TW/EA Scrapper - Please Critique
*bump*
Thanks
looks good. I added some tweaks, but it looks fine as is.
since I had a surplus of 1.12%hp's and 10%regens, I decided to slap some Sheild Walls in there.
I guess Energy Cloaks' defense surpresses? so 48% is prolly the ideal number to shoot for.
You might choose a alpha before your final min/max'd build..
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
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perma jump is ---> /up 1
Energy Cloak's defense does not suppress in combat. Still, 48% or so is good, since the set does not have perfect DDR, so you'll want at least a small buffer.
De minimis non curat Lex Luthor.
I haven't played this character for a while, but I did get her up to level 41. So now that I am interested in titan weapons again, I keep reading that TW/Ela is the best build, i.e., Electric Armor being the better secondary than Energy.
But is that for just Brutes or Scrappers as well? In other words, is TW/ElA good for a scrapper, or is TW/EA better for a scrapper?
I haven't played this character for a while, but I did get her up to level 41. So now that I am interested in titan weapons again, I keep reading that TW/Ela is the best build, i.e., Electric Armor being the better secondary than Energy.
But is that for just Brutes or Scrappers as well? In other words, is TW/ElA good for a scrapper, or is TW/EA better for a scrapper? |
On my /Elec I managed to have endurance issues , and I would suspect both secondaries would have similar issues which puts /Nrg ahead because Energy Drain > whatever Elec uses.
Also I would not build an /Elec without Shadow Meld to hit the i-cap, which stops you picking up Physical Perfection to help with those endurance issues, and you have no such issue with /Nrg.
/Elec will help you do the greater damage I imagine (And probably slightly greater survivability assuming you take a specific build path), but I think /Nrg gives you greater freedom.
British by act of union, English by grace of God, Northern by pure good fortune!
I have a TW/Elec and a DB/Nrg and at the moment I am leaning towards /Nrg being the better secondary.
On my /Elec I managed to have endurance issues , and I would suspect both secondaries would have similar issues which puts /Nrg ahead because Energy Drain > whatever Elec uses. Also I would not build an /Elec without Shadow Meld to hit the i-cap, which stops you picking up Physical Perfection to help with those endurance issues, and you have no such issue with /Nrg. /Elec will help you do the greater damage I imagine (And probably slightly greater survivability assuming you take a specific build path), but I think /Nrg gives you greater freedom. |
So more freedom with /EA than /ElA, but a little less damage. Do I have that right?
So now that I am interested in titan weapons again, I keep reading that TW/Ela is the best build...
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I have one (scrapper, not brute) at 50, and its just super gravy. I wish I was a brute and not a scrapper tho for taunt aura, because when fighting +4s, they have a bad habit of running away after I have nuked 80% of their life. Thankfully I am end-problem free, due to lots of effort spent slotting. I am also always post 50% def, well over softcap, for both range and melee. What I do lack is aoe, which sits at a paltry 38%.
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Hew in drag baby
Oh, and @PrincessDarkstar, if I go to 50 with my TW/EA, should I get Physical Perfection, or Shadow Meld for iTrials?
Thank you PrincessDarkstar. I favorite'd your other post about TW builds from a while back and am looking at them today. Maybe I need to revisit my TW/EA. Maybe I am just spoiled by my Elec/SD and DB/WP level 50 scrappers
So more freedom with /EA than /ElA, but a little less damage. Do I have that right? |
And yes that is right.
Oh, and @PrincessDarkstar, if I go to 50 with my TW/EA, should I get Physical Perfection, or Shadow Meld for iTrials?
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But I always prefer to build assuming I will get left alone (Since I have no idea where I am ever going on trials) so I would take Shadow Meld personally.
I know that different people have different opinions on that however, but I hate ever being hit with a debuff.
British by act of union, English by grace of God, Northern by pure good fortune!
You haven't played a tw/da scrapper then. It is insanely durable, deals large quantities of damage, and eats more end than you could ever hope to manage without LOTS of slotting.
I have one (scrapper, not brute) at 50, and its just super gravy. I wish I was a brute and not a scrapper tho for taunt aura, because when fighting +4s, they have a bad habit of running away after I have nuked 80% of their life. Thankfully I am end-problem free, due to lots of effort spent slotting. I am also always post 50% def, well over softcap, for both range and melee. What I do lack is aoe, which sits at a paltry 38%. |
/Energy does have a taunt aura, however small which is probably another plus in it's favour.
British by act of union, English by grace of God, Northern by pure good fortune!
Now I remember it I think the lack of a taunt aura in /Elec was the killer for me. I didn't really like Momentum in the end because I play scrappers for that 100% uptime feeling and Momentum kind of made me feel like a brute chasing his Fury bar, but it was seeing everyone else steal aggro fro me that really got to me.
/Energy does have a taunt aura, however small which is probably another plus in it's favour. |
You are dead on about chasing a TW's Momentum being like chasing Fury in a brute. That's why I like scrappers -- not having to pay attention to such things!! I may continue to level my TW/* scrappers up to 50 if I get bored, but probably not. They just doesn't feel right, especially while waiting for my Arc of Devastation to wind up, while watching a blaster come along and send all my potential foes flying away. Grrrrr!
Give me Lightning Rod and Shield Bash, or give me death!
So, what other scrapper builds do you enjoy PrincessDarkstar?
So, what other scrapper builds do you enjoy PrincessDarkstar?
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So I retired my DB/WP and rerolled him as DB/Elec. I got him to 50 last weekend but haven't really logged on since because I know the next step is incarnate content which I don't really enjoy.
I have tried most combo's and I definitely think Elec/SD has spoiled me.
I am probably now going to hold off making any more until I see Super Strength of Energy Melee ported over. Depending on Bio Armor I might go for Kinetic/Bio but not sure.
British by act of union, English by grace of God, Northern by pure good fortune!
Hi Everyone,
I've gotten a lot of help on this forum from my fellow scrapper lovers. I first posted a DB/WP scrapper and got a lot of assitance on that thread.
i also just posted a question about an Elec/SD scrapper here.
Now, thanks to the double XP weekend a little ways back, I am also asking about a TW/EA scrapper. I have not played TW before so any help would be greatly aprpeciated. Thank you!
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Sentinel: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow
- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 1: Kinetic Shield- (A) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (7) Luck of the Gambler - Defense/Endurance: Level 50
- (9) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Titan Sweep- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (9) Scirocco's Dervish - Damage/Endurance: Level 50
- (11) Scirocco's Dervish - Damage/Recharge: Level 50
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (13) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 4: Dampening Field- (A) Impervium Armor - Resistance: Level 40
- (17) Impervium Armor - Resistance/Endurance: Level 40
Level 6: Super Jump- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (19) Winter's Gift - Slow Resistance (20%): Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Boxing- (A) Damage Increase IO: Level 50
Level 12: Hasten- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
Level 14: Tough- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (25) Reactive Armor - Endurance: Level 40
Level 16: Weave- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (27) Luck of the Gambler - Defense/Recharge: Level 50
- (29) Luck of the Gambler - Recharge Speed: Level 50
- (29) Kismet - Accuracy +6%: Level 30
Level 18: Power Shield- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Recharge: Level 50
- (31) Luck of the Gambler - Recharge Speed: Level 50
- (33) Karma - Knockback Protection: Level 30
Level 20: Follow Through- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 22: Entropic Aura- (A) Endurance Reduction IO: Level 50
Level 24: Build Momentum- (A) Rectified Reticle - To Hit Buff: Level 20
- (36) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (36) Rectified Reticle - Increased Perception: Level 20
Level 26: Energy Protection- (A) Impervium Armor - Resistance: Level 40
- (36) Impervium Armor - Resistance/Endurance: Level 40
Level 28: Rend Armor- (A) Crushing Impact - Accuracy/Damage: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 30: Energy Cloak- (A) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Whirling Smash- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (42) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (42) Volley of Velocity - Damage/Knockback: Level 20
Level 35: Energize- (A) Miracle - Heal: Level 40
- (43) Miracle - Heal/Endurance: Level 40
- (43) Miracle - Heal/Recharge: Level 40
- (43) Miracle - Heal/Endurance/Recharge: Level 40
- (48) Miracle - +Recovery: Level 40
Level 38: Arc of Destruction- (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
- (45) Superior Scrapper's Strike - Damage/Recharge: Level 50
- (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
- (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 41: Energy Drain- (A) Efficacy Adaptor - EndMod: Level 50
- (46) Efficacy Adaptor - EndMod/Endurance: Level 50
- (48) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 44: Maneuvers- (A) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 49: Physical Perfection- (A) Efficacy Adaptor - EndMod: Level 50
- (50) Efficacy Adaptor - EndMod/Endurance: Level 50
- (50) Efficacy Adaptor - EndMod/Recharge: Level 50
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - Heal: Level 40
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod: Level 50
- (15) Performance Shifter - EndMod/Recharge: Level 50
- (15) Performance Shifter - EndMod/Accuracy: Level 50
- (17) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 1: Momentum