatever reason, you're going to want a lot more recharge in your build. Hasten, too, obviously. (I know some people dislike the glowing hands effect, don't know what to tell you if that's the case, aside from hiding it with auras and such.) Human form attacks are incredibly slow, and if you want to stick to that form mainly, you'll be sitting inactive a lot in between attacks.
Anyway, I can take a look at it later when I get to a computer with Mids', if no one else beats me to it.
Yes, please have a look in mids. I'm sure there are better slotting options than what I choose that will give me much of the same results. I don't mind hasten, couldn't even tell you why I didn't take it on this build. And I like lightform as well, I just didn't want to use perma lightform.
And I like lightform as well, I just didn't want to use perma lightform.
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For on my pb, I have my human only perma-lightform build and then my more normal 'dancer' build for mid and low level task forces. Both are fun, but my human build was the first toon I even got to the end of the Underground Trial who wasn't dying every five seconds.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
![Wink](images/smilies/wink.gif)
No, I don't mind. I remember permaunstoppable (cause I've been around forever, gone the last 2 years roughly before freedom, came back as a premium, and now i'm back on the boards
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On one hand, I completely disagree that building your character with enough recharge to perma lightform is "not standing on your own feet." It's a build choice, and frankly, it's a smart one. There is a small crash that is easy to deal with, and the power itself is weaker in effectiveness terms than, say, Unstoppable is. In fact, using it if you're in danger of dying is what would make it an "oh crap" power (which is what you intend to use it for, yes?), when in reality, you'd be using it proactively and leaving it on permanently. It can no longer be labeled as such, any more than Eclipse could.
On the other hand, this is your build, your play style, and your choice. And you are entitled to all three.
Perhaps I did not understand what I read on the Lightform changes then. I've had my PB since khelds were around, keep in mind my some what long sabbitical, and Lightform used to be unstoppable almost exactly. I read the changes and probably didn't process them as I should have. So my question would be,
In a perma lightform build today, If I'm playing and just hanging out and forget to hit light form occasionally, am I going to be face planting or is the build strong enough that permalightform is a option and not the norm?
I ask because you compared lightform to eclipse, and on my WS I know without Eclipse running constantly, I am in trouble.
As to my playstyle, I play tanks more than anything else other than my PB. And I find that I don't break free of the run in and lay waste mentality my tanks enjoy very easily.
If you are used to operating without it, then I suppose you'll be fine.
The thing is, it operates basically like Eclipse or Strength of Will in that you use it proactively to absorb alphas and such, as it isn't the automatic god mode that it used to be (that other tier 9's are). The only thing that separates it from the two is a relatively minor crash (it takes you down to half HP/endurance) as it expires. And since you have multiple self heals, it's generally not a problem. Not to mention it let's you drop your resistance toggle picks from the build if you so choose, so you can concentrate on slotting your attacks better.
The major boon in my opinion, however, is that in perma-ing it, you get what warshades don't--status protection. The recovery boost is also nice.
You make a sound argument.
Ok, perma eclipse me. One caveat, I would like to keep the S/L Resist toggle.
In a perma lightform build today, If I'm playing and just hanging out and forget to hit light form occasionally, am I going to be face planting or is the build strong enough that permalightform is a option and not the norm?
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People have gotten along without perma-lightform for all these years. If you got along fine without using it back then, you can do so now. They haven't changed anything on PB's that would make it less effective in surviving.
To answer this question specifically, though...
People have gotten along without perma-lightform for all these years. If you got along fine without using it back then, you can do so now. They haven't changed anything on PB's that would make it less effective in surviving. |
Bi-Form build - Dwarf is *my* lightform)
![Smile](images/smilies/smile.gif)
I haven't looked at your build in Mid's, but at first glance, it struck me as a Human
build far more than a tri-former.
In any case, I wouldn't worry too much about Lightform or not. One might even make
a case for Quantum Flight over LF, *if* all you're really looking for is a quick
"Oh sh*t" button... <shrug>
GL, HF,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Ok, I tried to leave all of your power picks as is (because I didn't know how attached you were to certain ones, such as pulsar). You also didn't really give me a budget, so I tried to limit the purples. And, you still have very high SL defense (I see what you were going for there).
What I changed:
More recharge (perma hasten/Light Form, with the caveat that you take Agility/Spiritual alpha)
Better ST chain in human form
Better Nova attacks
With all that in mind, this is the direction I would go:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
kheldian detective: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- SKheldiansG-Rchg/FormBuff(A), Decim-Acc/Dmg(5), Decim-Acc/Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(39), Decim-Build%(40), Decim-Dmg/EndRdx(50)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7)
Level 4: Essence Boost -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(9)
Level 6: Bright Nova -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(7)
Level 8: Radiant Strike -- KntkC'bat-Acc/Dmg(A), Hectmb-Dam%(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(13), Achilles-ResDeb%(31)
Level 10: Boxing -- Empty(A)
Level 12: Inner Light -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15)
Level 14: Tough -- Empty(A)
Level 16: Weave -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(19)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 20: White Dwarf -- GA-3defTpProc(A)
Level 22: Reform Essence -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 30: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(48)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(33)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(45)
Level 41: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 44: Pulsar -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(48)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 6: Bright Nova Blast -- HO:Nucle(A)
Level 6: Bright Nova Bolt -- HO:Nucle(A)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), Posi-Dmg/Rchg(36)
Level 6: Bright Nova Scatter -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(17), SKheldiansG-Acc/Dmg/Rchg(29), SKheldiansG-Dmg/EndRdx/Rchg(43), SKheldiansG-Acc/Dmg/EndRdx/Rchg(45)
Level 20: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rng(34)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 20: White Dwarf Step -- Winter-ResSlow(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(42)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(37)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
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Let me know what you think.
I'm not set on pulsar. Pulsar was an experiment in mitigation, much the same as I use hand clap. If an enemy is stunned they aren't hurting me, so pulsar was going to become, "I need an extra second for <insert power here> to recharge."
I like what you've done, although I only see one 4 pt knockback IO. I'm guessing with the perma eclipse and the knockback protection in it that it will become my primary knockback protection.
As for budget, I don't see me using PVP IOs or purples for a while so I would be looking to replace those in the short term. The reason I say that is because as long as I've been playing, I am just now 500 mil from having my first 2 billion inf. HOs aren't a problem because I'm on Justice and we raid anywhere from 2 to 4 times a week.
It looks good although I'm at work and won't be able to pop it into mids until tongiht. Just at first glance though, looks real good. Like I said earlier, I'm sure there were smarter slotting choices than I was making
I'm not set on pulsar. Pulsar was an experiment in mitigation, much the same as I use hand clap. If an enemy is stunned they aren't hurting me, so pulsar was going to become, "I need an extra second for <insert power here> to recharge."
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I like what you've done, although I only see one 4 pt knockback IO. I'm guessing with the perma eclipse and the knockback protection in it that it will become my primary knockback protection.
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As for budget, I don't see me using PVP IOs or purples for a while so I would be looking to replace those in the short term. The reason I say that is because as long as I've been playing, I am just now 500 mil from having my first 2 billion inf. HOs aren't a problem because I'm on Justice and we raid anywhere from 2 to 4 times a week.
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In the end, the build itself shouldn't be viewed as a "finished" product--rather, it's more of a template to work off of. Of course, if you have any other questions/etc, I'd be happy to help further.
Oh yeah, I defintely want help I have enjoyed my kheld for a long time but recognized he needed an overhaul of sorts. What would you recommend other than pulsar?
You should do a guide on comparable IOs lol. I would never have thought to use Makos in place of Hecatomb. I absolutely love stupey though.
I'll pop it up in mids later and see if anything else jumps out at me.
Oh yeah, I defintely want help
![]() You should do a guide on comparable IOs lol. I would never have thought to use Makos in place of Hecatomb. I absolutely love stupey though. I'll pop it up in mids later and see if anything else jumps out at me. |
I could look into detailing alternative IO's in my Mids' guide, at some point.
![Wink](images/smilies/wink.gif)
There is always one of the trusty stand bys for any power in the form of either Combat Jumping or Air Superiority. AS might be that absolute best power in the game. Kinda hard to judge without MIDs right in front of me though as to what might fit.
Wow. I loaded that build up in mids and that is exactly what I was trying to accomplish. Still not sold on pulsar or quantum acceleration but so far this is the right track. I knew there was a better way to accomplish my goals than what I was attempting. I did swap out gleaming blast for glinting eye, simply because I like the animation better, still slotted the same though.
Could lose those and pick up superspeed and burnout. Man, attack chain, burnout attack chain would be a DPS monster I think.
I personally don't like burnout much, the crash isn't really worth it unless there's some really awesome power you can stack by using it. Gang War, for example. Anyway, that's my opinion.
I've adjusted my build to get rid of pulsar--hasten is a second off from perma, but light form will still be perma. I also got your glinting eye, and kept gleaming blast too.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
kheldian detective: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye -- SKheldiansG-Rchg/FormBuff(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(27), Decim-Build%(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(50)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7)
Level 4: Essence Boost -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(9)
Level 6: Bright Nova -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(7)
Level 8: Radiant Strike -- KntkC'bat-Acc/Dmg(A), Hectmb-Dam%(9), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/Rchg(13), Achilles-ResDeb%(31)
Level 10: Boxing -- Empty(A)
Level 12: Inner Light -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15)
Level 14: Tough -- Empty(A)
Level 16: Weave -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(19)
Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 20: White Dwarf -- GA-3defTpProc(A)
Level 22: Reform Essence -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 24: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 28: Quantum Acceleration -- LkGmblr-Rchg+(A)
Level 30: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(48)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(33)
Level 35: Conserve Energy -- RechRdx-I(A)
Level 38: Light Form -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(45)
Level 41: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 44: Restore Essence -- RechRdx-I(A)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 6: Bright Nova Blast -- HO:Nucle(A)
Level 6: Bright Nova Bolt -- HO:Nucle(A)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23), Posi-Dmg/Rchg(36)
Level 6: Bright Nova Scatter -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(17), SKheldiansG-Acc/Dmg/Rchg(29), SKheldiansG-Dmg/EndRdx/Rchg(43), SKheldiansG-Acc/Dmg/EndRdx/Rchg(45)
Level 20: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(33), Mocking-Taunt/Rng(34)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 20: White Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 20: White Dwarf Step -- Winter-ResSlow(A)
Level 20: White Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(42)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(37)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
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Let me ask what you think of using the aoe blast instead of the singe target blast.
Let me ask what you think of using the aoe blast instead of the singe target blast.
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On strictly human-form PB's it might be different, but on a tri-form (especially with instant form change coming up) it would be a waste.
Just looking at the numbers on this build, it makes me very happy. lol Thanks Stone.
Or at least let me know if this build isn't viable. With all the changes that have been made lately I'm not sure how to go with him. The only things I know I want is that I want tri form, and I don't want to duplicate powers, so since squid has blasts, I would rather not take blasts on human. I don't really want to go perma lightform either. Just personal preference there. So here is the build...
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
kheldian detective: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Glinting Eye
- (A) HamiO:Nucleolus Exposure
Level 1: Incandescence- (A) Steadfast Protection - Knockback Protection
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Resist Damage IO
Level 2: Shining Shield- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (3) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Recharge
Level 4: Essence Boost- (A) Doctored Wounds - Heal/Recharge
- (9) Miracle - Heal/Recharge
- (9) Harmonized Healing - Heal/Recharge
Level 6: Bright Nova- (A) Rectified Reticle - To Hit Buff
- (7) Rectified Reticle - Increased Perception
Level 8: Radiant Strike- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Damage/Recharge
Level 10: Boxing- (A) HamiO:Nucleolus Exposure
Level 12: Inner Light- (A) Rectified Reticle - To Hit Buff/Recharge
- (15) Rectified Reticle - To Hit Buff
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
Level 16: Weave- (A) Luck of the Gambler - Recharge Speed
- (19) HamiO:Cytoskeleton Exposure
- (19) HamiO:Cytoskeleton Exposure
Level 18: Incandescent Strike- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
Level 20: White Dwarf- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 22: Reform Essence- (A) Doctored Wounds - Heal/Recharge
- (25) Miracle - Heal/Recharge
- (25) Harmonized Healing - Heal/Recharge
Level 24: Conserve Energy- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 26: Luminous Detonation- (A) Exploited Vulnerability - Defense Debuff
- (29) Exploited Vulnerability - Defense Debuff/Recharge
- (29) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 28: Quantum Acceleration- (A) Luck of the Gambler - Recharge Speed
Level 30: Solar Flare- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
Level 32: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (33) HamiO:Cytoskeleton Exposure
Level 35: Restore Essence- (A) Recharge Reduction IO
Level 38: Light Form- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
Level 41: Photon Seekers- (A) HamiO:Nucleolus Exposure
- (50) HamiO:Nucleolus Exposure
Level 44: Pulsar- (A) Razzle Dazzle - Accuracy/Recharge
- (46) Razzle Dazzle - Endurance/Stun
- (46) Razzle Dazzle - Accuracy/Endurance
- (46) Razzle Dazzle - Stun/Range
- (48) Razzle Dazzle - Accuracy/Stun/Recharge
Level 47: Tactics- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 49: Vengeance- (A) HamiO:Membrane Exposure
- (50) Luck of the Gambler - Recharge Speed
Level 2: Swift- (A) HamiO:Microfilament Exposure
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (40) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
Level 1: Brawl- (A) HamiO:Nucleolus Exposure
Level 1: Cosmic BalanceLevel 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 10: Combat Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Bright Nova Blast- (A) HamiO:Nucleolus Exposure
Level 6: Bright Nova Bolt- (A) HamiO:Nucleolus Exposure
Level 6: Bright Nova Detonation- (A) Exploited Vulnerability - Defense Debuff
- (36) Exploited Vulnerability - Defense Debuff/Recharge
- (43) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 6: Bright Nova Scatter- (A) Exploited Vulnerability - Defense Debuff
- (43) Exploited Vulnerability - Defense Debuff/Recharge
- (45) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 20: White Dwarf Antagonize- (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (33) Mocking Beratement - Taunt/Recharge/Range
- (34) Mocking Beratement - Taunt/Range
Level 20: White Dwarf Flare- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 20: White Dwarf Smite- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 20: White Dwarf Step- (A) Winter's Gift - Slow Resistance (20%)
Level 20: White Dwarf Strike- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Damage/Endurance
Level 20: White Dwarf Sublimation- (A) Doctored Wounds - Heal/Recharge
- (37) Miracle - Heal/Recharge
------------------------
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 30.81% Defense(Melee)
- 38% Defense(Smashing)
- 38% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 27% Enhancement(Accuracy)
- 2% Enhancement(Stunned)
- 40% Enhancement(RechargeTime)
- 5% SpeedFlying
- 80.32 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilized) 15.4%
- MezResist(Stunned) 4.4%
- 20% PerceptionRadius
- 3.5% (0.06 End/sec) Recovery
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5% SpeedRunning
------------Set Bonuses:
Steadfast Protection
(Incandescence)
- 1.5% (0.03 End/sec) Recovery
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor(Shining Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle(Bright Nova)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% PerceptionRadius
Kinetic Combat(Radiant Strike)
- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Rectified Reticle(Inner Light)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Incandescent Strike)
- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(White Dwarf)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Exploited Vulnerability(Luminous Detonation)
- 3% Enhancement(Accuracy)
- 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
Luck of the Gambler(Quantum Acceleration)
- 7.5% Enhancement(RechargeTime)
Obliteration(Solar Flare)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Reactive Armor(Light Form)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Razzle Dazzle(Pulsar)
- 2% (0.03 End/sec) Recovery
- 16.06 HP (1.5%) HitPoints
- 2% Enhancement(Stunned)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Rectified Reticle(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Blessing of the Zephyr(Energy Flight)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Combat Flight)
- Knockback (Mag -4), Knockup (Mag -4)
Exploited Vulnerability(Bright Nova Detonation)
- 3% Enhancement(Accuracy)
- 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
Exploited Vulnerability(Bright Nova Scatter)
- 3% Enhancement(Accuracy)
- 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
Mocking Beratement(White Dwarf Antagonize)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Obliteration(White Dwarf Flare)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat(White Dwarf Smite)
- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Winter's Gift(White Dwarf Step)
- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Kinetic Combat(White Dwarf Strike)