Power Surge's EMP?


DarkSideLeague

 

Posted

When Surge wear[s] off and triggers the EMP, is the Hold the only effect that targets critters or is there an endurance drain component [for the critter] as well?


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

According to city of data, power surge summons this pet when it expires. It's listed as doing 22.35s of mag 3 hold with a 50% chance for an extra mag 1, -55% endurance, -1000% regen for 15 seconds, and a minor energy damage component to robots. Note, though, that it doesn't have any -recovery, so even if it drains something they'll start gaining it back immediately. Also note that the power isn't autohit and has standard accuracy, so you'll probably want to slot some acc in it if you want to be able to rely on that effect.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
According to city of data, power surge summons this pet when it expires. It's listed as doing 22.35s of mag 3 hold with a 50% chance for an extra mag 1, -55% endurance, -1000% regen for 15 seconds, and a minor energy damage component to robots. Note, though, that it doesn't have any -recovery, so even if it drains something they'll start gaining it back immediately. Also note that the power isn't autohit and has standard accuracy, so you'll probably want to slot some acc in it if you want to be able to rely on that effect.
Yeah, I saw that and was hoping to find some stuff in the players' guides to reaffirm it but I haven't found any mention of that particular aspect yet.

I was thinking 4-slotting Basilisk's Gaze (for the ACC, Rech and Hold) plus two End Mod IOs for a total drain.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I have my skill 5-socketed with Unbreakable Constraint for the purple bonuses. The hold is great when you crash and a surprisingly awesome feature on this skill. The endurance drain does take effect but is not worth augmenting through sockets-- the lack of a recovery debuff means that a floored foe will be attacking again after a second or two.


 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Yeah, I saw that and was hoping to find some stuff in the players' guides to reaffirm it but I haven't found any mention of that particular aspect yet.

I was thinking 4-slotting Basilisk's Gaze (for the ACC, Rech and Hold) plus two End Mod IOs for a total drain.
Many of my original builds had me socketing Unbreakable Constraint and a single resistance IO. My TW/Elec couldn't fit that many slots into the power.


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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