Help with my night widow


Droid76a

 

Posted

About a week ago I decided to start playing my Night Widow again, so I made a new build for him.

Now I just need the experts to take a look at it to see if i have anything drasticly over/underslotted, or if there are any must-have powers that i have not taken...

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

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Nachtschaduw: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg:35(A), Mako-Dmg/Rchg:35(40), Mako-Acc/EndRdx/Rchg:35(42), Mako-Dmg/EndRdx:35(42), T'Death-Acc/Dmg:35(48)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(3), LkGmblr-Def/Rchg:35(37)
Level 2: Strike -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(3), C'ngImp-Dmg/EndRdx:35(11), C'ngImp-Acc/Dmg/Rchg:35(11), C'ngImp-Dmg/Rchg:35(34), T'Death-Dam%:35(48)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/EndRdx/Rchg:35(7), RedFtn-Def:35(7), RedFtn-Def/Rchg:35(9), RedFtn-EndRdx:35(9)
Level 6: Super Speed -- EndRdx-I:35(A)
Level 8: Build Up -- RechRdx-I:35(A)
Level 10: Indomitable Will -- EndRdx-I:35(A), S'fstPrt-ResDam/Def+:30(42)
Level 12: Lunge -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(13), C'ngImp-Acc/Dmg/Rchg:35(13), C'ngImp-Dmg/Rchg:35(15), C'ngImp-Acc/Dmg/EndRdx:35(15), T'Death-Dam%:35(46)
Level 14: Spin -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/Rchg:35(17), Sciroc-Acc/Rchg:35(17), Sciroc-Dmg/EndRdx:35(40), DoArach-Rchg/-DmgFear:35(40), M'Strk-Acc/Dmg:35(43)
Level 16: Kick -- Acc-I:35(A)
Level 18: Slash -- DoArach-Acc/Dmg:35(A), DoArach-Dmg/Rchg:35(19), DoArach-Acc/Dmg/Rchg:35(19), DoArach-Dmg/EndRdx/Rchg:35(21), DoArach-Acc/Dmg/EndRdx/Rchg:35(21), T'Death-Dam%:35(46)
Level 20: Mask Presence -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(23), RedFtn-Def:35(23), RedFtn-EndRdx:35(29), RedFtn-Def/EndRdx/Rchg:35(29)
Level 22: Mental Training -- Run-I:35(A)
Level 24: Mind Link -- AdjTgt-Rchg:35(A), S'dpty-Def/Rchg:35(25), LkGmblr-Def/Rchg:35(25), GftotA-Def/Rchg:35(27), LkGmblr-Def:35(27)
Level 26: Eviscerate -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/Rchg:35(31), Sciroc-Acc/Dmg/EndRdx:35(31), Sciroc-Dmg/EndRdx:35(31), Sciroc-Acc/Rchg:35(33), Erad-%Dam:30(46)
Level 28: Foresight -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(36), LkGmblr-Def/Rchg:35(37)
Level 30: Tough -- ImpArm-ResDam/EndRdx/Rchg:35(A), ImpArm-ResDam/EndRdx:35(37), ImpArm-ResDam:35(39), ImpArm-ResDam/Rchg:35(39)
Level 32: Weave -- RedFtn-Def/EndRdx:35(A), RedFtn-EndRdx:35(33), RedFtn-Def:35(33), RedFtn-Def/EndRdx/Rchg:35(34), RedFtn-Def/Rchg:35(34)
Level 35: Gloom -- Dev'n-Acc/Dmg:35(A), Dev'n-Dmg/Rchg:35(36), Dev'n-Acc/Dmg/EndRdx/Rchg:35(36), Dev'n-Acc/Dmg/Rchg:35(39), Thundr-Acc/Dmg:35(48)
Level 38: Placate -- RechRdx-I:35(A)
Level 41: Tactical Training: Leadership -- EndRdx-I:35(A)
Level 44: Maneuvers -- LkGmblr-Rchg+:35(A), GftotA-Def/EndRdx:35(45), GftotA-Def/EndRdx/Rchg:35(45), GftotA-EndRdx/Rchg:35(45), GftotA-Def:35(50)
Level 47: Tactical Training: Assault -- EndRdx-I:35(A), EndRdx-I:35(50)
Level 49: Assault -- EndRdx-I:35(A), EndRdx-I:35(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Mrcl-Rcvry+:35(A), Numna-Regen/Rcvry+:35(43)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(5), P'Shift-EndMod/Rchg:35(5), EndMod-I:35(43)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: Marshal
Level 50: Agility Core Paragon
------------
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Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 4.05% Max End
  • 39% Enhancement(Accuracy)
  • 56.25% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 128.5 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Immobilized) 14.3%
  • 4.5% (0.08 End/sec) Recovery
  • 62% (3.32 HP/sec) Regeneration
  • 6.28% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 5% SpeedRunning



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My goals:
-Perma Mind Link at lvl 35 (and normal softcap around that same level)
-Incarnate softcap w/o using purples.

Perma mind link and normal softcap worked out just fine (look at the slot levels to see i only added the steadfast protection at lvl 42 to help with the incarnate softcap)
To get to the incarnate softcap, with Mask Presence suppressed I need Agility Core Revamp, which leaves me with a net end-gain of 1.97 eps. To go Cardiac Core Paragon would change that into 2.13 eps, but leave me with a 4% gap to ranged defence, and AOE def just barely at the I-softcap.

So, any ideas? I don't want to use purples, and no enhancements/recipes that cost more than 30M.

Also, as a nice coïncidence, I add 29% defence to everybody who is near enough when i fire Mind Link, and stays within a 60 radius afterwards


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

I'm not an "expert", but I'm currently running a 1698 hp NW that is hovering around the 330 DPS mark (3:11 was my last pylon time, I expect this to dip quite a bit lower with hybrid assault and the new global ATIO proc coming out), your build looks similiar to the one I used before my last big overhaul... so in my eyes you're on the right track. Also I like how you took tough, it's a hugely underestimated power on ATs with scaling resists.

There's a few tweaks I'd make off the bat to your build:

-- drop the extra slots in CT: D and just plug in a kismet + accuracy unique in that spot, you'll still be pushing just over 62% melee def with MP toggled on.

-- use those two extra spots for two new LotG rech IOs (on weave/ MP, etc)

-- free up a slot by switching around the spin and slash slottings, with 5 CUs now going into slash, and consolidate those spin ATIOs into 5 for the bonuses instead of having a loose 6th ATIO floating around---> drop that second slot from TT:assault as well. Now you have two free slots to play with.

-- now drop placate (or SS, as I think ninja run can easily replace it) and grab hasten. Add these two slots to that for 3 lvl 50 rech IOs.

-- swap the ToD procs for makos, they fire more often (or for gladiator strike procs, same 20% fire rate but smashing instead of lethal dmg).

--Save up for a pvp +3 def unique (there's a few ways to get them now) and drop maneuvers for combat jumping. Then just plug in one LotG rech IO in there and leave it be, you will have the equivelent def between the IO and CJing as you did with your 5 slot maneuvers. Now you have 4 extra slots floating around for...

-- dropping BU and replacing with followup. Your build should be now running about 5 seconds off of perma-hasten and you'll have almost all the tools for 250-260 dps. The only real problem now is end use, but elude is great for a fast burn (again you cold drop placate or SS for this, but by this time if you've followed my advice both will have be already replaced), or you could go either cardiac (go muscular instead IMO) or ageless (my personal choice).

-- get catalysts and purplize those 5 ATIOs.

-- place a LotG rech IO in ML

-- get your other passive +hp/+end accolades knocked out ASAP

There's a -ton- of other stuff I would do, but would involve lots of purples/PVPs/hami-o's. If you can stomach ageless destiny instead of rebirth you could drop a lot of the end slots in your toggles and powers and pave the road for a whole new killer dps build (TY ageless for letting me see this). These are the changes I would make, there exists probably 100 ways to build an effective NW so even if you decide my approach is garbage you might find one or two pieces of useful info. GL!


EDIT: here's the data chunk of my changes, I ended up replacing my crushing impacts in slash with makos bites to avoid the rule of 5 for 5% recharges.

http://www.cohplanner.com/mids/downl...589F021064E6D0


 

Posted

Quote:
Originally Posted by Person34 View Post
I'm not an "expert", but I'm currently running a 1698 hp NW that is hovering around the 330 DPS mark (3:11 was my last pylon time, I expect this to dip quite a bit lower with hybrid assault and the new global ATIO proc coming out), your build looks similiar to the one I used before my last big overhaul... so in my eyes you're on the right track. Also I like how you took tough, it's a hugely underestimated power on ATs with scaling resists.
Well, seeing the ammount of suggestions you make, it seems like you have at leat a little bit experience with building Widows

Quote:
-- drop the extra slots in CT: D and just plug in a kismet + accuracy unique in that spot, you'll still be pushing just over 62% melee def with MP toggled on.
To be honest, i don't really get what the benefit of the kismet proc is. 6% accuracy doesn't sound like that much, especially when without even trying you can easily have 30% from random set bonusses
The reason it has 3 LOTG's is for the extra regen and hitpoints.

Quote:
-- now drop placate (or SS, as I think ninja run can easily replace it) and grab hasten. Add these two slots to that for 3 lvl 50 rech IOs.
I like having SS, so i can effectively be invisible. Also, I don't have ninja run

Quote:
-- swap the ToD procs for makos, they fire more often (or for gladiator strike procs, same 20% fire rate but smashing instead of lethal dmg).
I chose ToD for the negative damage, i think that's resisted less, especially since the main component of all widow's attacks are lethal already.

Quote:
-- dropping BU and replacing with followup. Your build should be now running about 5 seconds off of perma-hasten and you'll have almost all the tools for 250-260 dps. The only real problem now is end use, but elude is great for a fast burn (again you cold drop placate or SS for this, but by this time if you've followed my advice both will have be already replaced), or you could go either cardiac (go muscular instead IMO) or ageless (my personal choice).
I actually like having BU and placate, cause that allows me to take out irritating luitenants with 2 attacks (3 including placate), and bring down bosses to a sliver of their health. Also, i had the feeling that i didn't have enough slots lying around to slot up FU like it deserved. (Which set do you propose for using in FU?)

Quote:
-- get catalysts and purplize those 5 ATIOs.
The only reason the ATO's aren't purple yet is because i was trying to find out if i could get perma mind link at lvl 35. (Answer is yes). As soon as my widow hits 50 i will catalyze those ATO's.

Quote:
-- get your other passive +hp/+end accolades knocked out ASAP
Good point, will check on their progress soon.


Thanks a lot for your input, I really appreciate it.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Why the emphasis on weave for the extra defense? Softcap is 45% outside of some Incarnate. You're at 58.9 percent melee, and that's without mask presence up.

Tough would be nice for some SL resist for when you get hit, but you should be capped defense without weave once ML is permanent: why burn a power, 5 slots, and another endurance toggle?

Also, once at level 50 you can save a few slots (if you're willing to spend a few $ for boosters) by enhancing L50 recharges in Hasten, and similar for Stamina. You can also reduce ML to 3 with 3x defense/recharges boosted to +5. Each is essentially a HamiO before that changed.

[edit to add the following]

For reference, my current build is here, albeit a work in progress. Placate, Elude, and smoke bomb are all skippable, and I did take the psychic scream as a cone power with range boosters, as more range = more damage (more targets).

http://www.cohplanner.com/mids/downl...A2FC01422BEDDC


 

Posted

Thoran - There's alot of ways to slot followup, I ended up frankenslotting with mako's bite x3/ ToD x3 (with procs from both) and using enhancement boosters to get the required dmg/acc/rech. I mainly did this for the hit points bonuses (+32 all together). I used to use 5x crushing impacts and the guassian BU proc, but the proc's chance of firing is only 5% and I didn't get much milage out of it.

