Toggles on log-off
Yes. There actually is another thread about it, can't find it right this second though. Seems intentional.
I noticed this earlier as well. I logged in a Mastermind I had been working on yesterday... and all of her toggles were still on, but the henchmen were gone.
It's possible that the characters' state information isn't getting flushed as often/regularly anymore... which might lead to issues on the serverside, depending on where it's stored (i.e. if it's kept in memory, it could result in excessive memory usage).
Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
Quote:
Patch notes, WAI, wewt!
Yes. There actually is another thread about it, can't find it right this second though. Seems intentional.
|
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
Quote:
Patch notes, WAI, wewt!
|
Quote:
It's in the patch notes ;-)
|
And I think it's a totally cool WAI -- such a huge difference between "more than 15 minutes" and things like "overnight," but I'm loving it for some of my toggle-heavy characters.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
First off, apologies if I've missed another thread about this, but couldn't find one with my searching just now.
Has anybody else noticed that character toggles are staying on after logging-off, even for extended periods? In the past, if I got disconnected or switched characters quickly, I might come back and find my toggles still running if I returned within a few minutes.
Tonight I've logged on a couple of characters that I haven't played for 12 hours or more and Tough and Weave and scrapper secondaries are STILL TURNED ON!
I'm not complaining at all -- actually, I'm loving it -- but I'm just wondering if it's a "good" bug for a change, or if this was some QOL change I missed the announcement of.
Thanks in advance!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04