Idea for an easy Catalyst solution


Aggelakis

 

Posted

Okay, so salvage doesn't support an account-bound tag, only tradeable or untradeable. I accept this. And Catalysts need to not be something you can sell on the market or trade to other players. I accept this too. So, within the bounds of these limitations, how do we make it so someone can transfer Catalysts between characters on the same account?

Well, the tech already exists to sell Character Item vouchers through an in-game store - see Astral Annie and Empyrean Michael for that. And there exist Catalyst vouchers that are obtained from Super Packs. So, how about this: some NPC, possibly Null the Gull or one of the existing incarnate vendors, gets a store where you can purchase a Catalyst voucher at the cost of a Catalyst. The Catalyst can never leave the account, nothing about the untradeable flag has to change, but the problem of transferring them between characters on the same account is solved.

How's this sound?


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Posted

Any solution to the way catalysts currently function as per character only is a good solution to me.


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Posted

I suggested this in one of the early threads, basically to give Christy and Michael a pet dog (or, now, perhaps a lion would look better with them) who would exchange a salvage catalyst for a character-item catalyst.


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Posted

It sounds like what Positron and Zwillinger were discussing last wednesday on the coffee talk, as suggested by Zombie Man (if memory serves).


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Posted

Yes. I see no reason why not. Seems like a very easy solution to just add it to an existing NPC vendor or make a new one.


 

Posted

Alot of people have been suggesting this.


 

Posted

It seems that they will eventually find a way to make Catalysts account bound. But whether they code salvage to take an account bound flag or code an NPC to accept a Catalyst salvage and email you a voucher, it still has to be coded. And programmer time is precious. Making one work on this means that they can't work on something else, like a project for the next issue. So, after deciding how to make it happen, it has to be scheduled, then programmed, then tested.

So... maybe for the next Issue. Or for I22.5 if there is one. It will *not* be in Patch 1 which is likely due out tomorrow.


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