Staff/ELA Noob Builder - Need Guidance


Crysys

 

Posted

At 32 I still feel really squishy, but I am hoping come 50+ I can improve my survivability.

Any guidance with ELA especially is greatly appreciated.

I am not listing any purples as I am primarily concerned with a solid foundation first, then over time I will work on the purple sets and incarnates.

Thank you for taking time to look over my build.

Villain Plan by Mids' Villain Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Precise Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Charged Armor
  • (A) Gladiator's Armor - Resistance
  • (7) Gladiator's Armor - Resistance/Rech/End
  • (7) Gladiator's Armor - End/Resist
  • (9) Gladiator's Armor - Recharge/Endurance
  • (9) Gladiator's Armor - Recharge/Resist
Level 2: Guarded Spin
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 4: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (15) Scirocco's Dervish - Damage/Endurance
  • (15) Scirocco's Dervish - Damage/Recharge
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Eye of the Storm
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 8: Staff Mastery
Level 10: Conductive Shield
  • (A) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Recharge
  • (25) Aegis - Endurance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
Level 12: Static Shield
  • (A) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - Resistance/Rech/End
  • (27) Gladiator's Armor - End/Resist
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Gladiator's Armor - Recharge/Resist
Level 14: Hasten
  • (A) HamiO:Membrane Exposure
  • (31) HamiO:Membrane Exposure
  • (31) HamiO:Membrane Exposure
Level 16: Grounded
  • (A) Impervium Armor - Psionic Resistance
Level 18: Serpent's Reach
  • (A) Devastation - Accuracy/Damage
  • (33) Devastation - Damage/Endurance
  • (34) Devastation - Damage/Recharge
  • (34) Devastation - Accuracy/Damage/Recharge
  • (34) Devastation - Chance of Hold
Level 20: Lightning Reflexes
  • (A) Empty
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance
  • (36) Titanium Coating - Resistance/Recharge
Level 26: Innocuous Strikes
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Energize
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Recharge
Level 32: Sky Splitter
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Power Surge
  • (A) Empty
Level 41: Bash
  • (A) Empty
Level 44: Single Shot
  • (A) Empty
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Empty
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Panacea - +Hit Points/Endurance
Level 4: Hurdle
  • (A) Empty
Level 4: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod/Endurance
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
------------
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 10.81% Defense(Fire)
  • 10.81% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 3% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 6% Enhancement(Heal)
  • 20% Enhancement(RechargeTime)
  • 50% Enhancement(Accuracy)
  • 236.1 HP (15.75%) HitPoints
  • Knockback (Mag -6)
  • Knockup (Mag -6)
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 4.4%
  • MezResist(Sleep) 2.2%
  • MezResist(Stunned) 4.4%
  • 8% (0.13 End/sec) Recovery
  • 54% (3.37 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 3.15% Resistance(Toxic)
  • 9.15% Resistance(Psionic)
  • 5% SpeedRunning
  • 2.5% XPDebtProtection


@Haiku

 

Posted

Here's my build for the same powersets. I'm gonna rely on spamming Energize and will not be taking power sink. If at any point I find the build to have some kind of End Problem, I can just switch from Form of the Body to Form of the Soul and get more end-discount and a regen/recov buff, problem solved. I'm planning on Form of the Body and Resilient Core Paragon for maximum resists across the board in Elec Armor.

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Sara Skyfury: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Zinger-Dam%(11)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45)
Level 2: Guarded Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/Rchg(45)
Level 6: Eye of the Storm -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 8: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17), S'fstPrt-ResKB(50)
Level 18: Serpent's Reach -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(19), SBrutesF-Acc/Dmg/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(21), SBrutesF-Acc/Dmg/EndRdx/Rchg(21), SBrutesF-Rech/Fury(23)
Level 20: Staff Mastery
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Innocuous Strikes -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(48)
Level 30: Boxing -- Empty(A)
Level 32: Sky Splitter -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Zinger-Dam%(34)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Mrcl-Heal(15), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Resilient Core Paragon
Level 0: Task Force Commander
------------
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 28.5% Defense(Smashing)
  • 28.5% Defense(Lethal)
  • 15.38% Defense(Fire)
  • 15.38% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.5% Defense(Melee)
  • 6% Defense(Ranged)
  • 10.69% Defense(AoE)
  • 1.8% Max End
  • 75% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 5% SpeedFlying
  • 236.1 HP (15.75%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 5.5%
  • MezResist(Sleep) 4.4%
  • MezResist(Stunned) 8.8%
  • 6.5% (0.11 End/sec) Recovery
  • 34% (2.12 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 15% SpeedRunning
  • 1 Null




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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

This looks good. Thank you for posting. I didnt occur to me to get the invis pool.

Couple of questions..

Does it pay to invest in health regen for resist sets?

When you place the luck of the gambler IOs, do you need to use those powers to gain the recharge?

If you divide an IO set across a couple of powers, do you still get the benefit of the set?


