Incarnate content & accuracy


Bosstone

 

Posted

Hi all,
I have been away from the numbers for a bit.. was hoping someone could help me with this question

Assuming a 50+3 character, what accuracy is needed to hit 54 AVs in Incarnate content with 95% reliability (assuming these are the "toughest things in the game", also assuming any ACC higher than that is insurance against to hit debuffs). This assumes no other outside buffs/debuffs, just wondering what Accuracy I should shoot for (rule of thumb I guess?)..I am using MIDS and when you hover over a power, the box in the bottom left, the left of the two numbers under the Accuracy listing (changes per power obviously). From what I understand this number takes into account base accuracy of the power, accuracy enhancements to the power itself, global Accuracy bonuses, and any To-Hit bonuses.

I don't think that number takes into account level shifts, although I am not sure (I have all my incarnate content chosen, and toggling does not affect this number). Of course I am wondering how level shifts impact that number as well.

This is for a Fire/Kin controller if that matters. E.g. my Fulcrum Shift is at 162.2% Accuracy, I am wondering if I have passed this threshold, whatever it is?


And on something completely unrelated, are there any updated Lore Pet DPS calculations? The thread/reference to the thread on paragonwiki seems to be out of date by about a month per a post from a GM.

Thanks!
MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Hitting something +1 to you with a base to hit of 75, you'd need 40% Acc.

I think I did that right.

You need 144% to hit something thats +4 to you. So your well past that on fulcrum.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
Hitting something +1 to you with a base to hit of 75, you'd need 40% Acc.
About +46% acc according to my spreadsheet. I think it's a tad over that but the spreadsheet rounded down.

Quote:
You need 144% to hit something thats +4 to you. So your well past that on fulcrum.
To be clear, that's +144%, so in game it would have to read as 2.44 Accuracy.


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Accuracy needed for 95% ToHit spreadsheet
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Posted

Is the +144% assuming as level 50 player? How do level shifts play into this?


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Master_Templar View Post
Is the +144% assuming as level 50 player? How do level shifts play into this?
That's assuming base 75% to hit and against +4. It doesn't matter if it's level 30 vs level 34 or level 50 vs level 54.

In the case of +3 level shifts vs level 54, you would count that as +1, needing +46% accuracy to get 95% final ToHit.

None of this takes into account other +ToHit, such as Tactics or Kismet +Accuracy.


Global @StarGeek
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Posted

If you use Mids, in the Configuration options there's a page where you can adjust base to-hit. You can adjust it to 39 (base to-hit vs +4s) or 48 (base to-hit vs +3s). That will let you factor in things like Kismet or Tactics easily. But yeah, 144% Accuracy against +4 or 98% Accuracy against +3 to get 95% chance to hit.

If you're mathly inclined, then you can figure it out by: 95/(39 + any to-hit buffs). So if you want to hit +4s and you have Kismet, that's 95/(39 + 6) = 95/45 = 2.11~. Subtract 1 for base accuracy and you're left with 111.11% accuracy needed.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Master_Templar View Post
And on something completely unrelated, are there any updated Lore Pet DPS calculations? The thread/reference to the thread on paragonwiki seems to be out of date by about a month per a post from a GM.

Thanks!
MT
I have a comprehensive Lore analysis in the works, hoping to publish the results Sunday.

As far as the Accuracy question....

Code:
Level-Based BaseHitChance
for Players Attacking Critters
Critter's Relative Level 	BaseHitChance
                 –4                 	 95%
                 –3 	                 90%
                 –2 	                 85%
                 –1 	                 80%
                   0 	                 75%
                 +1 	                 65%
                 +2 	                 56%
                 +3 	                 48%
                 +4 	                 39%
                 +5 	                 30%
                 +6 	                 20%
                 +7 	                 8%
In Mids you can open Options, Configuration, "Exemping and Base Values", and edit the base ToHit chance. I usually leave mine set to 48%, which is 50+1 fighting 54. Then just slot up until you have 95% final Accuracy on the main Mids page.


 

Posted

Quote:
Originally Posted by LineNoise View Post
I have a comprehensive Lore analysis in the works, hoping to publish the results Sunday.
Many of us can't wait, and the results should be PMed to Hawk too, if anything stands out.


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Posted

Quote:
Originally Posted by JayboH View Post
Many of us can't wait, and the results should be PMed to Hawk too, if anything stands out.
So far, the only thing that stands out is that Cimerorans are still *insane* on ST DPS. Although they're solidly in the middle of the pack on the "real world / aoe" test that I devised. Also, buffs Seers already.....


 

Posted

For what it's worth, I usually build for being able to hit +3s with 95% accuracy and end up having enough to hit +4s by the time I'm done getting all my other set bonuses.

Also, with +3 level shifts I'm not sure you'll regularly fight something that still cons as a +4. I'm thinking not. Plus, Super Inspirations. Gotta love those things.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
Also, with +3 level shifts I'm not sure you'll regularly fight something that still cons as a +4.
Pretty much not. Once you get your Alpha shift, nearly everything is going to be +3, and once you get either the Lore or Destiny shift, just about everything except for maybe one or two trial bosses will be +3.

For that reason, it's not really worth building up your accuracy to hit +4s. +3 is pretty sufficient and easy, and Accuracy insps will bridge the gap when needed.


De minimis non curat Lex Luthor.

 

Posted

Unless you fight lots of Nemesis...

...we will all soon be fighting lots of Nemesis.


 

Posted

Quote:
Originally Posted by Bosstone View Post
Pretty much not. Once you get your Alpha shift, nearly everything is going to be +3, and once you get either the Lore or Destiny shift, just about everything except for maybe one or two trial bosses will be +3.

For that reason, it's not really worth building up your accuracy to hit +4s. +3 is pretty sufficient and easy, and Accuracy insps will bridge the gap when needed.
It does still happen. Everything in the Dilemma Diabolique trial is either 54(+1) through 54(+3). But I'll agree it's not very common.

I make a point of slotting a Kismet on every character that can possibly find a place for it. It cuts down on the required accuracy a lot.

Do note that Controller/Dominator AoE mezzes have low base accuracy, and you may still want a lot of accuracy to consistently hit with them, especially when facing foes who are both higher-level and have +defense to your attack types.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA