mouse targeting lag


Gaia

 

Posted

I can't remember when I first saw this or if it was always there and I just don't remember noticing it.


Apparently, City of Heroes has mouse targeting lag, as if the game was designed as a first-person shooter. This causes targeting in this game to be rather far off and behave completely incorrectly, which is problematic for this type of game with target lock combat.


Steps to reproduce:

1) Pick an NPC, ally or enemy so long as it shows a target box on mouse-over or some other indicator that says "NPC is targeted", and line it up well ahead of you and slightly off towards the side of your screen(not directly in front of your character's head).

2) Start moving forward, especially with sprint, and try to keep your cursor on that target while continually moving forward through the next steps.

3) Notice how the target is not "targeted"(no indication of the cursor being on them) despite your cursor being on them.

4) Move your cursor farther toward whichever section of the side of your monitor that lines up with the target and the center of your screen. Notice that your cursor will now target the NPC, if placed correctly, though the cursor is most definitely not ON the target.


It's as if we are "leading the target" like an FPS game, but that shouldn't happen in this game.




This causes me to be concerned about how this relates to network lag, whether it is affected by or causes more network lag.

1) It could be affected by network lag, meaning you would need to "lead the target" much farther to actually target them.

2) This makes me think that the game is not only tracking and confirming player/NPC positions and movements but also tracking the camera and mouse pointer position and movement as if it were an NPC that was following the player.
This would definitely cause more network lag because it would require communication with the server to make sure the mouse pointer was where it was supposed to be.

3) This could cause graphical lag as well due to the game rendering things farther behind the character than are actually visible on screen, which explains the issue of having trouble selecting forward targets because of some apparently invisible surface between the camera and the target.


This is a very odd issue.
Anybody else notice this?





Edit:
To put it more simply....

Just try to keep the "target box" visible on any target, while you are moving forward, that isn't directly in the center of the screen.


 

Posted

Quote:
4) Move your cursor farther toward whichever section of the side of your monitor that lines up with the target and the center of your screen. Notice that your cursor will now target the NPC, if placed correctly, though the cursor is most definitely not ON the target.
I've not been able to do this step. Regardless of where I put the mouse, if I'm moving, it won't highlight the NPC. Even if I'm running straight at it. Clicking also won't do any selecting.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
I've not been able to do this step. Regardless of where I put the mouse, if I'm moving, it won't highlight the NPC. Even if I'm running straight at it. Clicking also won't do any selecting.
There still is a bit of a bug with targeting while moving, related to the "lag" I described, but there definitely is a sort of "leading the target" action necessary when a target is off to the left or right side of the screen.

If there is a target half way between the center of the screen and the edge then it seems I need to put my cursor all the way to the edge of the screen for the game to "think" that ti is on that target.

Something is very wrong with mouse targeting now.



Edit:
Yes, it is very important. I know we can use "tab" for targeting, and the other similar functions, but I find it fastest and easiest, when I need to target a precise enemy, to use the mouse cursor.


 

Posted

Oddd, it seems to not behave this way inside instances. At least, I just noticed there is no apparent targeting lag while in one instance.

Why would the way the way mouse targeting works be different in the shared public zones and work correctly in instances?



Edit:
After further testing, it seems the issue is no longer present anywhere or on any character it used to be an issue with.

It's really odd that I have seen this often before and yet once I finally pay attention enough to report it then it somehow corrects itself.

Did CoH recently gain the ability to stealth patch easy fixes on the fly? Did the developers fix this that quickly after seeing my bug report and/or this thread?
I know I'm not going crazy, but I don't know what happened.


 

Posted

I'm pretty sure that the targeting code is implemented clientside - you can still target mobs following a mapserver that doesn't recover in particular if you pill your network cable so you cannot possibly have a connection to the game servers you still are able to select mobs with either the mouse or tab.
As such network lag shouldn't affect this.
It is possible that the targeting boxes are generated based on one of their vertices as opposed to their centre or that they are otherwise offset from the object's location. There have definitely been cases in the past where objects cannot be targeted despite you standing on them and character position reflecting the object being present - I'm thinking of crates needing to be destroyed in particular here.
Any of these you need to identify the map and object as the bug will be specific to both.
The other possibility which wouldn't be a bug per se is that you are in a target rich environment and have overlapping targeting boxes - in which case clicking will target the foremost object. - It may even be something in front of your character but behind the camera position. - Try switching between first and third person view to check that.

The big difference in zones is that you have near and far objects and when something is borderline it may or may not be visible and target-able.

Quote:
Originally Posted by T_Immortalus View Post
Did CoH recently gain the ability to stealth patch easy fixes on the fly? Did the developers fix this that quickly after seeing my bug report and/or this thread?
I know I'm not going crazy, but I don't know what happened.
always been possible if the change is purely serverside


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

There is no mouse targeting lag.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

I know what I saw.

I had to "lead targets" as if this game was a FPS aiming game. I don't know why, but it did happen.
It may be a bug that disappears periodically or is affected by something that happens periodically, but it definitely happened.

Don't say "it never happened" or "you're mistaken" when you were not playing my character at that exact moment.


 

Posted

This is happening again on my new level 15 rad/time corruptor in Praetoria on the mission "Arrest Resistance in Holon Technologies" from Investigator Whitworth.

I'm not having any lag and everything is working perfectly, so I have no idea why this is happening.
I have tried unloadgfx and sync to fix it, but it is still happening. I even reset my internet adapter to reset my internet connection, but it still is behaving this way.


The only things each character I noticed this on had in common were the facts that they were in Praetoria or Praetorian missions and happened to have Time Manipulation as a secondary, and they are male. The current character has xp gain disabled as well, but I doubt that has anything to do with it as enabling it doesn't change it.

This is very very odd. I filed a bug report also.






Edit, further testing:
It seems that running(no movement power necessary, not even sprint) forward means I have to move my cursor towards the edge of my screen to target something on that side of my screen and moving backward requires moving my cursor towards the center of the screen to target.
It also does not matter if I am actually moving. I can jam myself against a wall holding the command for backwards, to where I can't move even an inch, and it will still behave this way.

It behaves the same way in first person view as 3rd person.


Edit 2:
It also works with Walk. Speed of movement does not affect the distance the cursor must be offset to target, apparently.


 

Posted

Anybody have any ideas on what I can do to catch this error in the act such that there will be a record of what causes this error?



Edit:
Interesting. It seems if I hit "auto-run", and turn my view around to look directly behind my character, the error does not happen. It still happens when I put my view back around forward after, though.


Edit 2:
It seems "auto-run" completely fixes the error so long as it stays on. Manual running causes the issue.
It seems that there is some problem with mouse cursor position tracking while manually moving my character, when this bug occurs, such that "auto-run" is the only option for accurate mouse cursor position tracking.


Edit 3:
This still happens after leaving the mission I first noticed it in, but it could have been affecting me since logging in without me noticing due to the fact that I use tab targeting most of the time and don't move as much in combat situations.

Also, why am I stuck as VIP here on the forums? I doubt what causes that is linked tot he bug, but it is odd that every post in this thread, while the bug was occurring, happens to have me listed as VIP.
(Edit: Ok, now they all switched back to freebie. Strange.)


 

Posted

*shakes head* I keep reading and all that comes to mind anymore T is that you need to share whatever you're trippin' on when you're playing. :-p


 

Posted

Are you running the game full screen or windowed?
If windowed can you reproduce it when full screen and is your game resolution the same as your desktop resolution?

I'm wondering if there may be some confusion between where your mouse driver thinks the screen boundaries are and where your grahics driver thinks.

If its a problem in the game code I'd expect to see others finding this as well.
I doubt its the graphics drivers for much the same reason.
I'm not going to completely rule either out though.
Are you using the default Microsoft drivers for your mouse or some that came with the mouse?

You know the drill for system details.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

T,

Any chance you can load up something like FRAPS and put together a video of the behavior you're seeing?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
T,

Any chance you can load up something like FRAPS and put together a video of the behavior you're seeing?
Would the "demorecord" function work?
Also, how does "demorecord" work?

