Demons Time or Force Field, for GMs?


Android_5Point9

 

Posted

Say I wanted to solo giant monsters....

1) Would Demons/Time and Demons/Force Field even be able to do it?

2) Which would be easier, Time or Force Field, for giant monsters?

3) Which would be better, even if harder, Time or Force Field?


Also, does anybody have any experience with using Time Manipulation on a mastermind? anybody with experience with both Force Field and Time Manipulation to explain how they compare?

Time Manipulation sounds good, but tricky as a mastermind.


 

Posted

For GM soloing, you need a good amount of -regen. GMs regenerate their health very quickly, which is why they usually require multiple players - without a regen debuff, you need enough damage to overcome their health regeneration. If you can find that, anything else you can layer on top is just extra. Most people would recommend Traps, which has Poison Trap, which is -1000% regen (iirc, the strongest available). It also has Force Field Generator, which is very helpful for keeping your pets alive, and Acid Mortar, which make very potent resistance debuffers.

But! To directly answer your questions...

1) Probably no.

2) /Time would have a better shot at it, but I don't think you'd be able to do it without help from another player, temps, or Lore pets.

3) I would consider /Time overall to be a better set.

Force Field is a pretty limited set. Sure, you can get your pets to 45% defense (5% to be hit by most non-incarnate enemies) easily, but it doesn't offer much in terms of debuffs, and when they do get hit, you don't have any easy way to help them. It has a few other limited tricks, but they're barely worth mentioning.

Time has a heal, a few good debuffs, tools to help out your pets' endurance issues (Demons are slight end hogs), good recharge buffs for yourself and your team (pets won't benefit), and a few other tricks. A good trick to help out Time is to pick up Power Boost from your ancillary set and use it before you use Farsight, which improves the defense buff it gives for the entire time it lasts, which adds a lot of survivability. Demons/Time would be a very good all around build, but it most likely wouldn't be able to overcome a GM.


 

Posted

Well, that's good to know so that I don't work too hard to try to solo giant monsters.

You're right about the advantages of Time Manipulation. I may have to put some effort into trying and learning how to make it work for a mastermind.


 

Posted

Demons/Time = Probably can do it, as it has 2 powers with -regen that stack and can be spammed.

Demons/FF = Most likely cannot. No source of -Regen and no way to keep your pets alive other than defense.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Time's -regen powers don't stack with themselves. They're -100% and -50% regen each (I think those go up a bit because of time crawl).

The -regen would certainly help, but there's no point in "spamming" them other than to refresh the debuff duration. Whether or not that's enough comes down to how much dps you could do with Demons.


 

Posted

i doubt time would allow you to solo GMs without lore pets, FF definitely would not allow you to solo a GM without lore pets

GMs main strength is their massive regen, which you need -regen to beat usually

the best mm set to solo GMs is traps since most other mm sets have little to no -regen (i can vouch i have a demon/trap mm and hes a beast to solo GMs/AVs)