fm/wp


AF_Bill

 

Posted

how come i never see them? i just rolled one for something to do in my offtime and i rlly enjoy it cant wait to get it to 50 and some io's


 

Posted

My guess (and it's just that) is that WP benefits a lot from mitigation of some kind ie. Boosted defense to not get hit, or knockdown/stun to not get hit. as it runs quite heavily off of RttC and the less mobs smacking you the more you regen. Fiery Melee has no real mitigation, it's raw damage and DoT. Not to say there's anything wrong with your pairing, everything should work well together and if you're having fun with it keep going!


 

Posted

I have one that I play with sometimes. I got him up to 32? 35? Cant remember right now. But I no longer play on that server, and rerolled him as a fm/inv. Fm is just fun all around.


 

Posted

I had a level 40 something FM/WP scrapper. I deleted him when I went through a "If I only had less toons" phase. He is one of the top toons I am thinking of rerolling. Really is a great combo, IMO


 

Posted

Quote:
Originally Posted by scottydoe16 View Post
how come i never see them? i just rolled one for something to do in my offtime and i rlly enjoy it cant wait to get it to 50 and some io's
I have said for many months that fire/wp/soul is possibly the strongest all-round melee toon it is possible to build.

I have mine at 50+3, and even frankenslotted with a barely credible build, I had zero trouble being a main front-line fighter on any trial including the UG, MoM, DD, and Keyes.

I'm now working up a build for it, leaning toward the below.

Highlights: 100hp/sec regen in a crowd, with the to-hit debuff stacked from dark obliteration and rttc I'm soft-capped to S/L/E/N and darn close on a bunch of other stuff, decent resists that become huge when I toss in SoW and barrier. I have maneuvers to buff the league, and the to-hit debuffs from dark oblit help to-boot. With a good head of fury GFS hit's for 600+, incinerate for 480, cremate for 400+ and gloom for 380-ish. Against hard targets the to-hit debuffs will easily stack to put me at or near the iCap, and a small purp iCap's me the old-fashioned way.

Yeah. Fire/wp is a monster. If anybody has any thoughts on further tweaks, feel free to toss them out there!

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Doctor Caustic_I22_1: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), GS-Acc/Dmg/End/Rech(13), KntkC'bat-Dmg/EndRdx(15), GS-Acc/End/Rech(39)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), Numna-Heal(34), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(45)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(34), GS-Acc/End/Rech(37), GS-Acc/Dmg/End/Rech(43)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 8: Incinerate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(11), GS-Acc/Dmg/End/Rech(21), Mako-Acc/Dmg/EndRdx/Rchg(40), GS-Acc/End/Rech(46)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), Ksmt-ToHit+(11), SW-ResDam/Re TP(19), LkGmblr-Rchg+(43)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- GA-3defTpProc(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx/Rchg(31)
Level 16: Rise to the Challenge -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(17), Mrcl-Heal(27), Mrcl-Heal/Rchg(29)
Level 18: Super Jump -- Winter-ResSlow(A)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(43)
Level 26: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(34), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Greater Fire Sword -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Acc/Dmg(33), SBrutesF-Dmg/Rchg(39), SBrutesF-Acc/Dmg/Rchg(40), SBrutesF-Acc/EndRdx/Rchg(42)
Level 35: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(37), GJ-Acc/End/Rech(39)
Level 38: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/Rchg(50)
Level 41: Dark Obliteration -- Cloud-%Dam(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg(42), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48)
Level 44: Strength of Will -- ResDam-I(A)
Level 47: Build Up -- AdjTgt-ToHit/Rchg(A)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Reactive Total Radial Conversion
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1549;723;1446;HEX;|
|78DA65544B6F125114BE178652285828E5D1172DB485BE9832B4BAD4C4BE526D935|
|6A2356E08A1D7761A028447D4A57FC18D4BDF5B7F8E89EFB873E363AF959E99F3B5|
|4E02817CF77E73CEF9BE73EF19761FAE07DE6E3DBE26E4C05AB5DC6A95AE373B6DE|
|52D564C55AB28B7106278BD5E69D79B536BE54EAB6D564ADB8542C9F0D283B81D5A|
|DA5555A5F44D53351FF11AFCBABAAF6A2DA51F98D56AA3FE4035C3DBB563D554B5B|
|67EBE08ECD5EB557D47951B66ED28686F36CDA3E336ED06CF1F1DAA66EBD86CF8ED|
|7DB1A1D4617CA36156741629D63BD5D26EB9D526F504795AA45F480A7CBA1EB1479|
|0D684EB16635F913190A5D60C4D5CDAE77D26C3FBF7569A446E9A1659CA4D326A93|
|8CA9DBD28ECDEE332E1519C312A9942BA1ABA17E00FA29E8CF406F013E3E10ED665|
|DB71BBA7DD0ED87EE508A314687EFE1589727CADACBC38C46883142E085172F34FB|
|E1C10F4FC3D0CE9E081B739627E23FD1D6072F3ED4F39FD276823CDC846FE84A121|
|9601D31D0A58F701313E46C2D58A0681F9D323A0AA1A3589C30A189243AFA4CD183|
|D2632B0EDE40EC06E3E836E3F816639CEA87A1181E63375F6817614D1979EAA299A|
|5EE9EB8EC671AC547D14D14AE63E82A81539B8EE00629368E938D233681D805C4C6|
|084670B22382F5935DD64AFD615CFACB983B6534FE317EA5AC31D41F43FD71D44D4|
|2274D1E26D0CBC422DFCC14D0F23689E99C7CC3DA53AF81CF19332F70AB2F19E75F|
|3156ACCB85EFB4C17EA6F3C01CE38C0E5C66CCE438F72365CDC2F7EC1D4C1CDE020|
|3D36FFD57CCA1FEDC77973D2DF357B8CE7C01E7B2827359655CBECCF80D6FAE75A7|
|8B4BDCEB1095D5C1E9CF38CE3AAA3CB8FC0973E3DAC5DB4E5F6B02177A987C0F63F|
|4302B3DCC6A0FB36931B26431DD1DE7D339F6BCA75DFC0308893BFBE1274E82CB31|
|F7CBC95D95F659FD7472A8F7FB3F2725E67A1473ED0B096BFA6C2FFB11A224D67E2|
|B9AD7078EF55DC7FA9E63FDCE917B06B0F1E73F|
|-------------------------------------------------------------------|


 

Posted

I'll have a look tomorrow to see if I can figure anything out. I already took my ambien though, yay sleep! One thing I will say though, and this is just personal preference, I like to know what my scaling buffs are with one person in range. Like for example, my fm/inv brute is soft capped to s/l/e/ne with 1 foe in range. Anything else is just a bonus.