Permanent Travel Powers & Combat Jumping
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Okay, so I played yesterday leaving NR off, and my god, you guys weren't kidding! I've been wondering how I keep losing endurance in the past, and with NR turned off, my endurance is perfectly stable. Haven't popped any blue insps during fights yesterday, and CJ is great!
Now then, it seems the issue is not with NR being toggled with CJ on, but also cause NR eats endurance as much as Super Speed. I think the endurance cost should be reduced to around .2/sec instead of .46. After all, the description says that it's not as fast as Super Speed, so why should it eat the same amount of endurance? Plus, it costs 500 PP, shouldn't it be easy on the endurance? So yes, CJ+NR and reduce Endcost of NR to .2 or less. I like Ninja Run's stance, it fits Stalkers nicely. |
Looks like we're both learning. I'm going back and trying to fit CJ into my previous builds. Thankfully I dont have too many 50's yet and my main has hover so I didnt have to worry about it there. Moved some powers in my trays around and actively trying to not keep ninja run on. Granted, running around during a TPN it stayed on. Destroying a technician wasnt hard on my Blue bar while using it. But for more epic fights I switch to hover and shut NR off.
We'll have to see how my main does with either Musculature or Intuition Alpha now rather than Cardiac.
CJ+Hover works, both can be turned on at the same time, tried this on my Dom, and love it.
but yeah, i do agree with the question why CJ detoggles when several ground travel power is active.
CJ+Sprint= Fine
CJ+Fly= Fine
CJ+SJ= Detoggle CJ
CJ+Beast Run= Detoggle CJ
CJ+Ninja Run= Detoggle CJ
CJ+SS= To me unknown since i hate SS, but looking at the comments is fine.
I agree with lowering the end cost for Beast Run and Ninja Run too.
I use Beast Run on my Crab Spider at times because it just looks nice, i have a Stealth IO in my Sprint for obvious reasons.
Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN
Okay, so I played yesterday leaving NR off, and my god, you guys weren't kidding! I've been wondering how I keep losing endurance in the past, and with NR turned off, my endurance is perfectly stable. Haven't popped any blue insps during fights yesterday, and CJ is great!
Now then, it seems the issue is not with NR being toggled with CJ on, but also cause NR eats endurance as much as Super Speed. I think the endurance cost should be reduced to around .2/sec instead of .46. After all, the description says that it's not as fast as Super Speed, so why should it eat the same amount of endurance? Plus, it costs 500 PP, shouldn't it be easy on the endurance?
So yes, CJ+NR and reduce Endcost of NR to .2 or less. I like Ninja Run's stance, it fits Stalkers nicely.