< < Dear Devs -A Base Editor Proposal > >


American_Angel

 

Posted

(I am typing this on mobile with auto correct, so I hope it goes through without errors!)

Part of the credit for this idea should go to the creator of the "Stone ages" thread, because that is where I was inspired.

THE NEW BASE EDITOR CONCEPT

It has been mentioned that since the maps exist in AE we should have them as an option for bases. I wish to carry this a bit further if I may.

I propose a base editor muçh like the AE System be setup. For example:

When a VIP creates a supergroup currently, they are given the option of starting work on a base. Step one would be to choose between the Legacy base system or the new one.

Advantages to legacy would be that anyone with permissions can edit the base. Disadvantage would be rent and item cost.

The new system would make base building free but access is limited to VIPs or players with enough veteran badges (tier 7 maybe). Maps are predetermined, so no custom base maps.

The new system abilities:

- choose from the same premade maps that we see in AE...including functional elevators or outdoor maps

- all room items in the game are available at no cost

- Custom NPC and NPC Creatures can be placed

- The pathing rules are similar to the old method...doorways cannot be blocked, for example. This will allow for the return of base raids

- Only the superleader can edit the supergroup base

- players of tier 7 or higher can create single room personal quarters linked to that character. This room is character specific and can be carried to whatever SG they join, or can be entered through any base portal. It is set up using Legacy rules and uses the same server

- the new system has a dedicated server. Since room layout is predetermined by existing maps, it limits the ways a base can be "broke".

- New system item limit is trippled to allow for the decoration of more rooms and outdoor areas

- Overlapping of items is not enabled in the new system, but 360 verticle and horizontal rotation is. This will allow for creativity ANDadhere to base raid pathing rules


 

Posted

This is an idea that clearly needs adjusting. Consider it an excersize. How should it be adjusted?


 

Posted

There is give and take in the new system, of course. Were we give up things like overlapping we gain far more extras.

Since items and rent are free, it makes it a little easier on the devs. There was a time when the game economy needed rent charged...the time is past.

Another adjustment
SG Ranking switches from total prestige to most prestige gained monthly so that the more active SGs are ranked near the top.


 

Posted

Ok I'm curious. How much work do you think this would be? Who would benefit (be honest... not who could... but who would)? What should be the priority (what doesn't get done to accomplish this)? What's the impact on the play experience of others (servers, instanced missions, etc.)? How much would it contribute to the bottomline? I'm no expert in any of this. But I'd bet real money that the people who are, and are forced to think in these terms... would find a new base system based on the AE "experience" (which isn't Paragon Studios' biggest success story either) would not pass whatever such considerations they use to proceed with development.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Actually, I'd think their time would be better spent with the following:

New market item: Pre-made personal lair.

Each lair has the following:

  • A set "theme" (to start, a few basic themes: Arcane, Tech, Sewer, Warehouse) able to be chosen once per character. If you buy multiples of the lair, each character on the account can select multiple options, but only 1 active at a time.
  • Limit to 8 players on the map, in other words, limited to the team.
  • 100 inspiration storage.
  • 100 salvage storage.
  • 100 enhancement storage.
  • 50 recipe storage.
  • Basic hospital.
  • Access to salvage vault.
  • Crafting table.
  • Auction House interface.
  • Tailor Interface.
  • Can teleport to any Base Portal your character can access (so rogues/vigilantes could go to "basic" zones in Paragon or the Isles), but nowhere else.
  • Have some options for customization, but not freeform like the current base editor.
    • Meeting area.
    • Scenery.
    • Colors.
And, yes, I do realize that this sounds like a certain competitor's offering.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
And, yes, I do realize that this sounds like a certain competitor's offering.
which is... for lack of a better way to say it, all the more reason for the team to go above and beyond the call of duty to deliver something epic.

Sorry SG, I'm not trying to troll you I just HAVE to put my 2 cents in.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Fire_Away View Post
Ok I'm curious. How much work do you think this would be? Who would benefit (be honest... not who could... but who would)? What should be the priority (what doesn't get done to accomplish this)? What's the impact on the play experience of others (servers, instanced missions, etc.)? How much would it contribute to the bottomline? I'm no expert in any of this. But I'd bet real money that the people who are, and are forced to think in these terms... would find a new base system based on the AE "experience" (which isn't Paragon Studios' biggest success story either) would not pass whatever such considerations they use to proceed with development.
All valid comments, Fire. The AE system is already in place. It is a set of working, fully functional code. A part of that code can be expanded upon.

Base Raids have been absent a while now. I was never a huge fan of them, but others are. Because of the mapped layout in the system, it's pretty hard to "rig" the system.

As to the servers, you have to understand that Bases are already on a different server. The same would be so for this system.

Using the AE System also opens up a lot more possibilities with refinement of the system. For example, in theory there could be added cross-player-server access...one sg could exist across all servers. That would reduce the need for server transfers.

Using the AE-like system would allow for saving of the base layout.

I'm not saying the concept is perfect...just a starting point to be worked out. Instead of pointing out the ways it will fail...figure out how to fix it so it will work. Contribute.

@Snowglobe
I saw a comment in recent weeks that Personal Housing is not even on the table for the time being. It was on one of the Freedom Friday things on facebook, a comment made by the dev.


 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
which is... for lack of a better way to say it, all the more reason for the team to go above and beyond the call of duty to deliver something epic.

Sorry SG, I'm not trying to troll you I just HAVE to put my 2 cents in.
So...in the past few years you have gotten tons of content...remade zones, new zones, AE, Incarnates, Signature Arcs and lots of new trials.

And still, you don't think basers deserve some attention? Really?

Here' the thing...WE PAY TO PLAY as well, so we deserve some catering too.


 

Posted

I say leave SG bases as is...

Give us Player Housing. That way everyone can take part, not just the SG leader or base designer.


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

Posted

Quote:
Originally Posted by American_Angel View Post
So...in the past few years you have gotten tons of content...remade zones, new zones, AE, Incarnates, Signature Arcs and lots of new trials.

And still, you don't think basers deserve some attention? Really?

Here' the thing...WE PAY TO PLAY as well, so we deserve some catering too.
That's why I said above and beyond. We need sg's to be relevant to larger groups, buffs for joining, buffs for staying, new and better ways to store items... the list goes on. Better objects to decorate with... I'm stopping now or i'll get everyone derailed.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

I'm kind of in hostile territory here (the base construction forum) and I fully expect disagreement with my views below but I'm going to give them anyway along with some clumsy analogies.

The words "base love" get thrown around a lot. There's universal agreement on the player side that we need "it". But when it comes down to what "it" is (despite our "lists") in terms of what can and should be accomplished, there are many conflicting opinions.

This happens in the real world too all the time. Both the Endowment for the Arts and Habitat for Humanity want and need resources. I'll tell you up front that I'm a Habitat for Humanity kind of guy. The Pyramids of Egypt have a timeless beauty... but they were built on the backs of slaves and today serve little practical purpose other than tourism and archaeology.

If you really want an exercise in frustration with the devs don't be an elite basebuilder. No sir. At least those guys get to "ooh and ahhh" over each other's work, receive dev praises/promotion via contests, and organize to push their agenda. Again, I'm not saying this is a bad thing... to a point. But for a real sense of frustration try pushing for something for the lowest ranking person in a supergroup and his or her life in an SG or base.

IMHO the whole supergroup / prestige / base thing has become woefully distorted. The "little guy" out there has either (1) given up, (2) gone his or her own way or (3) submitted (to the hopefully benevolent will of the SG leader). What's left are the elite basebuilder cries for a new exclusive basebuilding system as the definition of "base love". :Sigh:

IMHO this whole thing needs a shake up. We need to get back to our roots... if it isn't too late already that is. That means supergroup activities, rewards, functionality, convenience, and yes... even decorating... available at the lowest level. If the supergroup concept collapses then the prestige to build super decorative bases should collapse with it.

I've been accused on more than one occasion of rubbing people the wrong way with these opinions. I've been told to be more diplomatic and patient. I've been told that if I just "go along" with the elite decorators (since they have the "ear of the devs") that eventually the kinds of things I'm looking for will happen. Well... so far... they haven't. It's only getting worse.

Now back to our regularly scheduled program. A call for a new base editor!


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

To clear up a few points:

Quote:
Originally Posted by MrHassenpheffer View Post
which is... for lack of a better way to say it, all the more reason for the team to go above and beyond the call of duty to deliver something epic.
There is "epic and unable to be delivered" or there is "modest and feasible". Pre-fab personal lairs are the latter. It delivers on several requests that have been made for the last 7 years: Personal apartments and storage. It would also be fairly cost effective for Paragon Studios to do (which is why the other company did it).

Quote:
Originally Posted by Impish Kat View Post
Personally, I don't like the idea of losing my "legos".

The idea of a non-customizable, pre-fab base does not appeal.
It isn't meant for groups, it is meant for the non-groups. It also has zero chances of messing with the base editor.

Quote:
Originally Posted by American_Angel View Post
@Snowglobe
I saw a comment in recent weeks that Personal Housing is not even on the table for the time being. It was on one of the Freedom Friday things on facebook, a comment made by the dev.
I know. However what I suggested would be far easier and quicker to implement than your suggestion. It would also have the potential of paying for itself, unlike your suggestion.

Your suggestion would require the developers to maintain two separate base editors. Sorry, that is about as likely as the developers giving pure Free-to-Play players the same treatment as VIP players.

As Zwillinger has said, they are reluctant to make major changes to bases due to the shear amount of things that can break.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters