A new type Of I.O. sets


BrandX

 

Posted

Hello everybody I have a suggestion for a new type of I.O.'s. They will be called incarnate Invention Origins or Shard I.O.'s. Basically they will all have 2 Incarnate shards in the recipe. These I.O.'s are a cross between an ATO and red level 50 I.O.'s. They can only be made by level 50 characters who are VIP and can only be slotted by a level 47 and up. In the recipe like I said will be two Incarnate shards along with a rare item and a few other items to make up the recipe.
There would be a full set with set bonus's. The bonus's will be useful like a plus for H.P.s and endurance along with a plus for resit damage maybe 5% and a Bonus to Def as well at 5% and a decent global recharge and maybe a regen rate as well or a bonus with all 6 slotted, a 10% boost to that power slot.
Also there will be a Shard I.O. Set for each category. Like Melee and Defense sets and healing and such plus there will be a few of those sets that will work for powers that at this time do not have I.O. Sets available for them like Empathy's Regeneration Aura and Endurance Aura.
These I.O.'s would be on par a bit better than say a Mako's bite set for Melee but not the full power of a purple set like a Hecatomb.
I would also say that the drop rate on these would be about the same as those reds (rares) but more than purples. I would say yes to sell them.


Now called Madame Shayla:
Main Characters on my main server (Victory)
Goddess of Justice Tanker Incarnate (Hero) Collen Colt Incarnate (Bane Hero), Lady Kitten (Hero) Jen Titanium Mage (Hero and one time Villain) and my first Character to level 50 Shayla Master Mind (Villain)

 

Posted

More rare Invention Origin sets that don't fill in the gaps we currently have (such as Resistance)? Eh no thanks. Besides, the devs have stated that they plan to phase out Shards eventually.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

You know? How about we suggest different types of IO sets we'd like to see in the game and how we'd like to obtain them? You know, like a game!

As for the OP's idea, to me, seems rather unneeded. Not to bag on it, it seems like an interesting for more options, but doesn't really do anything different from what one can do with regular sets (just an in-between regular and purple IOs). Also, I would have sworn Regeneration Aura took regular healing sets. Recovery Aura should take END mod sets...there's no reason it shouldn't and if it doesn't it should be bugged.

Here's my idea:

Essence Origin/Element Origin/Damage Origin enhancements

I like Essence Origin myself but these would be limited to powers (blanket) of specific types. There'd be Ice, Fire, Energy, Negative Energy, Smashing, Lethal, Toxic and Psionic Origin sets...you may be able to expand upon those further with Aqua, Radiation, Light, Shadow, Acid, etc.

Anyway, practically all powers are flagged with a damage type, right? And the ones not flagged could *be* flagged depending on if they fit that set-up thematically or be left out if a power shouldn't have access to some sets for balance purposes...

So powers like Kinetic's Transfusion or Siphon Power may not have a tag innately in these powers but could be given the thematic pass as Energy powers. Powers like Health and Stamina and travel powers may deliberately have no tag so as not to have these enhancements slotted in them.

So, the sets themselves would have 6 slot bonuses like regular IOs but have 10 enhancements within the category to use. This is for balance purposes so you have many options to take advantage of and the set being applicable to the many effects....

Also, these sets should be Attuned, untradable and unsellable. To create these, I'd imagine using special salvage purchased through merits + various invention origin enhancements.

Example Set:

Ice Essence Origin Enhancement Set =
1.Acc/Dmg/End/Hold
2.Acc/Dmg/Rech/Slow
3.Acc/Slow/Rech/Sleep
4.Dmg/Rech/End
5.Slow/Range/End/Sleep/Hold
6.Def/Heal/Rech/Slow
7.Def/Rech/End + Chance for self Numb (+Max HP/Absorb)
8.Def/Heal/End/Hold
9.Heal/End Mod/Rech/Slow
10.Hold/Sleep/Slow Chance for foe -Rech/Cold dmg, Chance for self +res Cold/Slow

What the set bonuses would be, I do not know but I'd probably lean toward heavy resistance to cold damage, moderate defense to cold damage, extra bonuses to boost only cold damage and some other extras.

That'd basically be the gist of the set and this set would be slottable in powers like Frozen Armor, Energy Absorption, Hoar Frost, Frozen Fists, Freezing Rain, Block of Ice, Ice Arrow and Snow Storm.

Of course, since they're more 'catch-all' sets, the enhancement values should be higher than normal yet you're more likely to have some values going unused (like, if you slotted Frozen Armor with 8,7,6 and 10, that'd put you in the yellow% for def but you'd get nothing from the hold, sleep, slow, heal and so forth.) Thematically, an ice flinging hero using these powers would be somewhat protected from cold, slows and have a bit of protection (the absorb).

...aaaaaaannnd, I'm kinda done...maybe if I'll add some other lists (and think of bonuses) for these sets.


 

Posted

So nobody wants to post ideas for new categories of enhancements? I remember reading some in the past so I know I'm not the only one who has ideas...


 

Posted

I'd like to see sets that include more Defense ALL like Gaussians in the tier 6 spot.

I'd like to see new non set IO DMG Procs created. All equal in damage, but allow for different damage types. 100% chance to go off, so likely does less damage than the procs with a chance to go off, but Im sure there's a way to keep them equal to added DPS.

Oh hey, I want my Invulnerability/SS Tanker to have fiery fists of doom! Well I'll just have to slot this Proc into every attack so I can!

Either that, or create more sets with various damage procs that covers the vast variety of damage types.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

What? No actual write-ups of what you're talking about? Boooring...

An opposite set to the Ice Essence Enhancement above...

Fire Essence Origin Enhancement Set =

1. Acc/Dmg/End/Res
2. Acc/Rech/End/Slow
3. Dmg/Rech/Heal/End Mod
4. Acc/Dmg/Rech/Stun
5. Res/End/Heal Chance to Summon Fire Orb, Chance for self +dmg
6. Res/Heal/Rech
7. Acc/Hold/Immob/Rech
8. Dmg/Res/Rech/Immob
9. Stun/Heal/End Mod/Dmg
10. Hold/Slow/Stun/Rech + Foe chance of Fire dmg, Global +ToHit and Fire Resist

Bonuses would be moderate recharge bonus, high fire resistance, enhanced healing abilities and special +dmg bonuses to fire damage only. Slottable in fire powers such as Fire Sword, Flares, Rain of Fire, Bonfire, Cinders, Healing Flames, Flaming Arrow, Demon Summoning mobs and wips, etc.