Droid76a - IMO widows can never have enough defense, which is why I always use weave and would urge every widow to do the same. My NW is currently running 70% melee defense and 55% ranged/AE with MP supressed. That -sounds- like overkill, until you meet opponents with defense debuffs --- yes the softcap outside of incarnate content is 45%, but running those numbers and that defense is basically useless after you get hit even once with a defense debuff. Go run a x8 PI bank map solo (or even a roman map) and see how long the base 45% defense keeps you alive.

Since widows only have about 27% DDR (and raw defense is the only thing they have) it makes sense to me to have as large a buffer as possible. With my numbers I can withstand 2 -defense hits before ranged defenses are compromised and 4 hits for melee. And sometimes that isn't even enough.


 

Posted

Quote:
Originally Posted by Droid76a View Post
Why the emphasis on weave for the extra defense? Softcap is 45% outside of some Incarnate. You're at 58.9 percent melee, and that's without mask presence up.

Tough would be nice for some SL resist for when you get hit, but you should be capped defense without weave once ML is permanent: why burn a power, 5 slots, and another endurance toggle?
The reason why i took weave was twofold, I wanted to be at the softcap at lvl 36, and secondly, i want to be at the incarnate softcap at lvl 50. (And as an aside, it's a place to get another 5% recharge from Red Fortune)

I took tough firstly because it's a prerequisite to weave, secondly i think it might help against hard hitting enemies like (for instance) Back Alley Brawler. If he gets one hit in, i'm looking at at most 10% health left, tough can change this to a more comfortable margin.

Quote:
Originally Posted by Person34 View Post
Thoran - There's alot of ways to slot followup, I ended up frankenslotting with mako's bite x3/ ToD x3 (with procs from both) and using enhancement boosters to get the required dmg/acc/rech. I mainly did this for the hit points bonuses (+32 all together). I used to use 5x crushing impacts and the guassian BU proc, but the proc's chance of firing is only 5% and I didn't get much milage out of it.
I took a look at the build you suggested, and as it looks like now, I'm gonna respec into that as soon as I hit lvl 50. I like that your build doesn't need agility to hit the incarnate softcap, which frees up my alpha slot for other options than Agility.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

FWIW, I agree (or don't disagree) with weave: my concern with my nightwidow is when I do get hit that 5% of the time, it hurts... and I'm looking for some mix of resist, health, or regen to mitigate that.

I don't disagree with more defense on principle, but IMHO (my opinion), I think it's overkill, even for Incarnate trials, as you'll have defense from other sources.


 

Posted

Quote:
Originally Posted by Droid76a View Post
FWIW, I agree (or don't disagree) with weave: my concern with my nightwidow is when I do get hit that 5% of the time, it hurts... and I'm looking for some mix of resist, health, or regen to mitigate that.

I don't disagree with more defense on principle, but IMHO (my opinion), I think it's overkill, even for Incarnate trials, as you'll have defense from other sources.
I built this character for (in order of importance) 59% defence (achieved through powers and a few procs), enough recharge for perma Mind Link (though more is better ), Health, regen, endurance and recovery bonusses.
With all accolades it will have 1400 hp and regen 15.5hp/sec.

As for defence from other sources in incarnate trials: absolutely true, and it shouldn't be hard to permanently be around 100% def in trials, but i also want to solo in DA, and for that i do need to be at (or over) 59% def.

But please, do continue this discussion, as i find it very interesting to read, and it shows some ideas I didn't know about yet.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Here is my Widow build my defenses are a bit higher, and my end use is much lower. I still have perma mind link, and i also have a self heal in the build for the just in case moments. You can use this build as is, or change the level in which you pick the powers, but feel free to use it as a guide if you wish, and good luck. Ohh by the way no purples in the build either.

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Posted

Kismet is +to-hit, not +accuracy. How much you need depend on what level targets you plan on fighting and what level you plan on malfactoring down to. You can simulate this in Mids by adjusting the Options->Config->Exemping->BaseToHit as well as flipping or manipulating other accuracty and to-hit bonuses appropriately for the level intended.

Placate is damage neutral for Widows. The time spent animating Placate results in essentially the same damage as if you spent that time on a high end high recharge constant damage chain. Spike is higher with placate. It's a choice of "Nothing Nothing Splat" vs "Stab Stab Splat". However, Placate is a good control.

Assuming a high end high recharge chain, Followup yields the better sustained damage chain. Obviously spike is better with BU. How many of your fights last 10 seconds or less vs how many of your fights last more than 20 seconds. When I say fight, I mean the entire non-stop fight/spawn, not one target within the fight. Fiddling with non-combat powers that break your offensive chain, and interrupt keeping followup maximized will also affect this decision.

Mako's higher proc rate compensates for the damage type concerns in the overall picture.

If you're not taking Elude, *I* see little reason not to take the Melee Fort path instead. For myself it was always a choice of Control vs Elude. For me Control won the argument. To Pick neither is a bit baffling.


 

Posted

I've been playing around with Mid's and with Person34's sample build, and in the Patron Pools i found the power Shatter armor, an attack with huge (smashing) damage and a -20% res for 20 seconds.

So for now i've kinda got this build in mind:

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Nachtschaduw: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(39), Mako-Dmg/Rchg:35(40), Mako-Acc/EndRdx/Rchg:35(42), T'Death-Acc/Dmg:35(42)
Level 1: Combat Training: Defensive -- Ksmt-ToHit+:30(A)
Level 2: Strike -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(3), C'ngImp-Dmg/EndRdx:35(11), C'ngImp-Acc/Dmg/Rchg:35(11), C'ngImp-Dmg/Rchg:35(34), Mako-Dam%:35(36)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/EndRdx/Rchg:35(7), RedFtn-Def:35(7), RedFtn-Def/Rchg:35(9), RedFtn-EndRdx:35(9)
Level 6: Super Speed -- EndRdx-I:35(A)
Level 8: Follow Up -- Mako-Dmg/EndRdx:35(A), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Dam%:50(50)
Level 10: Indomitable Will -- GA-3defTpProc:35(A), S'fstPrt-ResDam/Def+:30(42)
Level 12: Lunge -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(13), C'ngImp-Acc/Dmg/Rchg:35(13), C'ngImp-Dmg/Rchg:35(15), C'ngImp-Acc/Dmg/EndRdx:35(15), Mako-Dam%:35(36)
Level 14: Spin -- SDoArach-Dmg/Rchg:50(A), SDoArach-Acc/Dmg/Rchg:50(17), SDoArach-Dmg/EndRdx/Rchg:50(17), SDoArach-Acc/Dmg/EndRdx/Rchg:50(40), SDoArach-Rchg/DmgFear%:50(40)
Level 16: Kick -- Acc-I:35(A)
Level 18: Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(46)
Level 20: Mask Presence -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(23), RedFtn-Def:35(23), RedFtn-EndRdx:35(29), RedFtn-Def/EndRdx/Rchg:35(29), LkGmblr-Rchg+:50(37)
Level 22: Mental Training -- Run-I:35(A)
Level 24: Mind Link -- AdjTgt-Rchg:35(A), S'dpty-Def/Rchg:35(25), LkGmblr-Rchg+:35(25), GftotA-Def/Rchg:35(27), LkGmblr-Def:35(27)
Level 26: Eviscerate -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/Rchg:35(31), Sciroc-Acc/Dmg/EndRdx:35(31), Sciroc-Dmg/EndRdx:35(31), Sciroc-Acc/Rchg:35(33), Erad-%Dam:30(46)
Level 28: Foresight -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(36), LkGmblr-Def/Rchg:35(37)
Level 30: Tough -- ImpArm-ResDam/EndRdx/Rchg:35(A), ImpArm-ResDam/EndRdx:35(37), ImpArm-ResDam:35(39), ImpArm-ResDam/Rchg:35(39)
Level 32: Weave -- RedFtn-Def/EndRdx:35(A), RedFtn-EndRdx:35(33), RedFtn-Def:35(33), RedFtn-Def/EndRdx/Rchg:35(34), RedFtn-Def/Rchg:35(34), LkGmblr-Rchg+:50(43)
Level 35: Web Envelope -- TotHntr-Acc/Rchg:35(A)
Level 38: Hasten -- RechRdx-I:35(A), RechRdx-I:50(43), RechRdx-I:50(50)
Level 41: Shatter Armor -- Mako-Acc/Dmg:35(A), Mako-Acc/EndRdx/Rchg:35(46), Mako-Dmg/Rchg:35(48), Mako-Dmg/EndRdx:35(48), T'Death-Dmg/EndRdx/Rchg:35(48), C'ngImp-Dmg/EndRdx/Rchg:35(50)
Level 44: Combat Jumping -- LkGmblr-Rchg+:35(A)
Level 47: Tactical Training: Leadership -- EndRdx-I:35(A)
Level 49: Tactical Training: Assault -- EndRdx-I:35(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Mrcl-Rcvry+:35(A), Numna-Regen/Rcvry+:50(3)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(5), P'Shift-EndMod/Rchg:35(5), P'Shift-EndMod/Acc:35(43)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: Marshal
Level 50: Agility Core Paragon
Level 0: High Pain Threshold
------------
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 7.56% Defense(Fire)
  • 7.56% Defense(Cold)
  • 7.88% Defense(Energy)
  • 7.88% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 9.75% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 2.25% Max End
  • 38% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 152.6 HP (14.25%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 24.2%
  • 5% (0.09 End/sec) Recovery
  • 30% (1.61 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% SpeedRunning



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59% def on all positions
Perma hasten with Agility T4 (7s off without Agility)
Perma Mind Link

@Linea_Alba, why do you find it baffling that I haven't planned on taking Elude, and what would be the benefit of taking Elude? If i were to take it, I would probably swap out Assault.

Also, any opinions on incarnate powers?
I'm in doubt between Cardiac, Agility or Musculature for Alpha
I'll probably go Ageless for Destiny (but i'm not sure which side of the tree yet, is the extra debuff resistance worth the tradeoff?)
And for interface i'm thinking about Preemptive.

Thanks in advance!


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

For a NW I'd go core muscular and ageless for the +recovery/+rech, and I use reactive and degenerative interfaces (one for soloing, one for trials). The great thing about ageless is when it's active you can completely abandon all endurance slotting and build for procs and HPs while still maintaining permahasten.

Relying on ageless for endurance sucks if you level down and lose your ncarnate abilities, but a second build for lower level content solves that issue.

My personal view on elude is it isn't necessary at all. Before destiny was available I had it for the endurance recovery on AV fights, but it hasn't been on my build in a while and I don't miss it.

Also I never understood the melee fort: why do folks like them so much? All it does is encourage redraw and it doesn't perform on the melee front like a NW does. I'm gonna guess psy wail has something to do with player's decisions?


 

Posted

As a base platform you're fine with neither. But if you want to do more, and push the envelope, your choices are: Elude or Controls.

With elude you gain DDR and Pseudo-DDR.
With Melee Fort (including redraw) you about 10% of your offense, but you gain controls. With those controls you can survive more, more often than elude.
Now if we could just add more Resist or HP or Damage, too. Push the envelope even futher.

Non-Melee Forts give up too much offense for my tastes, and I'm also assuming high recharge builds. The lower the budget for the build the larger the offensive gap between Melee Fort and the Nightwidow. It's similar to the perma-ML issue. The Nightwidow can Perma-ML much more easily and cheaply than the Fort, but once both reach that level, the differences become minor. The Night widow can top out offense more easily and cheaply, but once the Fort invests enough in the build, the differences are less meaningful.

To put it another way, lets say I want to solo +4x8 ITF or DA content, where defense debuffs are prevalent.
At the base build I can take 1 or 2 hits, or 1 DA debuff, before I cascade. Add Elude and I can stand in the middle of the pack and ignore the debuffs. Add Controls and I can preemptively turn the debuffs against them, and get a pocket emp. With Neither I'll either have to dance, eat candy, or die. If I was on a base build without elude or controls I would probably opt for dancing, and candy if the dancing failed. Kinetic Dampners can help too.