Really Devs, I can handle avs (DA bug)


Cheetatron

 

Posted

So I'm running the DA missions with my SG and we get to The Sentinel and are expecting a big AV fight, but he's an EB, so we rather anti climatically wipe the floor with him. I think this is normal and carry on.

Then last night I'm doing the Diabluque mission, get to the end and she is an Orange EB. I check my difficulty settings and I am set for AVs.

Soooo, the mobs in the DA missions are harder to clear then the end bosses. This needs to be fixed.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

My theory is since these were seen as "solo-able" content avs were turned off. Which is stupid since that's what we have notoriety settings for.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

Its not a bug its been stated by Dr. Aeon that the DA EB's are working as intended, there is a large thread about this already on the For Fun forum.


 

Posted

Quote:
Originally Posted by JoeKent View Post
So I'm running the DA missions with my SG and we get to The Sentinel and are expecting a big AV fight, but he's an EB, so we rather anti climatically wipe the floor with him. I think this is normal and carry on.

Then last night I'm doing the Diabluque mission, get to the end and she is an Orange EB. I check my difficulty settings and I am set for AVs.

Soooo, the mobs in the DA missions are harder to clear then the end bosses. This needs to be fixed.
That's odd ... she's always spawned as an AV for me (at least on the character set to spawn AVs).

(In that particular DA mission, I mean)

EDIT: And just for the record, Tub Ci also spawns as a full AV for me, as does Black Scorpion in Max's missions. The other "entities" spawn as EBs (the Sentinel, the Kereses, the Mother Keres, and the Embodiment of Mot). I do have to admit, that it seems weird to me that the Embodiment *isn't* an AV - at least from a climactic fight standpoint - although I *can* see how all of the "damage" I've done inside of Mot might have weakened the Embodiment down to "automatic" EB status.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Yeah, there were a pair of very long threads on this subject when DA released. Apparently, this is working as intended, since the idea is that DA is for solo or smaller teams, and theoretically an EB should be an even fight for most any single player using Single Origin Enhancements and a decently put together build.

At least on paper.

The problem is that the EBs on their own are not especially tough, and indeed a few Banished Pantheon bosses will give scrappers and brutes more of a fight (two or more of those bosses with Radiation powers and heavy -Def debuffs will ruin a Willpower scrapper or brute's day if they arn't careful). Throw in how overpowered we are with IOs and Incarnate powers and shifts, and stuff like the Sentinel becomes rather anti-climatic.

It's something I've been seeing lately. Saw the same in the new Sig arcs. Ghost Widow will spawn as an AV, but Rulu-Wade, who is supposed to be just about the most powerful being on the planet at this point and capable of taking out entire fleets of warships... is an EB. Even a small team will just tear him apart.

But as mentioned, this has been heavily discussed already in other threads. I wish they would reconsider, or implement ways of upping the challenge level of these guys. The Sentinel fight is really too short. Something that big should stand up to a lot more punishment.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

This is WAI? Wow, just wow.

This is INCARNATE content. Don't the Devs know how powerful incarnates are? Besides, just turning OFF AVs is stupid. If a team can't handle it can reset them to EBs.

Makes no sense.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

Quote:
Originally Posted by JoeKent View Post
This is WAI? Wow, just wow.

This is INCARNATE content. Don't the Devs know how powerful incarnates are? Besides, just turning OFF AVs is stupid. If a team can't handle it can reset them to EBs.

Makes no sense.
These mission need to be done so that even the weakest lvl 50s can reasonably solo the mission which is why they mostly have natural EBs, because an AV downgrade EB tends to be tougher and have purple triangles.

I think what should happen is that their should be an "incarnate" option for just about everything for DA that would make every named boss an EB and every natural EB an AV.

Outside of DA being an incarnate would allow you to wave all teammate requirements on SFs/TFs, and give you "effortless" alternate animations.


 

Posted

Quote:
Originally Posted by JoeKent View Post
This is WAI? Wow, just wow.

This is INCARNATE content. Don't the Devs know how powerful incarnates are? Besides, just turning OFF AVs is stupid. If a team can't handle it can reset them to EBs.

Makes no sense.
I agree, personally, but apparently not everyone does. There's been quite a bit of discussion on this topic, here are the other two relevant threads:
http://boards.cityofheroes.com/showthread.php?t=285666
http://boards.cityofheroes.com/showthread.php?t=285987


 

Posted

the only 2 things i think that needed to be AVs were the sentinel of mot and the embodiment of mot

diabolique at the end of praetor duncans arc IS an AV, i know i was having issues on one of my toons where the diff was set to x8 with AVs but everything was spawning at default diff anyway, so after talking to fateweaver again it seemed to start taking my diff again