A Possible Solution for Mez (long...I warned you)


Comicsluvr

 

Posted

Lately (as in, 'since incarnates') there has been increased chatter about Mezzing in general and where it affects Blasters in particular. There have been numerous threads filled with discussions as to how Blasters should be 'fixed' to 'deal with mez' and so forth. Personally, I don't think that Blasters are the problem. The problem, as I see it, is in the nature of how Mez works.

Think about ALL the attacks the enemy can throw at you (talking strictly PvE here). There's damage (in a variety of flavors), debuffs and Mez. Now damage is damage and we all have to live with that in one form or another. Debuffs are never fun but for the most part they leave us free to act. We may act slower, we may act ineffectively, but we can usually do SOMETHING. Mez, on the other hand, tends to be in a binary state...you are mezzed or you aren't. Being mezzed is never fun. Being perma-mezzed to the point of dying is even worse. The enemies that everyone hates and fears the most are the mezzers like CoT, Malta and Crey.

I think that part of this is due to the on/off nature of how Mez works now. Either you're asleep...or not, Stunned or not and so forth. I think that Mez should be changed to be a more progressive form of effect rather than an on/off state.

I don't want to wander into the Real World too far here but what happens when you're stunned by something? Normally you shake your head, try to recover, but in many cases you can keep moving albeit at reduced efficiency. Just like working while tired...you can still function just at reduced capacity. I think this is how Mez should work in CoH.

Instead of Mez being an on/off state, make it a cumulative debuff effect. Tier 1 Stun would slow you and reduce your Accuracy and Damage (for instance) but you could still act. Tier 2 would be worse and so on until you reached Tier 4 (where most Bosses are) and the Stun effect amounts to pretty much what we have now. The biggest change would be that if a squishie faced off against a Lt and a Minion and the former was throwing T2 Mez then the character would be debuffed but they could still act. Stacked Mez would still be bad but that's as it should me.

This would keep Bosses and higher dangerous because their Mez attacks would still shut down a normal character. However 1 Lt or 3 Minions would have to stack their effects in order to shut you down. While this is happening you could fight, run, pop an Insp or some combination of all three.

So...comments?


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

I don't see mezzing mobs as a problem, including my squishies. A quick swing by a contact/hospital/AE for a tray full of breakfrees will solve any mezzing issues that could crop up.


 

Posted

I don't find mez much of a problem on blasters, you can still attack and, as a squishy, you should be carrying break frees anyway.


Octavian Vanguard
@ohmsEU and @ohms 2

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Posted

But... Blasters (which seem to be the point you started at with this) were already "adjusted" to "Deal with" mez. They can fire some of their powers while mezzed already.

And as for the rest? I haven't found it to be a problem. Controllers can pre-mez (and control) - and later, most have pets to act while they're mezzed. Defenders and Corruptors can take action to defend themselves or reduce the likelyhood of being mezzed in the first place. And Masterminds have a small army at their disposal.


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If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.