Invulnerability/Energy Melee critique - Welcome to the past!
Not bad for a first try, though I'd recommend some changes. First of all, I think you're spending too much time and effort chasing F/C def, Energy damage is much more common and IMO soft-capping E/NE with one in range of Invinc should be your priority after doing the same for S/L.
Regarding your power choices, is there a particular reason that you're taking Afterburner? Personally, I think Combat Jumping is a better choice since it gives you a constantly available source of Defense and a place to slot a LotG +Recharge. Personally, I'd go with Fly + Energy Punch + CJ rather than the three Fly powers. You could also consider picking up Hasten; at the moment DP isn't perma, but having Hasten would definitely help toward that goal. I'd drop ResEl for it if you want to keep three epic powers, most agree that ResEl is the least useful of the resistance passives.
Since you're planning to play redside, I'd strongly recommend Soul Mastery over Leviathan, the attacks are much better, plus Gloom gives you a place to slot for E/NE def bonuses.
Slotting, from the top:
RPD is overslotted, you're well over the resistance hard cap for S/L. I'd drop it back to two slots, the Steadfast +Def and a resistance common, and use the other slots elsewhere. I'd also consider moving RPD to the 20s and ResEn to the 30s so you can take Tough & Weave earlier.
All the attacks you have slotted with 4 Kinetic Combat are underslotted for accuracy and damage. I'd add another slot to each; I like the Mako's quad for that purpose.
The fifth slot in UY is unneeded; the F/C def bonus is tiny and not worth slotting for. Use that slot elsewhere.
There are some Taunt sets with very nice bonuses. If possible, find 6 slots for Taunt and put in a full set of Mocking Beratement or Perfect Zinger.
Tough Hide doesn't need end reduction, so I'd replace the fourth slot there with a Kismet +Acc.
Rectified Reticle is a great choice for Build Up, but I'd replace one of the slots with the +Percep IO, since Invul doesn't have any in the set.
Here's the sort of thing I'd do with your build; I made the power changes I suggested (including switching to Soul Mastery) and changed the power order a bit as well. This build is soft-capped to S/L/E/NE with one in range of Invinc and the attacks are fully slotted.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(40)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(21), S'ngH'mkr-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(34), Dct'dW-Rchg:50(34)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(40)
Level 10: Taunt -- Zinger-Dam%:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), C'ngBlow-Dmg/Rchg:50(23), C'ngBlow-Acc/Dmg:50(37), C'ngBlow-Dmg/EndRdx:50(37)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(23)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(33)
Level 26: Tough Hide -- Ksmt-ToHit+:30(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(40)
Level 28: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(29), RechRdx-I:50(29)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:50(42), LkGmblr-Def:50(46)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 38: Total Focus -- Mako-Acc/Dmg:30(A), Mako-Dmg/EndRdx:30(39), Mako-Dmg/Rchg:30(39), Mako-Acc/EndRdx/Rchg:30(39), Mako-Acc/Dmg/EndRdx/Rchg:30(46), Mako-Dam%:30(46)
Level 41: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam:40(42)
Level 44: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 47: Dark Obliteration -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(48), Cloud-Acc/Rchg:30(48), Cloud-ToHitDeb/EndRdx/Rchg:30(48)
Level 49: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(50), DarkWD-Rchg/EndRdx:50(50), DarkWD-ToHitDeb/EndRdx:50(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(15), EndMod-I:50(45)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Not bad for a first try, though I'd recommend some changes. First of all, I think you're spending too much time and effort chasing F/C def, Energy damage is much more common and IMO soft-capping E/NE with one in range of Invinc should be your priority after doing the same for S/L.
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Regarding your power choices, is there a particular reason that you're taking Afterburner? Personally, I think Combat Jumping is a better choice since it gives you a constantly available source of Defense and a place to slot a LotG +Recharge. Personally, I'd go with Fly + Energy Punch + CJ rather than the three Fly powers. You could also consider picking up Hasten; at the moment DP isn't perma, but having Hasten would definitely help toward that goal. I'd drop ResEl for it if you want to keep three epic powers, most agree that ResEl is the least useful of the resistance passives.
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Since you're planning to play redside, I'd strongly recommend Soul Mastery over Leviathan, the attacks are much better, plus Gloom gives you a place to slot for E/NE def bonuses.
