TheCodeMonk

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  1. I don't have mids here to update the build but I think I will replace the SS power with combat jumping to put a LoTG in...get myself over the hump on recharge for hasten to be perma (assuming two stacks of siphon speed).
  2. Ack...sorry about that. Here's the properly copied build (I was away from my computer so I grabbed it from an IM log I had with a friend >.<).

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cyan Shift: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Kinetics
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Lift
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance
    • (40) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Transfusion
    • (A) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (13) Numina's Convalescence - Heal/Endurance/Recharge
    • (13) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Gravity Distortion
    • (A) Lockdown - Chance for +2 Mag Hold
    • (3) Lockdown - Accuracy/Hold
    • (3) Lockdown - Accuracy/Recharge
    • (5) Lockdown - Recharge/Hold
    • (5) Lockdown - Endurance/Recharge/Hold
    • (7) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 4: Siphon Power
    • (A) Accuracy IO
    • (29) Recharge Reduction IO
    Level 6: Propel
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 8: Recall Friend
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Siphon Speed
    • (A) Tempered Readiness - Accuracy/Slow
    • (11) Tempered Readiness - Accuracy/Endurance
    Level 12: Dimension Shift
    • (A) Gravitational Anchor - Chance for Hold
    • (19) Gravitational Anchor - Immobilize/Recharge
    • (19) Gravitational Anchor - Accuracy/Recharge
    • (21) Gravitational Anchor - Immobilize/Endurance
    • (25) Gravitational Anchor - Immobilize
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 16: Increase Density
    • (A) Resist Damage IO
    Level 18: Gravity Distortion Field
    • (A) Unbreakable Constraint - Hold
    • (31) Unbreakable Constraint - Hold/Recharge
    • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (34) Unbreakable Constraint - Accuracy/Recharge
    • (37) Unbreakable Constraint - Endurance/Hold
    • (39) Lockdown - Chance for +2 Mag Hold
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Crushing Field
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Positron's Blast - Chance of Damage(Energy)
    Level 24: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Wormhole
    • (A) Stupefy - Accuracy/Recharge
    • (42) Stupefy - Endurance/Stun
    • (43) Stupefy - Accuracy/Endurance
    • (43) Stupefy - Stun/Range
    • (43) Stupefy - Accuracy/Stun/Recharge
    • (46) Stupefy - Chance of Knockback
    Level 28: Inertial Reduction
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 30: Super Speed
    • (A) Celerity - +Stealth
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (40) Recharge Reduction IO
    Level 41: Indomitable Will
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: World of Confusion
    • (A) Malaise's Illusions - Accuracy/Endurance
    • (45) Malaise's Illusions - Confused/Range
    • (45) Malaise's Illusions - Accuracy/Confused/Recharge
    • (45) Malaise's Illusions - Accuracy/Recharge
    • (46) Malaise's Illusions - Chance of Damage(Psionic)
    • (46) Malaise's Illusions - Endurance/Confused
    Level 47: Mind Over Body
    • (A) Gladiator's Armor - Resistance
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (39) Panacea - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (17) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



    Code:
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  3. So far, this character has been the most fun I've had on any archetype and I get a giggle every time I FS my teammates and hear them going "holy $#!7, how am I doing so much damage".

    The goals were a decent amount of ranged defense (since that's way easier to find than other kinds or trying to build up resistances it seems), enough recharge after double stacking siphon speed to get hasten close to perma and to get the status protections close to perma as well. Everything else has just been gravy.

    Thoughts?

    (actual build in post #4)
  4. I've loved it so far. I leave my toggles running, bubble the team, and spend most of my time just popping PA and Terror, and blasting! The bubbles will make you one of the most popular people on your server (at least it does on mine!)

    I'm glad you are enjoying it too!
  5. This is the build I ended up with and am rolling around with now. It's a bit heavier on end usage than my previous build with group invis but it seems to manage alright.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Code Monk: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Blind
    • (A) Lockdown - Chance for +2 Mag Hold
    • (7) Lockdown - Accuracy/Recharge
    • (7) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Accuracy/Recharge
    • (9) Basilisk's Gaze - Recharge/Hold
    • (11) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 4: Deflection Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Recharge
    Level 6: Flash
    • (A) Unbreakable Constraint - Hold
    • (19) Unbreakable Constraint - Hold/Recharge
    • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (25) Unbreakable Constraint - Accuracy/Recharge
    • (27) Unbreakable Constraint - Endurance/Hold
    Level 8: Superior Invisibility
    • (A) Gift of the Ancients - Endurance/Recharge
    • (11) Gift of the Ancients - Defense/Endurance
    Level 10: Insulation Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Recharge
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (25) Red Fortune - Endurance
    Level 22: Deceive
    • (A) Coercive Persuasion - Contagious Confusion
    • (27) Coercive Persuasion - Confused/Endurance
    • (31) Coercive Persuasion - Confused
    • (33) Coercive Persuasion - Confused/Recharge
    • (33) Coercive Persuasion - Accuracy/Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Recharge
    Level 24: Recall Friend
    • (A) Interrupt Reduction IO
    Level 26: Spectral Terror
    • (A) Unspeakable Terror - Accuracy/Recharge
    • (33) Unspeakable Terror - Endurance/Fear
    • (34) Unspeakable Terror - Accuracy/Endurance
    • (34) Unspeakable Terror - Fear/Range
    • (34) Unspeakable Terror - Accuracy/Fear/Recharge
    Level 28: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    Level 30: Force Bolt
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Accuracy/Damage
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Detention Field
    • (A) Accuracy IO
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    Level 41: Power Blast
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    Level 49: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance
    • (50) Impervium Armor - Endurance/Recharge
    • (50) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Impervium Armor - Resistance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (48) Panacea - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 10.94% Defense(Energy)
    • 10.94% Defense(Negative)
    • 1.875% Defense(Psionic)
    • 14.38% Defense(Ranged)
    • 6.75% Max End
    • 42% Enhancement(Accuracy)
    • 103.75% Enhancement(RechargeTime)
    • 2.2% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 5% FlySpeed
    • 64.86 HP (6.377%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 14.9%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 24% (0.401 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.62% Resistance(Fire)
    • 16.62% Resistance(Cold)
    • 10% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 5% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Decimation
    (Spectral Wounds)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Blind)
    • 3% DamageBuff(All)
    Basilisk's Gaze
    (Blind)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Deflection Shield)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Flash)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gift of the Ancients
    (Superior Invisibility)
    • 2% (0.033 End/sec) Recovery
    Luck of the Gambler
    (Insulation Shield)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Red Fortune
    (Dispersion Bubble)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Coercive Persuasion
    (Deceive)
    • 4% (0.067 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Unspeakable Terror
    (Spectral Terror)
    • 2.2% Enhancement(Terrorized)
    • 2.5% Resistance(Negative)
    • 1.5% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Thunderstrike
    (Force Bolt)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Decimation
    (Power Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Temp Invulnerability)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    • 2.25% Max End
    Panacea
    (Health)
    • 2.5% (0.042 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.876%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
  6. Ok, so new revised build with new revised goals.

    Goals:
    - Soloability (primarily, not running out of end quickly (difficult with both superior invis and dispersion bubble) and being able to survive if something notices me)
    - Certain powers must stay in the build: Superior Invis must stay in the build (there's really no real good reason other than I like it better than group invis :P), Recall Friend must stay in the build (I like providing transportation services).
    - Perma-PA (or close)

    Notes: I took the extra powers in leadership because I was running out of things to take. They made good spots for set bonuses but there may be something better to be done with those powers, perhaps?

    New experimental build thoughts:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Code Monk: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Blind
    • (A) Lockdown - Chance for +2 Mag Hold
    • (7) Lockdown - Accuracy/Recharge
    • (7) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Accuracy/Recharge
    • (9) Basilisk's Gaze - Recharge/Hold
    • (11) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 4: Deflection Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Recharge
    Level 6: Flash
    • (A) Unbreakable Constraint - Hold
    • (19) Unbreakable Constraint - Hold/Recharge
    • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (25) Unbreakable Constraint - Accuracy/Recharge
    • (27) Unbreakable Constraint - Endurance/Hold
    Level 8: Superior Invisibility
    • (A) Gift of the Ancients - Endurance/Recharge
    • (11) Gift of the Ancients - Defense/Endurance
    Level 10: Insulation Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Accuracy/Recharge
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    • (25) Red Fortune - Endurance
    Level 22: Deceive
    • (A) Coercive Persuasion - Contagious Confusion
    • (27) Coercive Persuasion - Confused/Endurance
    • (31) Coercive Persuasion - Confused
    • (33) Coercive Persuasion - Confused/Recharge
    • (33) Coercive Persuasion - Accuracy/Confused/Recharge
    • (39) Coercive Persuasion - Accuracy/Recharge
    Level 24: Recall Friend
    • (A) Interrupt Reduction IO
    Level 26: Spectral Terror
    • (A) Unspeakable Terror - Accuracy/Recharge
    • (33) Unspeakable Terror - Endurance/Fear
    • (34) Unspeakable Terror - Accuracy/Endurance
    • (34) Unspeakable Terror - Fear/Range
    • (34) Unspeakable Terror - Accuracy/Fear/Recharge
    Level 28: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Assault
    • (A) Endurance Reduction IO
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    Level 41: Power Blast
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    Level 49: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance
    • (50) Impervium Armor - Endurance/Recharge
    • (50) Impervium Armor - Resistance/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (48) Panacea - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 8.438% Defense(Energy)
    • 8.438% Defense(Negative)
    • 1.875% Defense(Psionic)
    • 13.13% Defense(Ranged)
    • 4.5% Max End
    • 42% Enhancement(Accuracy)
    • 103.75% Enhancement(RechargeTime)
    • 2.2% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 10% FlySpeed
    • 83.93 HP (8.253%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 14.9%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 24.5% (0.409 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.62% Resistance(Fire)
    • 16.62% Resistance(Cold)
    • 10% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Decimation
    (Spectral Wounds)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Blind)
    • 3% DamageBuff(All)
    Basilisk's Gaze
    (Blind)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Deflection Shield)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Flash)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gift of the Ancients
    (Superior Invisibility)
    • 2% (0.033 End/sec) Recovery
    Luck of the Gambler
    (Insulation Shield)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Red Fortune
    (Dispersion Bubble)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Coercive Persuasion
    (Deceive)
    • 4% (0.067 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Unspeakable Terror
    (Spectral Terror)
    • 2.2% Enhancement(Terrorized)
    • 2.5% Resistance(Negative)
    • 1.5% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.876%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Decimation
    (Power Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Temp Invulnerability)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    Panacea
    (Health)
    • 2.5% (0.042 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.876%) HitPoints
    • 2.5% (0.042 End/sec) Recovery



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  7. Yikes! I'm glad everything worked out in the end! It's never a good feeling when this happens.
  8. Psi+Energy could work with the ability to change colors now...I hadn't thought about how Power Boost affected force fields. That *is* handy! Perhaps I will put build 2 as my energy one and build 1 as my psi one and see how they compare for me.

    I'll definitely add fighting back into the mix, if I go with Group Invis...the group I run with tend to group up and I know our brute would be annoyed at being made invisible (I've gotten complaints in the past from tanks a year ago when I last played this character with any regularity >.<).

    Does it get annoying to manage having so many abilities that you try and keep clicked? (Hasten, Group Invis, PA?)
  9. So after playing around some more, I had a few more questions.

    - Is there a compelling reason (beyond the end cost) for choosing group invis over superior invis?
    - How important is it to take the fighting tree? With dispersion bubble and superior invis, the toggle endurance cost is already *really* high.

    Thanks again for all the help!

