Another (but easily explained) Respec suggestion thread
/signed.
The Respec system could definitely do with an update.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
As much as I like this and many other ideas being brought forth I cannot help but think of the many things that are TOTALLY jacked up that they won't and have no plans of fixing like the PET AI.
That is something that needs to be giving priority over great stuff like this because they are in denial and are dragging their heels on fixing that stuff. Adding more stuff before fixing things like PET AI is a no sale for me at this point.
Paragon Studios needs to revamp their priorities and not just try to sell us NEW STUFF every GD Tuesday, that ish is PATHETIC.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
We know it's been done to death, but it's one that many can agree needs beating until it's sorted. The current respecs are kind of clunky, based on the idea that you're starting yourself over from scratch, but not every person who respecs wants to rechoose their powers, heck, some might not even want to redo their slots!
I recommend that a new respec system opens up with the respec window and three choices: Full respec, Partial Respec and Modify Enhancements. Full respec is the classic/current method starting from choosing your powers again, Partial Respec keeps your powers but lets you reorganise your slots. And Modify Enhancements simply unslots all your enhancements to rearrange them in the build and tray. Partial Respec is possible because SSK would not be able to remember which powers should be active if it couldn't.
Would Modify Enhancements depreciate the premium enhancement unslotters we can already buy? Maybe. But the classic respec system already lets us do that, just in a long and tedious way.
Simply put: A prompt with three choices starting on different steps on the respec window, each remembering the old choices of the next for an easier management of slots and enhancements.
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