Constantly running enemies...
its not a mm issue, baddies in general dont like patch powers, their AI is set to run out of the patch regardless of what else is happening (most of the time this is true)
the burn patch the arsonist creates, the burn patch the robots create both have the effect of causing baddies to run for the hills
a lot of debuffs can also have the same effect with things like rad toggles darkest night, and tar patch and oil slick arrow usually all cause baddies to run
its not a mm issue, baddies in general dont like patch powers, their AI is set to run out of the patch regardless of what else is happening (most of the time this is true)
the burn patch the arsonist creates, the burn patch the robots create both have the effect of causing baddies to run for the hills a lot of debuffs can also have the same effect with things like rad toggles darkest night, and tar patch and oil slick arrow usually all cause baddies to run |
And with the FF secondary I had no debuffs or patches of my own.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I thought the Arsonist doesn't get the Burn patch until the level 32 Upgrade?
And with the FF secondary I had no debuffs or patches of my own. |
could be any number of factors honestly lol
Also, since you're Thugs/FF, I'd assume you have alot of defense: enemies don't like missing alot, so they will also run if they keep missing while also taking damage.
Basically, in the absence of a taunt power, these are the things I can recall making enemies run:
-even if not taking damage, if the other enemies in its spawn are dying too fast
-not being able to hit players
-just 'cause
-high DoT
-patches that do damage (Rain of Fire, e.g.) or debuff (Tar Patch, e.g.)
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Rather than scrap the character, try picking up the AoE immobilize from any of the Patron Pools.
Rather than scrap the character, try picking up the AoE immobilize from any of the Patron Pools.
|
EDIT: And it would also require switching over to villainside to do the Patron Arc and then back again. Blegh.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I know this complaint has been brought up about the game in general from time to time, but this weekend I got a Thugs/FF Mastermind up to 26 and in the 20s running enemies became a nearly-every-spawn issue for him. I'm used to one enemy breaking off every now and again and running for the hills, but this was every enemy in a spawn nearly every spawn I'd fight in missions. The few times I ran the DIB trial, even the giant Shivan at the end was scampering around and jumping up trees like a frightened monkey.
Is this a general Mastermind issue, or is it a matter of having all these minions with Defenses over the soft cap?
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound