Cuddles (finally) goes Crab (with build for critique)


Black_Assassin

 

Posted

A week or two ago, I finally got my Wolf Spider up to level 50. In the last few levels, I realized that I was playing him far more like a Crab than a Wolf, so I finally took the plunge and respec'd him to Crab. I had a blast leveling him as a Wolf, but you folks were right -- I'm having far more fun playing him as a Crab than I did playing him as a Wolf, and, as seems to be a motif on this sub-forum, he's quickly becoming my main.

I've since respec'd him a few more times to play around with different Patron Pool pets and Omega Maneuver. I have concluded that, while the sixth pet is nice, any of the Patron Pool pets I might want to take just aren't worth the two other powers required to access them. While Omega Maneuver is fun, I just can't justify keeping it in my final build (Wolf Armor is taking it's place for the 5.4% Psi resist).

With this build, I'm going for excellent survivability (I often end up tanking for smaller groups), being the party's candy dispenser of absurd levels of leadership buffs, still maintaining heavy AoE damage with reliable ST damage, and as many "depressed frogs" (as my roommate calls them for the arachnophobe in our SG) running around as possible.

Need to give a quick thank you to Trilby, as I took a lot of suggestions from your tanking Ananasi Spider build.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Psyllus: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Channelgun

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Endurance
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Longfang
  • (A) Shield Breaker - Defense Debuff
  • (9) Shield Breaker - Accuracy/Defense Debuff
  • (9) Shield Breaker - Accuracy/Recharge
  • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (11) Shield Breaker - Accuracy/Endurance/Recharge
  • (13) Shield Breaker - Chance for Lethal Damage
Level 4: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 6: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (23) Touch of Lady Grey - Chance for Negative Damage
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
Level 12: Venom Grenade
  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (25) Superior Dominion of Arachnos - Damage/Recharge
  • (27) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (27) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (29) Superior Dominion of Arachnos - Damage/Endurance/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
Level 28: Tough
  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Endurance/Recharge
  • (36) Aegis - Psionic/Status Resistance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
Level 32: Serum
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal/Recharge
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - Endurance/Recharge
Level 35: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Recharge Reduction IO
Level 41: School of Sharks
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (48) Enfeebled Operation - Accuracy/Immobilize
Level 44: Bile Spray
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Chance for Knockdown
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Wolf Spider Armor
  • (A) Impervium Armor - Psionic Resistance
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 50: Cardiac Partial Core Revamp
Level 50: Arachnos Partial Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
Level 50: Cryonic Judgement
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
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Posted

Yay ^^ This fills me with happy.

Now, couple of suggestions for your build. I've made some changes to improve your single target attack chain, that -20% res is great on EB's and AVs, while supression is best at killing everything. I would also suggest swapping venom grenade and supression's slots (everything but the ranged) and 5 slotting the ATO. Reason being, venom grenade is a good openner and it helps if they can actually run towards you, setting them up for supression. I've also managed to get you perma hasten, near perma pets, and improved their res/def so they will last a lot longer.

As for omega, I actually dislike the powers damage, but I love its taunt/slotting uses. Way I use it, when an ambush or patrol is coming (paticuarly on S/L farming), you use omega bomb to buy yourself time to pull them or hold them with supression.

I also really advice against wolf armour. Psi is a rare damage type, and with your levels of def, it will hit you rarely, when it does hit though, serum/killing will sort you out. However, I did spend some time moving the last few slots to get you some extra psi.

Hope this helps.