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Slotting, from the top:
RPD is overslotted, you're well over the resistance hard cap for S/L. I'd drop it back to two slots, the Steadfast +Def and a resistance common, and use the other slots elsewhere. I'd also consider moving RPD to the 20s and ResEn to the 30s so you can take Tough & Weave earlier. All the attacks you have slotted with 4 Kinetic Combat are underslotted for accuracy and damage. I'd add another slot to each; I like the Mako's quad for that purpose. The fifth slot in UY is unneeded; the F/C def bonus is tiny and not worth slotting for. Use that slot elsewhere. There are some Taunt sets with very nice bonuses. If possible, find 6 slots for Taunt and put in a full set of Mocking Beratement or Perfect Zinger. Tough Hide doesn't need end reduction, so I'd replace the fourth slot there with a Kismet +Acc. Rectified Reticle is a great choice for Build Up, but I'd replace one of the slots with the +Percep IO, since Invul doesn't have any in the set. |
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Have thought about getting Hasten, but I kinda think I'll miss ResEl for it's slow resistance in the end game as well as the earlier levels, so if I'll take it, I'll have to figure something else out. Regarding Energy Punch, will I feel VERY nerfed not taking it? I expect to only play at a normal pace (No AV/GM soloing, likely no TF soloing either, unless I'd overrate myself), so I'd prefer not having to take it unless my performance will, somewhat, feel nerfed.
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However, for the same reason, and Also due to 'Beginners Luck' (the way that powers scale in the first 10 levels), a Tanker really doesn't need their heal ASAP. So I always put Dull Pain at L6 and grab my Attacks at 2 & 4, which allows me to build my attack-chain and not feel so 'gimped' when it comes to doing Damage at lower levels.
And, to answer your question about Energy Punch, yes, you Will feel 'gimped' without it, as you stand there, waiting for the recharge-timer to give you something to do. And don't look for Hasten to fix that problem - Energy Melee is 'slow' because the Devs nerfed the Animations, not the recharge.
Here's my L50 Main:
** Note, I DID drop Energy Punch and take Dull Pain early on this Respec build. That is because I didn't have a way to fit Leadership in, otherwise - so I had to promote Boxing into Energy Punch's place, despite the lower performance. For your first 20+ levels, use Energy Punch - it's great!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Perfect Perry: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(11)
Level 1: Barrage -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(3), C'ngImp-Acc/Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(31)
Level 2: Dull Pain -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(3), Numna-Heal/Rchg:40(23), Numna-Heal/EndRdx/Rchg:40(23)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(33)
Level 6: Boxing -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(7), C'ngImp-Acc/Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(31)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam:40(46)
Level 10: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt/Rchg/Rng:40(42), Mocking-Taunt/Rng:40(46), Mocking-Rchg:40(50)
Level 12: Combat Jumping -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(45)
Level 14: Super Jump -- Winter-ResSlow:40(A)
Level 16: Whirling Hands -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Sciroc-Dmg/EndRdx:40(33), Sciroc-Acc/Dmg/EndRdx:40(34)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(21), LkGmblr-Def/EndRdx:40(21), LkGmblr-Rchg+:40(25)
Level 20: Resist Physical Damage -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(43)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(50), RctvArm-ResDam:40(50)
Level 24: Assault -- EndRdx-I:40(A), EndRdx-I:40(25)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Run+:40(29), LkGmblr-Def:40(33), LkGmblr-Rchg+:40(40)
Level 28: Tactics -- AdjTgt-ToHit:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(29), AdjTgt-EndRdx/Rchg:40(34), AdjTgt-ToHit/EndRdx:40(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(40), RctvArm-EndRdx:40(42)
Level 32: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(37), AdjTgt-Rchg:40(45)
Level 35: Energy Transfer -- F'dSmite-Acc/EndRdx/Rchg:40(A), F'dSmite-Acc/Dmg/Rchg:40(36), C'ngImp-Acc/Dmg:40(36), C'ngImp-Acc/Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/EndRdx:40(37), C'ngImp-Dmg/EndRdx/Rchg:40(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(39), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(39), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 41: Conserve Power -- RechRdx-I:40(A)
Level 44: Physical Perfection -- P'Shift-EndMod:40(A), P'Shift-End%:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(48), LkGmblr-Def/EndRdx:40(48), LkGmblr-Rchg+:40(48)
Level 49: Resist Elements -- Aegis-Psi/Status:40(A)
Level 0: The Atlas Medallion
Level 50: Cardiac Boost
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Level 1: Brawl -- Acc-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(27), Numna-Heal:40(27), Numna-Regen/Rcvry+:40(42)
Level 2: Stamina -- EndMod-I:40(A), P'Shift-EndMod:40(13), P'Shift-End%:40(13)
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Fireheart
Oh, and about Afterburner...
Afterburner: Concept reasons I like the idea that the toon will have the ability to fly fast :3
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What it Doesn't tell you is that it doesn't actually Raise the Fly Speed Cap... or, if it does, not by much. Go ahead and try it, but I think you'll be horribly disappointed. I tried it on one of my fliers and I was not impressed. Plain old Super Jump is faster.
Be Well!
Fireheart
It's interesting. I always forget about the advantage E/NE cap has over F/C cap, honest to God! I had thought about it while making the build, but I changed my mind somewhy. But yeah, will make the changes, although I think I'll be reaching the golden 5 set rule
Afterburner: Concept reasons I like the idea that the toon will have the ability to fly fast :3 Have thought about getting Hasten, but I kinda think I'll miss ResEl for it's slow resistance in the end game as well as the earlier levels, so if I'll take it, I'll have to figure something else out. Regarding Energy Punch, will I feel VERY nerfed not taking it? I expect to only play at a normal pace (No AV/GM soloing, likely no TF soloing either, unless I'd overrate myself), so I'd prefer not having to take it unless my performance will, somewhat, feel nerfed. Well, I personally thought it'd be better with Leviathan, as it offers more AoE than Soul. Besides, among all things Energy Melee needs, I wouldn't say more ST damage is the thing. Generally thanks for the reply, it's appreciated |
45.3% S/L
41.5% E/N
44.0% F/C
67.5% Global Recharge (nearly equivalent to perma-Hasten)
Global +Acc isn't as impressive. But you should still be quite well off.
Slightly more exemp-friendly power choice order.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(17)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(25), Mocking-Rchg:50(25)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Rchg+:50(27)
Level 14: Fly -- Empty(A)
Level 16: Whirling Hands -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Dmg/Rchg:30(29), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(31), C'ngBlow-Dmg/Rchg:50(31)
Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Rchg+:50(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(36)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(39)
Level 32: Air Superiority -- Empty(A)
Level 35: Energy Transfer -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(42)
Level 38: Total Focus -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43)
Level 41: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45)
Level 44: School of Sharks -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Arctic Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Achilles-ResDeb%:20(50)
Level 49: Afterburner -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(37), Mrcl-Rcvry+:40(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(39), EndMod-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;648;1296;HEX;| |78DA6594CB72124114867B6010812181002118EEB90704A6CCDE2A4DB45450BC963| |B6A821D983099A480A464E92BB8F12DDC785BFB0ADE5DF8041AF50DF030E72FB49C| |29E0EB39DDE73F7F9F69A6F1785B7B7EF5C945A168972D633068DD33EC9EECFB1A4| |6C76C8BC9E5A76F96A3AD6DB927ED81AC5CB34F8E2D5BF68D5DD33287A314A61BD2| |92B2B243139D11DF08AD79786855EAD23832ED4EC8B9B962999DEE30CCE3C99066A| |2CE1DC99A039335D33B4766BB72A97F3C94ADBA3C318D61D7B05B0D633094FDD102| |795AA1EFBB00FD28139763AFD8A281AE0A4F0DD4996A929851C5D9A0C0456B9B842| |2CDDD669EB903DE65BE275D05BA4A91066B949F0573CC6001245D2F74BDD00D4257| |83AE06DD0FA4EBE3B5AAEF06FB9B69820D66E426788BF98972FCF0E287973978998| |39738BC84C84B80F57D81AEC7C98F9BCCF97DB0C75CB0C003C4E94187B88E2714E7| |DAE722608219A23561D617E1315D42A38AB3A838FBC3E3743A7D0A7E67662DE1646| |70F409BF985AC469D368F3D5154CCA3621E1515AA1843C59853D14B9104FA91403F| |F2E84701FD28A01F2AAD4D624F495428A0C2122A7C251729AC4961CDD27F6B66689| |78BEC42592CB1FB65F033E567909FC1195CC6195CC5190C928F1C76917376314B8A| |45F4ADB8C74A6B1DB00B9ACC8D7DB0C78C04F9F44F4ED14A1B738F989B1234C05DE| |64772B90E97EB705986CB325C3EA4635C826EE905E7955F32CFBF025F836F98DF34| |212AD847053955E4549153458E8E1CFD2D9D8B982AC4BC103574A5864E9F06A7FF3| |CA1389DFAF537E251EEA3BF0FD0DFEBFC9C7FBAB27EFF9BF5944FF8EA33A69E671F| |6975FA46A0CF246B439DBE4FC69BAED99A2BA2BB22175C912D57A4EE8A3455949DF| |A0F44A66F95F11F7F96E517| |-------------------------------------------------------------------|
I took my own shot at this, as I've been working on mine for a bit. No afterburner, but it includes a set of Hecatomb and a MotT as both sets are fairly easy to get now.
