Opinions needed.


AtlasBum

 

Posted

'Ello everyone I need some opinions from my fellow troller folk. I have a Dark/Time troller I have been leveling for a bit now (and I love every bit of it). I wanna know what everyone thinks of the troller power Haunt. I don't mind the lil guys, but they really don't seem to do that much dmg (mind you I only have 3 recharge in there) do I have to slot them to get more out of them? Also would it gimp me at all to get rid of them for another power possibly?


"Inherited will. Destiny of the age. The dreams of the people. These are things that will not be stopped. As long as people continue to pursue the meaning of freedom. These things will never cease to be" - Gol D. Roger

 

Posted

Quote:
Originally Posted by AtlasBum View Post
'Ello everyone I need some opinions from my fellow troller folk. I have a Dark/Time troller I have been leveling for a bit now (and I love every bit of it). I wanna know what everyone thinks of the troller power Haunt. I don't mind the lil guys, but they really don't seem to do that much dmg (mind you I only have 3 recharge in there) do I have to slot them to get more out of them? Also would it gimp me at all to get rid of them for another power possibly?
Well obviously slotting them for damage is going to double their damage output. They aren't the most damaging anyway but Dark/Time kinda needs every bit it can (at least mine currently does) and once summoned it's basically free damage so I'd never drop them.

What is the alternative power you're thinking of picking up instead?


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Well obviously slotting them for damage is going to double their damage output. They aren't the most damaging anyway but Dark/Time kinda needs every bit it can (at least mine currently does) and once summoned it's basically free damage so I'd never drop them.

What is the alternative power you're thinking of picking up instead?
Well atm I don't have any spare slots to give to them that's why. Also once I got the umbra beast they kinda took a backseat because I was never worried about summoning em (this was after umbra beast was fixed heh) I guess the main reason I am thinking about dropping them is because I team with 2 other people one being a brute and the other another troller. I never really solo'ed with them. The other power I was going to get was invis that way it'd be easier for me to zip to the end objective in missions or something else that would just help us along.


"Inherited will. Destiny of the age. The dreams of the people. These are things that will not be stopped. As long as people continue to pursue the meaning of freedom. These things will never cease to be" - Gol D. Roger

 

Posted

They do more damage than you do, at least single target :P Just for that they are very worth in my book


 

Posted

Quote:
Originally Posted by AtlasBum View Post
Well atm I don't have any spare slots to give to them that's why. Also once I got the umbra beast they kinda took a backseat because I was never worried about summoning em (this was after umbra beast was fixed heh) I guess the main reason I am thinking about dropping them is because I team with 2 other people one being a brute and the other another troller. I never really solo'ed with them. The other power I was going to get was invis that way it'd be easier for me to zip to the end objective in missions or something else that would just help us along.
For invisibility: Consider using Super Speed as your travel power, and put a Celerity Stealth in it. That gives you full invisibility and a travel power all in one. Drop your current travel power. If you need verticle travel, keep a Raptor Pack on hand (buy one for 10K Infl in the Shadow Shard or in Grandville, or you can get the recipe and craft it, or you can get one from running the Positron TF, Part 2, or even the level 5-10 Police Band Bank mission). There is no need to waste a power pick on invisibility.

Haunt is a nice source of damage for a low damage controller, but just as importantly, they provide a form of distraction to keep you from getting hit -- expendible pets are great for taking the Alpha Strike. They chase down foes you may not see. They can sometimes hit foes you can't.

If you don't have slots to slot up Haunt for damage . . . then your build probably needs some work. Haunt is one of the better powers in the Dark control set. They can be used much in the same way that Phantom Army in the Illusion set can be used . . . but they aren't invulnerable. They are a "use them whenever they are up" power.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control