Power Set Choice Help


Big_Soto

 

Posted

Hey Stalker enthusiasts.

With i22's changes, it looks like Stalkers are going to play how I hoped they would play since I started the game (silent, fast, hard-hitting melee combatants without a ton of fortitude). That being the case, I have two character ideas in mind, but I am going back and forth between the power sets.

For primaries, I am looking at Martial Arts and (though it is still unreleased) Staff Fighting.

For secondaries, I am considering Ninjitsu and Super Reflexes.

(I am leaning toward MA/Ninjitsu and Staff/SR, but I can be swayed.)

For those of you with experience with the sets on Stalkers, would you mind just dropping a few tips and/or recommendations? I am not looking for a ton of detail, since I have always been a fan of "discovering as I go," but just a couple words of wisdom about whether or not certain combos tend to work, which powers you have found totally not worth it, etc., would be greatly appreciated.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
Hey Stalker enthusiasts.

With i22's changes, it looks like Stalkers are going to play how I hoped they would play since I started the game (silent, fast, hard-hitting melee combatants without a ton of fortitude). That being the case, I have two character ideas in mind, but I am going back and forth between the power sets.

For primaries, I am looking at Martial Arts and (though it is still unreleased) Staff Fighting.

For secondaries, I am considering Ninjitsu and Super Reflexes.

(I am leaning toward MA/Ninjitsu and Staff/SR, but I can be swayed.)

For those of you with experience with the sets on Stalkers, would you mind just dropping a few tips and/or recommendations? I am not looking for a ton of detail, since I have always been a fan of "discovering as I go," but just a couple words of wisdom about whether or not certain combos tend to work, which powers you have found totally not worth it, etc., would be greatly appreciated.
Staff has some AOE


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Whether or not that was a jab at my noobish question, I am not sure. In either case, good point!


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Dont bother with MA, its just no aoe, that means you will have to single target kill everything. That takes way too long. The only plus to the set is that eagles claw hits harder on a stalker than scrapper. Dont bother with SR. Its kind of gimped because it does not get the full DDR that the scrapper/brute/tank version gets and it is missing a passive so you do not get the full benefit of the scaling resists. You might as well play ninjutsu instead since you can heal with it. While Ninjutsu does have the knockback issue its easily fixed with IOs.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Staff/WP is the way to go. You will have the resist, regen and some defense with WP, but the main I like it is because of the heal and High Pain Tolerance that will help you help out with the new HP changes.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Thanks for the responses!

Quote:
Originally Posted by EvilRyu View Post
Dont bother with MA, its just no aoe, that means you will have to single target kill everything. That takes way too long. The only plus to the set is that eagles claw hits harder on a stalker than scrapper. Dont bother with SR. Its kind of gimped because it does not get the full DDR that the scrapper/brute/tank version gets and it is missing a passive so you do not get the full benefit of the scaling resists. You might as well play ninjutsu instead since you can heal with it. While Ninjutsu does have the knockback issue its easily fixed with IOs.
I am typically a single target oriented player. I actually prefer to take targets on one at a time, rather than destroying them all at once with AoE attacks (I know, I am in the minority). With that said, does MA become any more worthwhile?

While I am fine with playing Ninjitsu, would the one missing passive make that big of a difference? obviously it would where resistance to Toxic and Psionic is concerned, but are the DEF Debuff Res. numbers that different?

Quote:
Originally Posted by Big_Soto View Post
Staff/WP is the way to go. You will have the resist, regen and some defense with WP, but the main I like it is because of the heal and High Pain Tolerance that will help you help out with the new HP changes.
With both of you emphasizing the value of Healing powers, do you find that to be a necessity on Stalkers? I can see where they would be a boon in the past, do you think their value will continue to be that high with the changes that were released yesterday?


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
Thanks for the responses!



I am typically a single target oriented player. I actually prefer to take targets on one at a time, rather than destroying them all at once with AoE attacks (I know, I am in the minority). With that said, does MA become any more worthwhile?

While I am fine with playing Ninjitsu, would the one missing passive make that big of a difference? obviously it would where resistance to Toxic and Psionic is concerned, but are the DEF Debuff Res. numbers that different?



With both of you emphasizing the value of Healing powers, do you find that to be a necessity on Stalkers? I can see where they would be a boon in the past, do you think their value will continue to be that high with the changes that were released yesterday?
It will depend on the set.

And my point with Staff having AOES wasnt a jab, just stating a fact that MA lacks AOES and Staff Fighting does not.

Personally, Im not bothered by a lack of AOEs. A bunch of ST attacks with one PBAOE and I'm happy I don't need the cones.

Healing is just added mitigation. I like WP myself since I can softcap the defenses (at least to S/L/E/N...F/C gets a bit harder without taking from other areas), reach HP cap (which is just about 200 less than my WP scrappers tend to reach), and get a self heal when things get through.

Also, it fits closest to my concept if I imagine typed defense as dodging instead of deflecting.

Having all those exotic resists is also nice!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Big_Soto View Post
Staff/WP is the way to go. You will have the resist, regen and some defense with WP, but the main I like it is because of the heal and High Pain Tolerance that will help you help out with the new HP changes.
Staff/Ice is a great combo too. Feels like a brute or tank but with lots of damage.


 

Posted

Quote:
Originally Posted by Winterminal View Post
Thanks for the responses!



I am typically a single target oriented player. I actually prefer to take targets on one at a time, rather than destroying them all at once with AoE attacks (I know, I am in the minority). With that said, does MA become any more worthwhile?

While I am fine with playing Ninjitsu, would the one missing passive make that big of a difference? obviously it would where resistance to Toxic and Psionic is concerned, but are the DEF Debuff Res. numbers that different?



With both of you emphasizing the value of Healing powers, do you find that to be a necessity on Stalkers? I can see where they would be a boon in the past, do you think their value will continue to be that high with the changes that were released yesterday?
For the DDR if you do not have an amount that is high as SR on a scrapper/brute/tank its not going to be worth it. Having 95% DDR means by the time the next hit lands the first one will be gone or almost gone. Anything less than that means instant cascade failure on defense. Since it happens on both it just makes more sense to have a heal which is why Ninjutsu is better. In terms of the passive scaling resists the way its design the lower to 0 health you get the more it helps, but missing one means it will not help as well almost to the point of why even have it if the next hit is going to kill you anyways? If you ever played a soft capped SR scrapper then turn around and play SR stalker you will notice the difference. Its better to have something like caltrops to make the mobs back off a sec to get you some breathing room. Lastly I get that you dont want to insta kill them all with AoEs but there comes a time when single target gets extremely old fast. I take lots of pride in how I can hit multiple mobs with say shadow maul, golden dragonfly or jacobs ladder. In most cases 3+ mobs.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!