Tankerminding vs. AOE's


Berzerker_NA

 

Posted

Any good advice? So far all I've thought of is to use a GoTo command so my henchmen stand a little ways away from me before I taunt the mob. That way at least the first salvo of AOE's hits me and not them.

I decided to try tankerminding now that the new MM set is out, so I could get some use out of the def vs AOE proc, but my pets are nowhere near softcap even with it, and I've been having some trouble with enemies just decimating them out from under me, even after I get most of the aggro on me.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
Any good advice? So far all I've thought of is to use a GoTo command so my henchmen stand a little ways away from me before I taunt the mob. That way at least the first salvo of AOE's hits me and not them.

I decided to try tankerminding now that the new MM set is out, so I could get some use out of the def vs AOE proc, but my pets are nowhere near softcap even with it, and I've been having some trouble with enemies just decimating them out from under me, even after I get most of the aggro on me.
You need to be defense capped not the pets. But yes keep the pets behind you so they will respond to the attacks against you.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
So far all I've thought of is to use a GoTo command so my henchmen stand a little ways away from me before I taunt the mob. That way at least the first salvo of AOE's hits me and not them.
If that's your problem, learn to taunt on the move. Preferably while doing a boingy-boingy hop/skip/jump so as to add some vertical distance if you're trying to limit AoE Splash radius spilling over onto your Pets. As you're no doubt aware, Pets have a "lag" in terms of distance/leash to you when you move ... as in they don't "fly in formation" with you the instant you move. Use that movement lag of your Pets to your advantage by being IN MOTION when you open up with Taunt/Provoke to begin your battles as this will normally give you enough separation to not catch your Pets in whatever AoE(s) get thrown your way, while at the same time keeping those same Pets within Supremacy range so as to make use of Defensive+Follow to enable Bodyguard Mode damage sharing.


It's the end. But the moment has been prepared for ...

 

Posted

Bots/Time softcapped to everything.

Teleport Self into spawn so henchmen open up at range. Spawn attacks you, no Provoke or Taunt needed since Times Juncture pulls aggro while flooring their ToHit.

Tankerminding redefined.


 

Posted

Oooh. Nice idea, especially the teleport self part. Most of my MM's have that power so I can explain to myself in my MM's story where it is the pets are materializing from.