Grav/Kin build criticism?
First, you will generally get more responses if you post the build in addition to the Data Chunk. Some people read the forums at work or on computers that don't have Mid's installed.
Second, I tried to import the Data Chunk into Mids and only got errors, so I couldn't see it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
First, you will generally get more responses if you post the build in addition to the Data Chunk. Some people read the forums at work or on computers that don't have Mid's installed.
Second, I tried to import the Data Chunk into Mids and only got errors, so I couldn't see it. |
Ack...sorry about that. Here's the properly copied build (I was away from my computer so I grabbed it from an IM log I had with a friend >.<).
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Cyan Shift: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Lift
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Lockdown - Chance for +2 Mag Hold
- (3) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (5) Lockdown - Recharge/Hold
- (5) Lockdown - Endurance/Recharge/Hold
- (7) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Accuracy IO
- (29) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Tempered Readiness - Accuracy/Slow
- (11) Tempered Readiness - Accuracy/Endurance
- (A) Gravitational Anchor - Chance for Hold
- (19) Gravitational Anchor - Immobilize/Recharge
- (19) Gravitational Anchor - Accuracy/Recharge
- (21) Gravitational Anchor - Immobilize/Endurance
- (25) Gravitational Anchor - Immobilize
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Resist Damage IO
- (A) Unbreakable Constraint - Hold
- (31) Unbreakable Constraint - Hold/Recharge
- (31) Unbreakable Constraint - Accuracy/Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Recharge
- (37) Unbreakable Constraint - Endurance/Hold
- (39) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Modification IO
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Recharge
- (42) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (43) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
- (46) Stupefy - Chance of Knockback
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Celerity - +Stealth
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Luck of the Gambler - Recharge Speed
- (A) Malaise's Illusions - Accuracy/Endurance
- (45) Malaise's Illusions - Confused/Range
- (45) Malaise's Illusions - Accuracy/Confused/Recharge
- (45) Malaise's Illusions - Accuracy/Recharge
- (46) Malaise's Illusions - Chance of Damage(Psionic)
- (46) Malaise's Illusions - Endurance/Confused
- (A) Gladiator's Armor - Resistance
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (39) Panacea - Heal
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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-=|Infinity|=-
Warrior Streak - DM/regen scrapper
Code Monk - Ill/FF controller
Cyan Shift - Grav/Kin Controller
I don't have mids here to update the build but I think I will replace the SS power with combat jumping to put a LoTG in...get myself over the hump on recharge for hasten to be perma (assuming two stacks of siphon speed).
-=|Infinity|=-
Warrior Streak - DM/regen scrapper
Code Monk - Ill/FF controller
Cyan Shift - Grav/Kin Controller
So far, this character has been the most fun I've had on any archetype and I get a giggle every time I FS my teammates and hear them going "holy $#!7, how am I doing so much damage".
The goals were a decent amount of ranged defense (since that's way easier to find than other kinds or trying to build up resistances it seems), enough recharge after double stacking siphon speed to get hasten close to perma and to get the status protections close to perma as well. Everything else has just been gravy.
Thoughts?
(actual build in post #4)
-=|Infinity|=-
Warrior Streak - DM/regen scrapper
Code Monk - Ill/FF controller
Cyan Shift - Grav/Kin Controller