If you gave a link to FRAPS I could possibly try that, but only if it is free.
(faulty memory alert....) Doesn't FRAPS require starting before you start the game? I haven't even thought about FRAPS for years, so I'm unsure. That would essentially clear the bug, likely, if the game needed a restart.

Also, will "demorecord" and/or FRAPS record the mouse cursor? I know screenshots do not, not even the pasted printscreen results.


Of course, I will have to wait until the bug happens again as well.





Edit:
I have never uploaded anything other than a picture as well, so I would need the full tutorial on uploading a video including what site to go to.


 

Posted

Quote:
Originally Posted by Gaia View Post
You know the drill for system details.
---System information gathered by CoH Helper version 0.2.0.2---

DxDiag gathered at April 23, 2012 14:03 (-05:00)
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DirectX: DirectX 11
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Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
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Manufacturer / Chip: NVIDIA / GeForce GTX 465
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Motherboard Model: (empty)
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Motherboard Version: 1.0
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: Default System BIOS
BIOS Version: 7585MS - 20100712
BIOS Release: 20100712000000.000000+000


Registry Information for Current User
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3D Resolution: 1920x1018 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: -10, 35
Refresh Rate: 60Hz
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Current Game Version: 1900.201011102104.27
Installation Directory: C:\Program Files (x86)\City of Heroes

Mod files in the Data directory
No modifications found



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Scan saved at 2:07:57 PM, on 4/23/2012
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C:\Users\Removed\Downloads\HijackThis.exe

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--
End of file - 7473 bytes



That should do it.


 

Posted

Anisotropic Filtering: 16x

Isn't this setting a little high?


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by newchemicals View Post
Anisotropic Filtering: 16x

Isn't this setting a little high?
I set it to that after a LOT of tinkering with settings.
Lowering AF settings don't increase my performance by any noticeable amount, and it looks the best at 16x.

It's not a problem. I get constant 60 fps in most situations, barring bad areas of certain zones(like Imperial City's skyscrapers and SE Cap Au Diable) that drop it to 45 or so FPS with a bit of stutter and very heavy load areas like Hamidon Raids and Mothership Raids that drop it to average of 15-20 fps and low of 10 or so(which does so at practically every graphical level due to the amount going on).


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
T,

Any chance you can load up something like FRAPS and put together a video of the behavior you're seeing?
Hyper you're screwing up my bowling game here with that Gutter Ball you just tossed me...I realise it's a tool of sorts, but for some reason "FRAPS" just doesn't sound 'right' in my head. >.<


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
---System information gathered by CoH Helper version 0.2.0.2---


Registry Information for Current User
Resolution:
1920x1018
3D Resolution: 1920x1018 (Not using renderscale)
Full Screen: No
Maximized: Yes
As I said does running full screen help?

Quote:
Originally Posted by T_Immortalus View Post
Screen Position: -10, 35
Is it always to the left that you need to click?
Neither should matter but I'd prefer to rule them out.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
As I said does running full screen help?



Is it always to the left that you need to click?
Neither should matter but I'd prefer to rule them out.
No, not always to the left or top. Where I have to move the cursor to get the target box to show, and allow clicking the target, is either closer toward the center of the screen while moving backwards or farther toward the edge while moving forward. Which edge is determined by the position of the enemy, right edge for enemy toward the right.


I could try changing to full screen when the bug happens again, but I highly doubt that will do anything due to the fact that the bug stops while "auto-run" is active, and starts again when it is turned off.
Manually running is the key, for some reason.


 

Posted

I can understand the edges of the targetting box being closer to the edge of the screen as you get nearer the target - think of your view as a cone with the apex at your character - the edges of that map to the edges of your screen - hence objects appear larger when closer.

This doesn't explain why you cannot click within the targetting box but only on its boundary unless there is some other object closer whose targetting box is obscuring the box for your intended target.

A thought though - do you use any targetting bots/macros in other games or is there anything similar built into the Razer mouse's software?
I believe some of their range will allow you to set up multiple gaming profiles and it might be that you have one set up which is optimised for certain FPSs


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
I can understand the edges of the targetting box being closer to the edge of the screen as you get nearer the target - think of your view as a cone with the apex at your character - the edges of that map to the edges of your screen - hence objects appear larger when closer.

