WP/DM Critique


Atomic_Avenger

 

Posted

Hi all,
well here is my take on a new Tank I just made the other day - Willpower/Dark Melee (I wish they added the new Inky animation options to Dark Melee).

Obviously going for +Regen as well as S/L Res and S/L Def.

Took the Vigor Alpha as it has +Healing as its primary and also +Acc (Kinetic Combats dont do a lot for Acc on their own).

Have I missed anything obvious? This is my first WP Tank.

I put the Might of the Tanker Proc in Shadow Maul as I heard it has a greater chance of firing off in AoE powers vs ST.
I also put 3 other MotT ATE (ATO/ATIO/??) in Soul Drain plus an A/R (the REcharge time is halved using 4 slots - not too bad I think )

Anyway here is the build.
For those with no Mids (work/iCraps/etc):
Defense:
S/L 43.2%
F/C 33.8%
E/NE 39.4%
Psi 27%

Resistance:
S/L 71.6%
F/C/E/N 14.2%
Psi 45.5%

HP/End:
MaxHP: 3358
Regen
1 Foe: 818% - 114.5 HP/s
5 Foes: 1048% - 146.7 HP/s
10 Foes: 1335% - 186.9 HP/s

EndUse: 0.86/s
EndUse w/F_Acc: 1.29/s
EndRec: 4.17/s


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Zinger-Dam%(50)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(7)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg(19), SMotTanker-Rchg/Res%(19)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/Rchg(23)
Level 10: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Acc(13)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Theft-Acc/Heal(37), Theft-Heal(37)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 20: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb(33), SipInsght-%ToHit(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(27), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Soul Drain -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 32: Resurgence -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
Level 35: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Acc/EndRdx/Rchg(48)
Level 41: Physical Perfection -- RgnTis-Regen+(A)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Hold%(45)
Level 47: Fly -- Winter-ResSlow(A), Frbd-Stlth(48)
Level 49: Recall Friend -- Empty(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Numna-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Well I tinkered with it a bit.

Swapped TP: others for Maneuvers so that you can push the defenses closer to the cap all around when needed (and can run with it off when not) so that your defenses now sit at:

Defense:
S/L 45.5%
F/C 43.6%
E/NE 44.2%
Psi 30.5%

Which means that you'll be hit basically half as often vs. E/N attacks and almost 2/3rds less often vs. F/C (And nobody likes getting hit with Cold attacks). Plus adding Maneuvers lets you toss in another LotG 7.5% global recharge into the build.

Swapped the Scirocco's in Soul Drain For an Acc/Rech to shave a couple of seconds off the recharge in it,

Swapped in Thunderstrike into Laser vision to buff the E/N defense (the reduction in incoming damage more than makes up for the small HP/Regen loss).

Ultimately, if you have the 300+million inf required, you can add in the Gladiator's Armor 3% Def unique and drop Maneuvers but without that this at least gets you at or almost up to the cap on all your defenses.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(7)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg(19), SMotTanker-Rchg/Res%(19)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/Rchg(23)
Level 10: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Acc(13)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Theft-Acc/Heal(37), Theft-Heal(37)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 20: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb(33), SipInsght-%ToHit(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), Ksmt-Def/EndRdx(50)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(31)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Soul Drain -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Rchg(40)
Level 32: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 35: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Physical Perfection -- RgnTis-Regen+(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Fly -- Winter-ResSlow(A), Frbd-Stlth(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Numna-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Thanks for the ideas Atomic.
I took your build and tweaked a bit

In CJ I swapped the Kismet D/E for the GotA Def/Runspeed = same Def value, bit faster runspeed. Less Recovery (but I should have sufficient and I think the +Speed will be more valuable than +1.5%Recovery).

I added in the GladArmor Proc as I didnt think it was that cheap. I thought it was one of those 3Bill Inf IO's (I can afford 300Mil )

With that I am now S/C to all types except Psi.

Moved Maneuvers to 47 ald Fly to 49.
Removed the +Stealth Proc from Fly for the GladArmor Proc. If I really need the +Stealth I can get the Celerity or Unbounded Leap +Stealth and put it into Sprint.

[[Mids needs to include a Black and White export option as Im never sure how the colours will look on the differrent Forums (SuperHero Blue and Villainous Red lol)]]

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(7)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg(19), SMotTanker-Rchg/Res%(19)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/Rchg(23)
Level 10: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Acc(13)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Theft-Acc/Heal(37), Theft-Heal(37)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 20: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb(33), SipInsght-%ToHit(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), GftotA-Run+(48)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(31), GA-3defTpProc(50)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Soul Drain -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Rchg(40)
Level 32: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 35: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Physical Perfection -- RgnTis-Regen+(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(50)
Level 49: Fly -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Numna-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Trying to figure out why u even went with energy mastery other then maybe for the eyes. But since u did why not take out man and add in conserve power? u can SC your build with out the glad and man easily. it will lower your res but not by much.. Also for the numa ++ it would benefit u more in fast healing then health and give u more regain in it. I did a few changes on your build to show u what i mean.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(7)
Level 4: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg(19), SMotTanker-Rchg/Res%(19)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/Rchg(23)
Level 10: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Acc(13)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Theft-Acc/Heal(37), Theft-Heal(37)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 20: Touch of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(33), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb(33), SipInsght-%ToHit(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), GftotA-Run+(48)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(50)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Soul Drain -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/EndRdx/Rchg(40), Sciroc-Acc/Rchg(40)
Level 32: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 35: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40), EndRdx-I(42)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Physical Perfection -- RgnTis-Regen+(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Fly -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Mrcl-Rcvry+(3), Numna-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Hi LSK,
Im not able to check your build numbers atm but the reason for Energy Mastery was for the PhysicalPerfection +Regen and also to allow me to put in the RegenTissue +Regen proc.
Also the PP +Recovery makes it easier for me to run F_Accuracy which helps with the low acc Kinetic Combats.

Ill look at your build and see what you've done when I get home to Mids (no Android Mids makes me sad ) lol.

Thanks for your reply

What would you recommend as a APP/PPP instead of Energy Mastery?


 

Posted

Quote:
Originally Posted by LSK View Post
Trying to figure out why u even went with energy mastery other then maybe for the eyes. But since u did why not take out man and add in conserve power? u can SC your build with out the glad and man easily.
SC S/L basically and nothing else.

So if you don't mind being hit 2-3 times more often by E/N/F/C attacks then yes.

If you actually want to be able to tank well against everything though you need more than 38% in your defenses.