    Build attempt #2! (I'm trying to keep to the psychic epic due to character concepts). The medicine pool is kindof just thrown in there right now so I will probably swap it out for something else later).

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Code Monk: Level 48 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (7) Lockdown - Chance for +2 Mag Hold
    Level 1: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (9) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (11) Decimation - Chance of Build Up
    Level 4: Deflection Shield
    • (A) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Defense/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    Level 6: Deceive
    • (A) Coercive Persuasion - Accuracy/Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused/Recharge
    • (17) Coercive Persuasion - Confused
    • (19) Coercive Persuasion - Contagious Confusion
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Insulation Shield
    • (A) Red Fortune - Defense/Endurance
    • (21) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Defense
    • (23) Red Fortune - Defense/Endurance/Recharge
    Level 12: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Aid Other
    • (A) Empty
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (27) Expedient Reinforcement - Accuracy/Recharge
    • (27) Expedient Reinforcement - Endurance/Damage/Recharge
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    Level 24: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Spectral Terror
    • (A) Unspeakable Terror - Accuracy/Fear/Recharge
    • (34) Unspeakable Terror - Accuracy/Recharge
    • (36) Unspeakable Terror - Accuracy/Endurance
    • (42) Unspeakable Terror - Endurance/Fear
    • (42) Unspeakable Terror - Disorient Bonus
    Level 28: Flash
    • (A) Unbreakable Constraint - Hold/Recharge
    • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (36) Unbreakable Constraint - Endurance/Hold
    • (37) Unbreakable Constraint - Accuracy/Recharge
    Level 30: Aid Self
    • (A) Empty
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Repulsion Bomb
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Endurance
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    Level 41: Mental Blast
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Mind Over Body
    • (A) Aegis - Resistance/Endurance
    • (45) Titanium Coating - Resistance/Endurance
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod
    • (45) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 5.938% Defense(Energy)
    • 5.938% Defense(Negative)
    • 8.125% Defense(Ranged)
    • 4.5% Max End
    • 2.2% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 24% Enhancement(Accuracy)
    • 85% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 53.41 HP (5.252%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 17.1%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 12.5% (0.209 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 17.88% Resistance(Fire)
    • 17.88% Resistance(Cold)
    • 10% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 5% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Blind)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Blind)
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Spectral Wounds)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Red Fortune
    (Deflection Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Deceive)
    • 4% (0.067 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Red Fortune
    (Insulation Shield)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Superior Invisibility)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
    • Knockback Protection (Mag -4)
    Expedient Reinforcement
    (Phantom Army)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Red Fortune
    (Dispersion Bubble)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Recall Friend)
    • Knockback Protection (Mag -4)
    Unspeakable Terror
    (Spectral Terror)
    • 2.2% Enhancement(Terrorized)
    • 2.5% Resistance(Negative)
    • 1.5% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Flash)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Expedient Reinforcement
    (Phantasm)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Positron's Blast
    (Repulsion Bomb)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.876%) HitPoints



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  10. Hey Griff, thanks for the help! I've been messing around and using your suggestions in mids and I'm liking what I see so far! The recharge IO's were supposed to be endReduc IOs (as superior invis has a REALLY high end cost to run)...I must have misclicked when I put them in there.

    Oedipus_Tex, thanks for the build...that gives me a lot more to go on as a base.
  11. Hi all, been away a while and still getting used to the IO system (wasn't able to play as much right around the time IOs came out and only recently got back into the game). My controller is nearing 50 and I was messing around in Mid's, trying to figure out how the heck to slot him and came up with the stuff below. If I'm missing something obvious or need to think about certain things more, do let me know!

    The main goals for me with him are:
    - Survivability
    - Controls
    - Medium damage
    - Fun! (knocking low level trolls off the cliffs in the holows at 3 million mph is hillarious, as an example)

    One question I had: Is perma-PA possible these days? (or close?) I see some people mention it but I'm not sure how to go about trying for it. Is my slotting completely messed up? Should I be focusing on something else as an Ill/FF Controller?

    I apologize in advance if I'm not posting properly the build info. I'm still new to Mids.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Code Monk: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Medicine
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Lockdown - Accuracy/Hold
    • (7) Lockdown - Accuracy/Recharge
    • (7) Lockdown - Recharge/Hold
    • (9) Lockdown - Endurance/Recharge/Hold
    • (9) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (11) Lockdown - Chance for +2 Mag Hold
    Level 1: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed
    Level 2: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage
    • (31) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Deflection Shield
    • (A) Red Fortune - Defense
    • (31) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense/Recharge
    Level 6: Flash
    • (A) Lockdown - Accuracy/Hold
    • (11) Lockdown - Accuracy/Recharge
    • (13) Lockdown - Recharge/Hold
    • (13) Lockdown - Endurance/Recharge/Hold
    • (15) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (15) Lockdown - Chance for +2 Mag Hold
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 12: Recall Friend
    • (A) Recharge Reduction IO
    Level 14: Teleport
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Insulation Shield
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense
    • (40) Red Fortune - Defense/Endurance/Recharge
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (21) Expedient Reinforcement - Accuracy/Damage
    • (21) Expedient Reinforcement - Damage/Endurance
    • (23) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (23) Expedient Reinforcement - Endurance/Damage/Recharge
    • (25) Recharge Reduction IO
    Level 20: Dispersion Bubble
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Defense/Recharge
    • (27) Gift of the Ancients - Defense/Endurance/Recharge
    • (27) Gift of the Ancients - Defense
    • (43) Gift of the Ancients - Endurance/Recharge
    Level 22: Aid Other
    • (A) Numina's Convalescence - Heal
    Level 24: Aid Self
    • (A) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (40) Glimpse of the Abyss - Accuracy/Recharge
    • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 30: Deceive
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (39) Malaise's Illusions - Accuracy/Confused/Recharge
    • (39) Malaise's Illusions - Chance of Damage(Psionic)
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Repulsion Bomb
    • (A) Stupefy - Accuracy/Endurance
    • (50) Stupefy - Accuracy/Stun/Recharge
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    • (39) Endurance Reduction IO
    • (48) Endurance Reduction IO
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Endurance/Recharge
    • (42) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense
    Level 44: Mind Over Body
    • (A) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Recharge
    • (45) Aegis - Endurance/Recharge
    • (45) Aegis - Resistance/Endurance/Recharge
    • (46) Aegis - Resistance
    • (46) Aegis - Psionic/Status Resistance
    Level 47: World of Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (48) Malaise's Illusions - Chance of Damage(Psionic)
    • (48) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 49: Resuscitate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Endurance
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End

    Thanks! (Friendly and scathing critiques are welcome equally...I'll take all the feedback and help I can get!)
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Awwww.... poor widdle muffin. Did the Howwows Huwt You?

    Get a grip. The mission placement should be a challenge. Do you just want every contact to hand you a door mission, that happens to be a block away, that happens to have REALLY easy foes to kill, which gives you enough exp to get 10 levels per mission?

    People will complain about the stupidest things. Sure, I've had alts that have died in the Hollows... but my stupidity is to blame. I decide to shortcut through the red zone, and get my [censored] handed to me... lesson learned.

    Any time I've had a difficult-to-reach mission, I've merely taken my time, and taken safe routes... and I've never had a problem that way.

    [/ QUOTE ]

    Actually the original theory behind the mission placements (as said by Statesman during an interview at one of the con's I beleive) was that it was intended for heros to street hunt on their way to and from missions. The placement of many missions especially at the lower levels are placed in areas that are nothing but purple cons to the hero preventing this form happening.

    [/ QUOTE ]

    Not only that, but level 20+ (all the way to 50) continually get doors in KR, PP, Steel, and Skyway. What in the world is a level 44 player going to hunt in Kings Row on the way to the door?

    [/ QUOTE ]

    ambushes is what