With the defenses and resistances i was able to get, I went after a bit of Psi as well. (nearly 20% in both Def and Resist)
i will note, I wasn't looking for Exemplar friendly, so that may be something to look to swap around.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
OS Tank: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx(13)
Level 4: Dull Pain -- H'zdH-Heal(A), H'zdH-Heal/Rchg(15), Mrcl-Heal(15), Mrcl-Heal/Rchg(17)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 8: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
Level 12: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(34), Zephyr-Travel/EndRdx(34)
Level 16: Whirling Hands -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(34), MotTanker-Acc/Dmg/Rchg(36), MotTanker-Dmg/EndRdx/Rchg(36), MotTanker-Rchg/Res%(36), MotTanker-Acc/Dmg/EndRdx/Rchg(50)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(40)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(46)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 44: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(48)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
------------
------------
Set Bonus Totals:
- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 16.44% Defense(Fire)
- 16.44% Defense(Cold)
- 3.63% Defense(Energy)
- 3.63% Defense(Negative)
- 8.63% Defense(Psionic)
- 8.31% Defense(Melee)
- 4.25% Defense(Ranged)
- 15.81% Defense(AoE)
- 4.5% Max End
- 38% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 168.7 HP (9%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilized) 7.15%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.89% Resistance(Toxic)
- 19.64% Resistance(Psionic)
- 25% SpeedRunning
- 5% XPDebtProtection
Shyft - Gravity/Kinetics Controller - Virtue and Pinnacle - write up at virtueverse
Vigilant Eye - Sword/Shield Scrapper - Virtue - write up at virtueverse
October Star - Energy/Energy Blaster - Pinnacle
and a bunch of alts....
Greetings, meatshields!
Let the statement from above be my way to say that I don't have much experience with tankers. However, I have been told that if I want a EM/inv whatever, it should be a tanker. Thus, we're here. Now, the actual reason this concept was thought of was a) an old flame I had in an EM/EA brute I made God knows when that got deleted for no actual reason (maybe because of old EA) and b) because I got interested in the concept some time ago and thought I'd like to have something for when EM gets looked at (this meaning the toon won't necessarily be made before changes will be informed of/added). In the build I've went for softcapping s/l, softcapping the other elements, then recharge for perma DP. It is to be noted, by the way, that I will be playing redside with the toon, maybe rogue, will see; any powers I should consider in regards to this? Also, for concept reasons I decided to leave out Energy Punch from the build. Will this decision come back and bite me in the tail? The build: |
You still have Fly and Leviathan Mastery. I added in Hasten and Energy Punch. Your softcapped to S/L/E/N. F/C is 3% off from softcap. Dull Pain is perma. Regen and recovery increased substantially. Attacks are fully slotted. Alpha and Interface powers were changed to Muscular and Reactive.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 1: Barrage -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(3), SMotTanker-Acc/Dmg/Rchg(9), SMotTanker-Dmg/EndRdx/Rchg(17), SMotTanker-Acc/Dmg/EndRdx/Rchg(42), SMotTanker-Rchg/Res%(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 6: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Fly -- Winter-ResSlow(A)
Level 12: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50), Mocking-Rchg(50)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 30: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Spirit Shark -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/Rchg(46)
Level 44: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Summon Guardian -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(37), Mrcl-Rcvry+(40)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Musculature Total Radial Revamp
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Arachnos Total Core Improved Ally
Level 50: Rebirth Partial Radial Invocation
------------
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 13.5% Defense(Fire)
- 13.5% Defense(Cold)
- 17.25% Defense(Energy)
- 17.25% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Ranged)
- 11.63% Defense(AoE)
- 1.8% Max End
- 46.25% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 10% SpeedFlying
- 393.6 HP (21%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 9.35%
- MezResist(Immobilized) 19.8%
- 7% (0.12 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 20% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1573;722;1444;HEX;| |78DA6594594F135114C7EF7406E906B4D2B253A040172A43ABBC9B2868203461530| |82FCD089776A00EA41D883CFA1534F1554D5C5F8C89DBF77061D1CFE092F801EAE9| |9CBF30A113DADFEDFF9E73E67FE69E217F6F2AF8E6E6FDAB42095E2F1BD56A61D9B| |0B665C59BDFB30DDBDCB1544157337D62BC5198929BD2AA4A7DC6DADF2B5BB262DC| |31CBA67DD08DEDBC2C4BA94FD346F1807F8467AC92AC48CBD6FF2F02F33B3B65FD4| |6D92C966CBFB35EDA9572A385E5BA6A5AC5A0F36B4E1ABBF4A36F7AD75CD7AF55F6| |6C599893FBA661970CAB9037AAB6AC1C74913B9D3E9F7DF4A5D4FDD614D1498B7E4| |D4C5CA606729AF0FA4FF79AC42169714D788E98DE6366E88499FECE39633F985FA8| |AEC2B91E25468B24E50E31FD7190EA3B8F8AEAAB9BC2C9D38A6089193299E92DE6D| |836F32BD56FE25C4FD322D5CBF9C485257099794831CDF0D00C0FDE731E02744C3E| |AE237CBDECDD47BE02F01598174E7FC1057091195B62A6D7E16B8319A77A2DB8674| |B46383E22E718A0FA6D5C5F6D333D4E5E6E0BDC06EF328FC95CD87990354F38A438| |DAC50818652A74CF76F4D05EA34BA8A444E1228ACE3BD079073AD728A613319DA8D| |C85CA5DA87C4277EF464C37627A10D3839856EAA6174FABF719BBEE7B0EBE600EBE| |640EBD025F333BC8433FEAF7A37E0CF563A87F441E06103390656D30074E32DBC84| |31C1EE238B1619CD8304E6C18273682131BC18985287714B9A398C204A63081294C| |600A9398C224A67085062685294C3D616DFC29F898B94A31198ED132EF58BBF41EF| |C007E44CE27E637EA5947CF3A7A9E40CF13E8798DEA6671EA59E7D4FB3481AB467F| |7525AD9DBEC1B5B186DD6C83926B50AE3428930DCA5C8332AFE1B6A42819EEC9173| |A7DDB6B3FEB6F3EFB12EA38EFFF3ED354F536F738748B39B2C04CCEF2ECFE72E7A7| |38FFCF99E6511FF07CB53E041F31D7FCCEFF39C7C3826BBDE25AAFBAD6B3F45AE5B| |08E46CED6872EFDAF4B7FEBD2FF010C0BFAF7| |-------------------------------------------------------------------|
Greetings, meatshields!
Let the statement from above be my way to say that I don't have much experience with tankers. However, I have been told that if I want a EM/inv whatever, it should be a tanker. Thus, we're here.
Now, the actual reason this concept was thought of was a) an old flame I had in an EM/EA brute I made God knows when that got deleted for no actual reason (maybe because of old EA) and b) because I got interested in the concept some time ago and thought I'd like to have something for when EM gets looked at (this meaning the toon won't necessarily be made before changes will be informed of/added).
In the build I've went for softcapping s/l, softcapping the other elements, then recharge for perma DP. It is to be noted, by the way, that I will be playing redside with the toon, maybe rogue, will see; any powers I should consider in regards to this? Also, for concept reasons I decided to leave out Energy Punch from the build. Will this decision come back and bite me in the tail?
The build:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(34)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(34), Dct'dW-Rchg(34), RechRdx-I(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(40), RctvArm-EndRdx(50)
Level 10: Taunt -- Empty(A)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Whirling Hands -- Erad-Dmg(A), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(46)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(37)
Level 20: Afterburner -- LkGmblr-Rchg+(A)
Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-ResDam(23)
Level 24: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(40)
Level 28: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Achilles-ResDeb%(50)
Level 49: Summon Guardian -- ExRmnt-EndRdx/Dmg/Rchg(A)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself