Character Costume Help!
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I like what you did with everything, all bar the hair colour and the tattoo's. Would it still work with the tat's all black/grey? And how do I get your costume design into my tailor?
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EDIT: It might be easier to click the Quote button on that post, scroll down until you see the [code] entry, highlight everything under it until you get to the [/code] entry and use the CTRL-C to copy that, then click your Back button on the browser to back out of the Quote page. End EDIT.
In the game, go to the tailor with that character and hit the Save button and name it something you can easily remember. Then back out of the tailor. I'd recommend exiting the game completely to make sure that none of the files are locked.
Go to My Computer and find the folder where you installed City of Heroes. Open that folder and find the costumes folder. Look for the file with the name that you just saved at the tailor. Open that file. Highlight all of the text in that file, hit Backspace on the keyboard, hold down the CTRL key and tap the V key. This will paste the text from your clipboard into the file. Click the X in the upper right corner to close the file and click Yes when it asks if you want to save the changes.
Now, start the game, go to the tailor again with that character and click the Load button and select the name of that file you made earlier.
You will then see the character with the new costume.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I wasnt too keen on the beard that you had picked, so I changed it to one that I liked better. I also added the eye paint that you had forgotten and made it the same colour as the rest of the tatoo's. What about changing the black on his mace to match the blue of his tatoo's?
Looking good.
EDIT: It looks like you may have a free tailor token. If you do, you may want to use it here to avoid the fees.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
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Looking good.
EDIT: It looks like you may have a free tailor token. If you do, you may want to use it here to avoid the fees. |
EDIT: I decided to go through with this anyway. And here's how it turned out:
Our friendly neighbourhood Texan already covered importing costume files off the forums, so I'll go straight to the rest.
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I like what you did with everything, all bar the hair colour and the tattoo's. Would it still work with the tat's all black/grey?
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I wasnt too keen on the beard that you had picked, so I changed it to one that I liked better.
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What about changing the black on his mace to match the blue of his tatoo's?
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Still, the costume can use a signature piece, and this is probably a good place to make one. Considering I've robbed from Conan, Braveheart and Diablo to get this far, it only makes sense to rob from Golden Axe and consider perhaps giving him a golden mace. I believe a gold base with a white trim can make the thing look quite extraordinary and memorable.
If you're worried about introducing a few too many colours to the costume, I do share your concern. However, I feel picking a bright gold that tends towards red will still contrast well enough against the dark brown which tends towards green while at the same time not breaking hue by too much, leaving the bright blue to finish the contrast. White and black typically don't add to a costume's "colourfulness," so the white on the gauntlets and mace shouldn't get in the way. After all, you're combining bright with bright, so they shouldn't overload the costume on contrast.
Or you can go with a pure white mace or a white and blue one, or a white and black one. I really don't feel you can go wrong with the mace unless you do it deliberately
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Looking good! I'd make the blue a couple of shades darker, but on the other hand, bright bold colors are very heroic.
My characters at Virtueverse
Faces of the City
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Our friendly neighbourhood Texan already covered importing costume files off the forums, so I'll go straight to the rest.
If you want your tattoos to be black, you'll need to add contrast back to the costume somewhere else. My suggestion, then, would be to return the tattoos to black and swap the boot fur trim to either white or tan. If you want a bit more contrast than even that, you can do the same with the pants patches, though that may be a bit much. Certainly. I was originally planning to use the smaller beard, but it looked a tad too "manicured" for the design. If you like it, then by all means - use it. It doesn't look out of place. Besides, that way you're less Viking and more barbarian ![]() I would advise against it, myself, just because it blends the costume together a bit too much. When I make a costume, I try to shoot for something that's instinctively simple to "get," because that's also something people find much easier to remember. With the black-and-white mace, you're essentially "the blond guy with the dark pants and blue tattoos." It's a simple concept to grasp just on a cursory look. If you bleed the blue to other pieces, then the eye has to stop and look and the brain has to stop and examine, making the costume less memorable. Of course, if you really want to, I wouldn't object, as it doesn't look bad by any stretch. Still, the costume can use a signature piece, and this is probably a good place to make one. Considering I've robbed from Conan, Braveheart and Diablo to get this far, it only makes sense to rob from Golden Axe and consider perhaps giving him a golden mace. I believe a gold base with a white trim can make the thing look quite extraordinary and memorable. If you're worried about introducing a few too many colours to the costume, I do share your concern. However, I feel picking a bright gold that tends towards red will still contrast well enough against the dark brown which tends towards green while at the same time not breaking hue by too much, leaving the bright blue to finish the contrast. White and black typically don't add to a costume's "colourfulness," so the white on the gauntlets and mace shouldn't get in the way. After all, you're combining bright with bright, so they shouldn't overload the costume on contrast. Or you can go with a pure white mace or a white and blue one, or a white and black one. I really don't feel you can go wrong with the mace unless you do it deliberately ![]() |
Heh, no problem at all
Costume design is one of my passions in City of Heroes, and that's just stuff I've picked up from the many, many costumes I've messed up over the years, as well as the few people have been willing to sit down and dissect for me. If I helped in any way, I'm happy.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I saved the costume after I made it, so a costume file is easy enough:
{ CostumeFilePrefix Huge BoneScale -0.2032 ShoulderScale 0.2072 ChestScale -0.256 WaistScale -0.2881 HipScale 0.2276 LegScale 0.02 HeadScales 0.1045, 0.2791, 0.1045 BrowScales -0.5232, -0.4881, -0.6977 CheekScales -0.6275, -0.6977, -0.4881 ChinScales -0.6977, -0.8373, -1 CraniumScales 0.1395, 0.4532, 0.3137 JawScales -1, -1, -1 NoseScales -0.7324, 0.6624, 0.3137 SkinColor 255, 178, 155 NumParts 28 BodyType 4 CostumePart "" { Geometry Tight Texture1 Leather_02 Texture2 Leather_02_Mask DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 26, 17, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry Tight Texture1 skin_bare Texture2 !CHEST_Tribal DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 69, 204 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_50 Texture2 none DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry N_Huge_Barbarian_Glove.GEO/GEO_Larm*_Barbarian_02 Texture1 !X_SpadR_Skin_Barbarian_01 Texture2 !Barbarian_SpadR_01_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry N_Huge_Barbarian_Boots.GEO/GEO_LlegR_Barbarian_01 Texture1 !X_Boots_Barbarian_01 Texture2 !Barbarian_Boot_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 26, 17, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry N_HUGE_Barbarian_Belt.GEO/GEO_Belt_Barbarian_01 Texture1 !X_Glove_Barbarian_01 Texture2 !Barbarian_Glove_01_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 38, 26, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry V_Huge_Hair.GEO/GEO_Hair_Barbaric_01 Texture1 !Hair_V_Barbaric_01 Texture2 !Hair_V_Barbaric_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 241, 238, 126 Color2 255, 253, 76 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry N_HUGE_Barbarian_Emblem.GEO/GEO_Emblem_Barbarian_02 Texture1 !X_Glove_Barbarian_01 Texture2 !Barbarian_Glove_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 26, 17, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry Beard_Full Texture1 Beard_01a Texture2 Beard_01b DisplayName P2371314042 RegionName Head BodySetName standard Color1 241, 238, 126 Color2 255, 253, 76 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 0, 0 Color4 227, 227, 227 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }