Titan Weapons Suggestion: Slow Down the Run Speed Animation


Samuel_Tow

 

Posted

I'll try to make this as simple as I can; Occam's Razor and all, right?

Whenever I run (usually with sprint on) with my Titan Weapon drawn, I feel like I'm playing this: http://www.youtube.com/watch?v=9hcElGydzb8 (SFW I think?)

The first few steps start out alright- my character takes long strides as he runs, so it's not at all an awkward mode of transportation.

And then it drastically speeds up, but it goes the same speed- he goes from holding a weapon to looking like he's trying to turn a crank. It looks plain ridiculous!

Is there a way this could be fixed without having to rewrite Sprint, or something? I'm hoping technical limitations are on my side. I'd like to emphasize that I'm not looking for a major overhaul to the animation itself, just for the animation speed to be slowed down while the movement speed remains the same.



 

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Da **** is that game?


 

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Quote:
Originally Posted by Xzero45 View Post
Da **** is that game?
A buffet of manliness.



 

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Originally Posted by Sigium View Post
A buffet of manliness.
I'm going to assume without clicking the link that it's Muscle March for the Wii.

I haven't noticed the running with Titan Weapons looking awkward. I'll have to pay closer attention next time I'm playing my TW character.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Sigium View Post
The first few steps start out alright- my character takes long strides as he runs, so it's not at all an awkward mode of transportation.
What you're seeing is a bug I'm sick and tired of reporting. Normally, the game matches run animation speed to movement speed so your feet don't slide on the ground, but this is not true for the transition animation, aka the first step. Every time you strafe, jump or stop, the first step you take will play at a speed appropriate for base run speed without Swift, Sprint or whatever other run speed buffs you have, but the rest will be appropriate.

Now, I will fully agree that running animations IN GENERAL are pretty bad in City of Heroes, but I personally DO NOT WANT the slow animation to play all the time. It's not appropriate for someone moving this fast, and it looks like a ballerina hopping around a stage. Well, to me anyway, since I tend to notice it mostly on my huge female characters.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
What you're seeing is a bug I'm sick and tired of reporting. Normally, the game matches run animation speed to movement speed so your feet don't slide on the ground, but this is not true for the transition animation, aka the first step. Every time you strafe, jump or stop, the first step you take will play at a speed appropriate for base run speed without Swift, Sprint or whatever other run speed buffs you have, but the rest will be appropriate.

Now, I will fully agree that running animations IN GENERAL are pretty bad in City of Heroes, but I personally DO NOT WANT the slow animation to play all the time. It's not appropriate for someone moving this fast, and it looks like a ballerina hopping around a stage. Well, to me anyway, since I tend to notice it mostly on my huge female characters.
Fair enough- again, I don't want to revamp Sprint as a whole. I'd just like some change to the running animation for Titan Weapons so it doesn't look like I'm playing Muscle March while carrying a railroad crossing sign.