Love~ Lea the Spider girl

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Psyllus: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Dam%:50(5), Achilles-ResDeb%:20(5), Apoc-Dmg/EndRdx:50(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(7)
Level 2: Longfang -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(9), ShldBrk-Acc/Rchg:30(9), ShldBrk-DefDeb/EndRdx/Rchg:30(11), ShldBrk-Acc/EndRdx/Rchg:30(11), ShldBrk-%Dam:30(13)
Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(15)
Level 6: Super Jump -- Zephyr-ResKB:50(A)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Dam%:50(19), HO:Centri(21)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def:50(23)
Level 12: Venom Grenade -- SDoArach-Acc/Dmg:50(A), SDoArach-Dmg/EndRdx/Rchg:50(23), SDoArach-Dmg/Rchg:50(25), SDoArach-Acc/Dmg/Rchg:50(25), SDoArach-Acc/Dmg/EndRdx/Rchg:50(27), SDoArach-Rchg/DmgFear%:50(27)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Boxing -- Acc-I:50(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx:50(A), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/Rchg:50(33), Aegis-ResDam:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(36)
Level 28: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-Psi/Status:50(36)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(37)
Level 32: Serum -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal:50(39), Dct'dW-Rchg:50(50)
Level 35: Summon Spiderlings -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(40), EdctM'r-PetDef:40(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(42), SvgnRt-PetResDam:40(42)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(42), C'Arms-EndRdx/Dmg/Rchg:30(43), C'Arms-Acc/Dmg/Rchg:30(43), RechRdx-I:30(43), C'Arms-+Def(Pets):30(45)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 44: Bile Spray -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), DefBuff-I:50(50)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(15)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 50: Cardiac Partial Core Revamp
Level 50: Arachnos Partial Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
Level 50: Cryonic Judgement
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
------------
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 10% Defense
  • 12.88% Defense(Smashing)
  • 12.88% Defense(Lethal)
  • 16.31% Defense(Fire)
  • 16.31% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Ranged)
  • 17.25% Defense(AoE)
  • 50% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 95% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilized)
  • 10% SpeedFlying
  • 136.5 HP (12.75%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilized) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stunned) 5%
  • MezResist(Terrorized) 7.2%
  • 14% (0.25 End/sec) Recovery
  • 46% (2.46 HP/sec) Regeneration
  • 24.89% Resistance(Smashing)
  • 28.36% Resistance(Fire)
  • 28.36% Resistance(Cold)
  • 23% Resistance(Energy)
  • 24.88% Resistance(Negative)
  • 26.78% Resistance(Toxic)
  • 29.78% Resistance(Psionic)
  • 24.89% Resistance(Lethal)
  • 20% SpeedRunning
  • 2.5% XPDebtProtection




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Posted

Quote:
Originally Posted by Trilby View Post
I've made some changes to improve your single target attack chain, that -20% res is great on EB's and AVs, while supression is best at killing everything.
I've gone back and forth on how I want to slot Channelgun. My current build has it slotted as you suggest (5 Apocalypse with Achilles' Heel: Chance for Res Debuff). In my current ST attack chain, I use Venom Grenade on cooldown between alternating Channelguns and Longfangs. I'm curious how much of a difference the Res Debuff proc is making on top of the repeated Venom Grenades. Anyone know?

Quote:
I would also suggest swapping venom grenade and supression's slots (everything but the ranged) and 5 slotting the ATO. Reason being, venom grenade is a good openner and it helps if they can actually run towards you, setting them up for supression.
You make a good point. I hadn't thought about the fear proc on Venom Grenade impeding the mobs' ability to group up for more AoEs. I originally kept the ATO off of Suppression for the range boost of Positron's Blast, but now that I have the universal range boost from my Cardiac Alpha, I supposed I could live with "only" a 60 or 70 foot cone.


 

Posted

Quote:
Originally Posted by Cuddlemuffin View Post
I've gone back and forth on how I want to slot Channelgun. My current build has it slotted as you suggest (5 Apocalypse with Achilles' Heel: Chance for Res Debuff). In my current ST attack chain, I use Venom Grenade on cooldown between alternating Channelguns and Longfangs. I'm curious how much of a difference the Res Debuff proc is making on top of the repeated Venom Grenades. Anyone know?
Well, you won't get cascading Res faliures on mobs, but they do stack and Long Fang and Chain gun can be strung togther forever. So with bile, venom and your ST attack chain, you will be debuffing a lot of res which will improve your DPS.

Quote:
Originally Posted by Cuddlemuffin View Post
You make a good point. I hadn't thought about the fear proc on Venom Grenade impeding the mobs' ability to group up for more AoEs. I originally kept the ATO off of Suppression for the range boost of Positron's Blast, but now that I have the universal range boost from my Cardiac Alpha, I supposed I could live with "only" a 60 or 70 foot cone.
And if you only 5 slot it (at the last bonus is a bit...well...rubbish), you can use the extra slot for a range/dam +3 Hamio. Extra range and defence.

And while this may mess with your build now, stick something inexpensive in longfang. Sell your shield breaker now. Reason being, the new ATO, when hits, gives 3.1% melee defence for 3 slots in normal mode. 5% for 3 slots with superior mode. And it improves the damage of longfang greatly (I'm seeing a 33% damage increase)

Love~ Lea the Spider


 

Posted

switch school of sharks for Arctic breath as its just plain better than sharks


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Trilby - I have to admit, there is something rather attractive about a Venom Grenade with a 126 ft range. Time to make those snipers jealous.

Black Assassin - While Arctic Breath is superior to School of Sharks, it doesn't open up the second tier of Leviathan Mastery as School of Sharks does.


 

Posted

I really wouldn't suggest a damage/range HO in venom grenade. You would really want that in supression, and if you do want an extra slot in venom grenade, stick a posi proc in there.