Beast MM build critique
OG's stun is only worthwhile if you have another stun, since OG is, mechanically, not allowed to stack.
Considering the one stun in Dark Miasma is already beyond the magnitude to stun almost everything in the game...?. |
Mu Mastery does have a more widely useful armor.
EDIT: though I'll note that Howling Twilight's on a longer timer than, say, Thunderclap. 3 minutes isn't exactly an every spawn power even with a high recharge build.
The only stun I'm aware of is in Howling Twilight, which's only magnitude 2 and thus worth stacking with OG. It's possible you might be thinking of Soul Transfer, the self-rez from Dark Armor and some of the Dark Masteries, which has a magnitude 30 stun.
Mu Mastery does have a more widely useful armor. EDIT: though I'll note that Howling Twilight's on a longer timer than, say, Thunderclap. 3 minutes isn't exactly an every spawn power even with a high recharge build. |
But, yeah. It's uh, not worth getting OG just for a mag 4 stun that's up maybe once every other spawn.
If it isn't worth it to be able to stun every minions every spawn, and everything below Elite Boss every other spawn... then at what level would you consider a stun power worth it?
Ok, look at it this way- Does Charged Armor resist so much more damage than the Soul equivocation that a good 50% of the minions in a mob stunned doesn't offset it? As well, EF is not necessarily better than the Soul equivilant, it is just easier to use and doesn't look as cool.
Anyhow, that aside, I always prefer Mace due to liking Defense.
Oh and you can easily stun all of them by moving about a bit.
Ok, look at it this way- Does Charged Armor resist so much more damage than the Soul equivocation that a good 50% of the minions in a mob stunned doesn't offset it? As well, EF is not necessarily better than the Soul equivilant, it is just easier to use and doesn't look as cool.
Anyhow, that aside, I always prefer Mace due to liking Defense. Oh and you can easily stun all of them by moving about a bit. |
And yes, Charged Armor is that good. Because Minions should handily die very, very quickly.
Also, I can pretty much point out how useless OG is in Dark with the following;
You have Fearsome Stare.
You open with Fearsome Stare and the Minions are feared until dead.
Also, Tentacles is vastly inferior to Fences. Much less damage, bad cone metrics, etc etc. They don't even compare, at all.
Mu > Soul in every feasible way for Beasts/Dark.
Soul Mastery is indeed more inefficient.
This game isn't so hard that you can't choose inefficient choices just for fun. Especially since your primary and secondary will likely make a far larger impact than the ancillary.
Hello all, I have a BM/DARK/Mace, any ideas on how to change out the build above to fit in the Mace mastery and or what are your oppinions of Mace with the BM/Dark. Any help would be appreciated, i have tried to use mids before and it still stumps me so any help would be greatly appreciated.
Thanks
Hello all, I have a BM/DARK/Mace, any ideas on how to change out the build above to fit in the Mace mastery and or what are your oppinions of Mace with the BM/Dark. Any help would be appreciated, i have tried to use mids before and it still stumps me so any help would be greatly appreciated.
Thanks |
Normally I wouldn't post a build that I have yet to play, but this is what I have planned for my BM/DM MM. I have a lot of experience with DM so I'm playing off of that.
I tried to use as many cheap IOs as I could because the Cloud Senses are already expensive, the LoTG I have laying around already. Remember this is a build just in theory, I have no idea how it will actually play. Villain Plan by Mids' Villain Designer 1.954 http://www.cohplanner.com/ Click this DataLink to open the build! PETA Parker: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves
Level 2: Swift
Level 2: Rest
------------ Set Bonus Totals:
Code:
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Having the power makes Pack Mentality give stacks of +Critical. You want it, definitely. As for slots, 1 LotG is good enough, 1 or 2 Recharges is good as well but anything beyond that is YMMV.