This doesn't explain why you cannot click within the targetting box but only on its boundary unless there is some other object closer whose targetting box is obscuring the box for your intended target.

A thought though - do you use any targetting bots/macros in other games or is there anything similar built into the Razer mouse's software?
I believe some of their range will allow you to set up multiple gaming profiles and it might be that you have one set up which is optimised for certain FPSs
1) It's a Logitech mouse. The Razer software is the keyboard, and it goes unused. It's just basic operating software with the option to setup bind profiles.

2) I don't use any macros for any games, aside from the power bar icons in CoH and similar emote macros.

3) This is not a "slightly off target box". The target box is exactly where it should be.

The problem is the target box does not become visible until the mouse is at a specific area FAR off target.

Visualize a 30 inch monitor. Now imagine a target is 4 inches to the right or left of that center.
With this bug, I pretty much have to move the cursor(while I'm manually moving, never happens any other time) 4 inches or so farther toward the screen edge in order for the target box to come up as if "the cursor is now on the target" when the cursor is obviously not even close to the target.

edge of screen = I
cursor = ^
target = T
center of screen = 0

I_^_____T_______0


 

Posted

Ah that's a *lot* further off than I was envisioning.
Its a long time since I used a logitech mouse and I did find the driver clashed with my sound card giving regular sound loops leading to mapservers but certainly nothing like the problem you are describing.

A quick check on Google shows a number of problems with Logitech's drivers dates ranging from 2003 up to late last year - especially Mouseware in conjunction with OpenGL applications

It may be worth trying updating the mouse drivers or even removing them and letting Windows use the default driver. I'd also try switching it to a different USB port if its a USB mouse.
I presume you aren't seeing any similar problems outside the game.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
Ah that's a *lot* further off than I was envisioning.
Its a long time since I used a logitech mouse and I did find the driver clashed with my sound card giving regular sound loops leading to mapservers but certainly nothing like the problem you are describing.

A quick check on Google shows a number of problems with Logitech's drivers dates ranging from 2003 up to late last year - especially Mouseware in conjunction with OpenGL applications

It may be worth trying updating the mouse drivers or even removing them and letting Windows use the default driver. I'd also try switching it to a different USB port if its a USB mouse.
I presume you aren't seeing any similar problems outside the game.
I don't think it is the mouse drivers. I haven't had any issue with the mouse at all, or the previous wired version, over 4 years at least.
No problems outside the game or in any other game or application.

I also have not seen the bug again in a couple days, although I haven't been on as much lately due to other concerns. I've also been working on new character builds when I have time to play so I haven't been really playing to see if it happens much.

If it happens again then I may be able to see a pattern, which would be a good thing.


 

Posted

The bug happened again, but I still couldn't see a pattern.
I don't know what to do.


 

Posted

The bug happened again just a little bit ago and is still going on.
It's really odd.

The only other thing that behaves even remotely like this are tool-tips when they show so long as you aren't moving and disappear while moving, though badge tool-tips flicker on and off instead of disappearing the entire time you move.
I have no idea if they are linked, or why they would be.



Edit:
Here is some interesting behavior.
It behaves this way even during the "rooted" portion of powers, when you can't move.

It seems that just giving the game a command for movement, whether you move or not, causes it.
That would mean it isn't an issue of "the cursor point of view location can't keep up with the player camera point of view" and more of a "cursor POV moves off location on movement command" issue.


Edit 2:
It seems tool-tips and the cursor position bug are related at least slightly.
When I had the bug(my computer just crashed on me after I disabled to "razerhid" process to test), the tool-tips for inspirations and powers in my tray would disappear for the entire time I was moving, but now that I do not have the bug the cursor is back to working properly and the tool-tips flicker just like the bad list tool-tips do.

I still have no clue why.





There is one pattern. The bug seems to start with a random zone load, and the bug seems to persist, through switching characters or reloading the game(at least within a short time), until another zone load some time after.