I die way to often


AIB

 

Posted

I haven't been keeping up with this thread, I would have thought that by now Stone could have adequately helped the OP find the way to often. Alright, I got that out of my system.

Quote:
Originally Posted by Stone Daemon View Post
Dwarf is good for pounding on a solid target (like an AV), but frankly most of your time you aren't doing that. For mob to mob killing, I find it easier to have at least one strong nova ST attack for hitting bosses with--the mob doesn't all die at the same time, after all, and it's a waste to use only AoEs on a near death enemy or go through the whole process of shifting forms (by which time the boss will be dead from the rest of your team).
I disagree with slotting Nova ST's at all personally. Gravity Well and Shadow Blast have a place on every build imo, and the shift to human form is always instant. I think the slots are best served on those powers, but if you're like AIB and you use Dwarf as your primary ST form, don't forget about taunting the mostly dead bosses at the end of a spawn back into melee range if they run away.

Quote:
Originally Posted by Techbot Alpha View Post
No, not really. I find the Nova attacks to be far more potent than the Dwarf ones, probably because the Nova damage scale is far better. Dwarf is good for mez shielding, dual-mire and brief res hits when Eclipse is down, but not for out and out damage.

/Opinion
Yeah but the opinion is mathematically incorrect. Human Form has access to hands down the best single target damage, Dwarf is second, and Nova is last.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I disagree with slotting Nova ST's at all personally. Gravity Well and Shadow Blast have a place on every build imo, and the shift to human form is always instant. I think the slots are best served on those powers, but if you're like AIB and you use Dwarf as your primary ST form, don't forget about taunting the mostly dead bosses at the end of a spawn back into melee range if they run away.
And this is why everyone should eventually build their own build themselves, after playing and figuring out what works for them. So Thoran, you build your character the way you want to, we're here just to offer advice/opinions and such.


 

Posted

Quote:
Originally Posted by Thoran_EU View Post
As the thread title says, when I solo I die way to much. On a normal map filled with enemies normally considered easy (council, battle maiden's praetorians, etc.) I tend to hit the floor every 2-4 mobs.

Offcourse I've read Dechs' MF-ing bible, and I've got the "more bodies" mantra stuck in my head, but even with the 85% ress to all I get from Eclipse my green bar depletes faster than i can "arrest" the enemies around me.

I run at +0/x6 no bosses and a "normal" fight goes like this for me:
-Wait for eclipse to recharge (about 15 seconds from perma, but working on that)
-Run in with shadow cloak and SS activated
-Find a spot where i can hit at least 6 enemies with eclipse, and use eclipse
-Human Mire -> Dwarf Mire -> Nova Detonation -> Nova Emanation -> Dwarf Mire -> ND -> NE, etc. till there's only 1 or 2 luits standing
- Dwarf ST attacks to take care of the last few
- Stygian return/Dark Extraction.

What am I doing wrong? I really want to like this toon, but being unable to survive for any lenght of time solo just plain sucks.
Well, if you are dying very often with that tactic it could be a matter of your timing. The thing about warshades are that they can teeter on the brink of death a lot because you're in the "find more bodies" mindset. Since your eclipse isn't perma, those 15 seconds could make a difference in your pacing; basically instead of the steady pace of a capp'd tank, you have to work in bursts...which is hard to adjust to.

If your timing is off by even a bit, it could get you killed quite easily.

As it stands, I don't see anything wrong with your strategy. I've learned to embrace death on my 'shade and use it as a weapon. If i die (even in "godmode") I can just use [Stygian Return] and get ten seconds of glorious retribution. Essentially I'll GWell a minon, unchain essence him, and use emanation to perma-stun any remaining enemies :3

The way I see it death is a warshade's currency. You deal in it, and you get it in return. You take their souls, they take your life. So Use stygian return and take their souls again. Embrace it


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Yeah but the opinion is mathematically incorrect. Human Form has access to hands down the best single target damage, Dwarf is second, and Nova is last.
Which is why I use Gravity Well, swap to Nova form to blast a bit, and then swap either back to Human form to Mire or to Dwarf form for more hitting.

Always purple, always hitting, all the time


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I haven't been keeping up with this thread, I would have thought that by now Stone could have adequately helped the OP find the way to often. Alright, I got that out of my system.
Sorry, not a native speaker. To/Too and than/then are things I tend to fail at



Quote:
Originally Posted by Stone Daemon View Post
And this is why everyone should eventually build their own build themselves, after playing and figuring out what works for them. So Thoran, you build your character the way you want to, we're here just to offer advice/opinions and such.
Don't worry, I will keep pestering these forums with my questions, builds and overall squishiness :P


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Well, i just respecced into a build much like the one above, barring a few of the procs that are more difficult to obtain, and a lot of the kin combat pieces.

And I wish i had done this sooner, what a huge increase in power and survivability... Now i'm starting to get it why they are called MF-ing Warshades...

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@Treibhireas on Defiant, Exalted and Freedom

 

Posted

More questions: Which Incarnate powers do you suggest?

For Alpha I'm in doubt between Spiritual Core and Agility Core.
Interface is probably gonna be Radial Degenerative
And for Destiny i'm thinking about Clarion.

For Judgement and Lore i have no idea.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Quote:
Originally Posted by Thoran_EU View Post
More questions: Which Incarnate powers do you suggest?

For Alpha I'm in doubt between Spiritual Core and Agility Core.
Interface is probably gonna be Radial Degenerative
And for Destiny i'm thinking about Clarion.

For Judgement and Lore i have no idea.
You'll generally want to go with Agility, for the end mod help. It's a blessing if you've skimped on Stamina, and it's effect carries into the forms and Stygian Circle. Spiritual has better recharge, but not enough to actually matter (and you should have perma everything with Agility anyways), and it's health aspect isn't as useful (IMO).

Radial Degenerative is a fine choice. Clarion is what I use.

For Judgement, the best thematic approach I've seen is Dechs' idea of using Vorpal. Warshades use tp, after all, so what better judgement than the Nightcrawler one? Barring that, Void is also thematic, but you may agree that you deal enough negative energy damage as it is.

Lore is really just a matter of personal taste, because most people can explain any choice they pick. I've picked storm elementals (explained as souls that are filled with hate and are stronger than my normal fluffies), but you can pick others. If you aren't going thematic, and DPS is what you're looking for, I believe someone on the Player Guides section did a comparison between them all.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
...everyone should eventually build their own build themselves, after playing and figuring out what works for them. So Thoran, you build your character the way you want to...
A refer you to the following canonical document...

http://boards.cityofheroes.com/showthread.php?t=274219

Quote:
Originally Posted by Stone Daemon View Post
You'll generally want to go with...because most people can explain any choice they pick.
And if you can't then take some time to read this...

http://boards.cityofheroes.com/showthread.php?t=282847



 

Posted

I like Void on my 'shade. He's in melee for eclipse and mire anyways and the -Dam debuff makes my capped resists that much more capped. But really it doesn't make a huge difference either way.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
You'll generally want to go with Agility, for the end mod help. It's a blessing if you've skimped on Stamina, and it's effect carries into the forms and Stygian Circle. Spiritual has better recharge, but not enough to actually matter (and you should have perma everything with Agility anyways), and it's health aspect isn't as useful (IMO).

For Judgement, the best thematic approach I've seen is Dechs' idea of using Vorpal. Warshades use tp, after all, so what better judgement than the Nightcrawler one? Barring that, Void is also thematic, but you may agree that you deal enough negative energy damage as it is.
I've chosen to go Agility, got a T2 slotted atm, so just a few more threads and I get my first lvlshift.

As for Vorpal Judgement, how hard is that one to aim? I am used to cones that work by selecting an enemy, not ones that just hit right in front of you, and I'm worried that instead of hitting all enemies in a nice cone in front of me, i accidentely teleport into a wall without hitting anything...

Quote:
Originally Posted by AIB View Post
A refer you to the following canonical document...

http://boards.cityofheroes.com/showthread.php?t=274219



And if you can't then take some time to read this...

http://boards.cityofheroes.com/showthread.php?t=282847


Though true, I asked those questions for input and opinions of kheldians that have a lot more experience than me (about everyone on this forum ), cranking numbers in Mids is different from hands on experience.

As for RP reasons for (not) choosing certain powers, that's not one of my concerns, I want a good character first, and afterwards I'll jump through hoops to explain his/her powers.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Quote:
Originally Posted by Thoran_EU View Post
As for Vorpal Judgement, how hard is that one to aim? I am used to cones that work by selecting an enemy, not ones that just hit right in front of you, and I'm worried that instead of hitting all enemies in a nice cone in front of me, i accidentely teleport into a wall without hitting anything...
I don't find it difficult at all. The cone is wide and has pretty awesome range, and the animation time is pretty fast, and unobtrusive. It doesn't have the *potential* range that Ion has (then again, none of them do), and it can be difficult to tell whether or not you'll hit your target if it's quite far back, but...on a warshade, you shouldn't be that far from your enemies anyway.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
It should be noted that vorpal does not actually teleport you anywhere.
Even so, it sure does look awesome! Turn Vorpal into a black/purple color and it matches perfectly


Templar of Truth Level 50+++ Triform Peacebringer - Server Freedom
Templar of Judgement Level 50+++ Triform Warshade - Server Freedom
Gaze into the Abyss... OR ...Walk in the Light
And you thought eight Kheldians were awesome...

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
It should be noted that vorpal does not actually teleport you anywhere.
Ah, I thought it looked like the teleport kick that Maelstrom does in TPN...


@Treibhireas on Defiant, Exalted and Freedom