Elec/WP Stalker
For someone who doesn't pvp that is quite a good build; there are just a few things that need changing (imo) to make it better.
First of all, you should definately drop burnout and SOW for leaping pool. Combat jumping isn't really needed, I still have it on mine but I hardly use it, just when i'm grounded and running away. Super jumping away will make a huge difference in how fast you can escape, you can jump on building ledges etc.
I had lightning rod initially but got rid of it after the fun wore off and after getting some kills with it, I picked up shark jaws instead which is a much better replacement and gets me a lot of the finishing blows nowadays.
I don't think the def from manuevers will really help you, I would consider shifting those IO's to SJ or invis and dropping manuevers all together and getting something else; perhaps fast healing just to slot a miracle proc in there.
As for incarnates, take musculature alpha (More damage ); radial or core, I took radial for the extra buff on run speed cause I was an IO short on SS in my build and I like having capped run speed in zone
. For interface I think anything with moderate 75% damage will do, I use reactive. Pyronic judgement because it's fast, great after AS if you think they will be fast to heal after you AS (shark jaws works perfect after judgement here to), I don't have lore 'cause I'm lazy, I would say take whichever you like the most and destiny I took barrier seeing as the def on WP isn't good.
I will post the build I'm using currently which has capped HP also, greater dmg bonus (Which you said you wanted more of), more acc and more rech, but it is more expensive than your build. I only put this much into a stalker because it's my main character.
Good luck and I hope this helped.
Morti.
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"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
This is basically my live build right now, except I wound up grabbing SoW at 49 instead of Water Spout. It's a fun PvE build too, except without LR Thunderstrike is the only AoE option. High HP, high recharge, and pretty high defense/resist numbers.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- GS-Acc/Dmg(A), GS-Dam/Rech(34), GS-Dam/End/Rech(34), GS-Acc/End/Rech(37), GS-%Dam(37)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13)
Level 2: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15)
Level 4: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal(15), Panac-Heal/EndRedux/Rchg(17)
Level 6: Assassin's Shock -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(7), SStalkersG-Acc/Dmg/Rchg(7), Mako-Dam%(9), SStalkersG-Acc/Dmg/EndRdx/Rchg(9), SStalkersG-Rchg/Hide%(40)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46)
Level 10: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(11), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(19)
Level 14: Super Speed -- Run-I(A), Run-I(40), Clrty-Stlth(50)
Level 16: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(39)
Level 18: Super Jump -- Jump-I(A), Jump-I(40)
Level 20: Heightened Senses -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(21), SW-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-Rchg+(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A), EndRdx-I(50)
Level 26: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), Oblit-%Dam(43)
Level 28: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), GJ-Dam%(46)
Level 38: Kick -- Acc-I(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), SW-Def/EndRdx(45), SW-Def(46), SW-Def/EndRdx/Rchg(48)
Level 47: Hibernate -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50)
Level 49: Water Spout -- Achilles-ResDeb%(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(48)
------------
@Ra'Kiv
I've been working on a build for a zone pvp elec/wp stalker recently and this is what I've come up with based on looking at other builds and suggestions. I don't really have much experience with pvp so I might be missing something.
One thing I wanted to do with this build was cap the new stalkers HP cap, which I did. I tried to work in as much damage buff as I could but I still think it isn't great (22%). I also wanted to get my movement speed as high as I could, I'm not sure how much you need to get to the cap after DR kicks in but I'm hoping I got close. I wasn't really sure about lightning rod, I know it doesn't break hide so in theory it should be helpful, but I'm worried it might not be super practical in reality. Another thing I wasn't sure about was SoW+Burnout, since it's a zone stalker it's mostly going to be hit and run so I might not need those 2 powers. If I were to get rid of those 2 I would probably get CJ and SJ in replacement. I have no clue about what incarnates are good in pvp so some advice on that would be great.
Here's the build. Any input is welcome and appriciated. (Like I said, I'm no pro at this so there's probably a lot to improve upon.) Thanks in advance.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Superior Stalker's Guile - Accuracy/Damage
- (5) Superior Stalker's Guile - Damage/Recharge
- (5) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (7) Superior Stalker's Guile - Damage/Endurance/Recharge
- (27) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
Level 1: Hide- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense
- (3) Shield Wall - Defense/Recharge
Level 2: High Pain Tolerance- (A) Regenerative Tissue - Heal/Endurance
- (9) Regenerative Tissue - Heal/Endurance/Recharge
- (11) Regenerative Tissue - Heal/Recharge
- (9) Miracle - Heal
- (11) Miracle - Heal/Endurance
- (13) Miracle - Heal/Recharge
Level 4: Reconstruction- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Assassin's Shock- (A) Hecatomb - Chance of Damage(Negative)
- (29) Gladiator's Strike - Chance for Smashing Damage
- (29) Superior Stalker's Guile - Recharge/Chance to Hide
- (31) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
Level 8: Build Up- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - Recharge
- (50) Rectified Reticle - Increased Perception
Level 10: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 12: Super Speed- (A) HamiO:Microfilament Exposure
- (23) Celerity - Endurance
- (48) Celerity - RunSpeed
- (48) Celerity - +Stealth
Level 14: Mind Over Body- (A) Gladiator's Armor - Resistance
- (33) Gladiator's Armor - Resistance/Rech/End
- (34) Gladiator's Armor - End/Resist
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Gladiator's Armor - Recharge/Endurance
- (36) Gladiator's Armor - Recharge/Resist
Level 16: Indomitable Will- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Placate- (A) Range IO
Level 20: Maneuvers- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Kismet - Accuracy +6%
Level 26: Thunder Strike- (A) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Chance for Energy Damage
- (37) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
Level 28: Stealth- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 32: Phase Shift- (A) Recharge Reduction IO
Level 35: Spirit Shark- (A) Apocalypse - Chance of Damage(Negative)
- (39) Gladiator's Javelin - Chance of Damage(Toxic)
- (39) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Damage/Recharge
Level 38: Lightning Rod- (A) Armageddon - Chance for Fire Damage
- (43) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) HamiO:Nucleolus Exposure
Level 41: Hibernate- (A) Recharge Reduction IO
Level 44: Strength of Will- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Resistance/Endurance
Level 47: Burnout- (A) Recharge Reduction IO
Level 49: Assault- (A) Endurance Reduction IO
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
Level 1: AssassinationLevel 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 4: Ninja RunGlobal: @Charler