@Haiku

 

Posted

I did some major tweaking.....PVE softcapped S/L/M defense without Guarded Spin. With Guarded Spin, you are softcapped to Lethal and almost Melee for iTrial content. Very good +Recharge and END recovery as well. Might want to double check my Rule of Five observance...but I think I kept within the limits. I did make use of one purple and its a costly one (the Glad Armor +3 DEF). You can live without it if you wish and still stay softcapped to S/L for PVE purposes (and almost for Melee also). Just spam your Guarded Spin.

Having leveled a TW/Elec Brute into iTrial content, I think you are better off with high DEF even at the expense of lower resists. Attacks you don't absorb (even at reduced costs) are better than those you do. That's why I'm not that fond of the two builds posted above mine. The defense is lacking and, more importantly to me, strengthening your shields isn't happening until late game. This would make leveling very difficult, even "spamming Energize." While a great idea, anything you are spamming that isn't killing the bad guys is less efficient. This is rule number one from the Farmers Bible to Fire Broots and a lesson I've learned well. Energize is great...but if you are gonna spam, spam an attack.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Staff Elec Broot: Level 50 Technology Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Precise Strike -- SBrutesF-Rech/Fury:50(A), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(11), SBrutesF-Acc/EndRdx/Rchg:50(25), Acc-I:50(25)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), S'fstPrt-ResDam/Def+:30(27)
Level 2: Guarded Spin -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), LkGmblr-Rchg+:50(5), Acc-I:50(50)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 6: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(21)
Level 8: Staff Mastery
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(46)
Level 12: Eye of the Storm -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(15), Oblit-%Dam:50(33)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Grounded -- GA-3defTpProc:50(A)
Level 18: Serpent's Reach -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 22: Lightning Reflexes -- Run-I:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 26: Innocuous Strikes -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam:40(43), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 30: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
Level 32: Sky Splitter -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(37)
Level 35: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(40), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx:50(40), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 38: Power Sink -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(39), Mocking-Taunt/Rchg:50(39), Mocking-Taunt:50(39)
Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 44: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rng:50(45), Mocking-Taunt:50(45), Mocking-Rchg:50(45)
Level 47: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(48)
Level 49: Superior Conditioning -- P'Shift-End%:50(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Agility Radial Paragon
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
------------
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 41% Defense(Smashing)
  • 41% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 34.75% Defense(Melee)
  • 12.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 34% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 50% Enhancement(RechargeTime)
  • 9% SpeedFlying
  • 157.4 HP (10.5%) HitPoints
  • 9% JumpHeight
  • 9% SpeedJumping
  • MezResist(Held) 8.25%
  • MezResist(Immobilized) 12.65%
  • MezResist(Stunned) 6.6%
  • MezResist(Terrorized) 2.2%
  • 2% (0.03 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 9% SpeedRunning
  • 1 Null
------------
Set Bonuses:
Superior Brute's Fury
(Precise Strike)
  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 1 Null
Reactive Armor
(Charged Armor)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Charged Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Superior Brute's Fury
(Guarded Spin)
  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
Luck of the Gambler
(Guarded Spin)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Lightning Field)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Static Shield)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Eye of the Storm)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Winter's Gift
(Super Speed)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Gladiator's Armor
(Grounded)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Thunderstrike
(Serpent's Reach)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Kinetic Combat
(Boxing)
  • MezResist(Immobilized) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Innocuous Strikes)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Sky Splitter)
  • MezResist(Immobilized) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Mocking Beratement
(Power Sink)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
  • MezResist(Immobilized) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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What the above makes up for in great defense, it lacks in Knockback Protection. Knockback is seldom life-threatening, but it does annoy the crap out of me in those times when I find myself playing Tank for the team or, more commonly when trying to hold an AV's aggro. So if you are willing to lose a little defense (still softcapped to PVE for S/L, and at 43% for Melee) you can try this slightly modified build instead. It may be overkill on KB protection for most PVE content but in the iTrials I found myself getting knocked back more than was acceptable.

As a bonus, I added in a Kismet for a nice To-Hit bonus, and two procs to Guarded Spin (Smash and Lethal chances). Nice to have considering how often you'll be using this power.

Here's the short version of this build:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Staff Elec Broot: Level 50 Technology Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Precise Strike -- SBrutesF-Rech/Fury:50(A), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(11), SBrutesF-Acc/EndRdx/Rchg:50(25), Acc-I:50(25)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), S'fstPrt-ResDam/Def+:30(27)
Level 2: Guarded Spin -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), LkGmblr-Rchg+:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Sciroc-Dam%:50(50)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 6: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(21)
Level 8: Staff Mastery
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam:40(46)
Level 12: Eye of the Storm -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(15), Oblit-%Dam:50(33)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Grounded -- GA-3defTpProc:50(A), S'fstPrt-ResKB:30(48)
Level 18: Serpent's Reach -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(33)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 22: Lightning Reflexes -- Run-I:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 26: Innocuous Strikes -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam:40(43), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 30: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
Level 32: Sky Splitter -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(34), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(37)
Level 35: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(40), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx:50(40), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 38: Power Sink -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(39), Mocking-Taunt/Rchg:50(39), Mocking-Taunt:50(39)
Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(48)
Level 44: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rng:50(45), Mocking-Taunt:50(45), Mocking-Rchg:50(45)
Level 47: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(48)
Level 49: Superior Conditioning -- P'Shift-End%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
------------



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