Actual Fly Speed hard Cap?
Ok good ty. I only ever put 1 fly in afterburner and get 75ish so I'm happy I can concentrate on slotting more important things now.
I left out one fact, I also have one 5% Movement Speed set bonus from a Performance Shifter set.
I want to thank the Devs for this power. It was a real 'Super Moment' when everything was slotted up and I just went flying for fun.
As for slotting up more important things:
Exploiting the 2 base slots in Fly and Afterburner by adding just more 2 slots for a pair of BotZ doubles and gaining 2.5% ranged defense, and 4 points of Knockback protection seemed so efficient as to be a no brainer. Saves a wasted slot in a resistance or defense power too, as you are not using Karma or Steadfast KB protection.
Adding one more slot to mule a 7.5% LotG in Afterburner, and replace the lost recharge bonus from swapping a Decimation out for a Thunderstrike was also as cheap a solution for the lost recharge as I could find.
These changes all go toward taking a Blaster that is already S/L Soft capped and perma-hasted and adding small purple Ranged def levels without compromising existing advantages. Plus getting what feels like double the travel power speed.
After accomplishing the build goals, and already flying about 84mph it was just an experiment to add a few enhancement boosters to see what would happen. The fact that at 87.95 mph I'll be 15-17% faster than a minimally enhanced 75-76 mph Afterburner toon for the rest of my life, and get to spend more time in missions and complete missions faster as well, is just a little splash of gravy on my CoH meat and potatos.
But personal preferences in build style are what keep the boards so lively, Klaw, and I am sure your slots went to something you value as much or more than what I used mine for.
Jak
If you use Steam Jump or the Good vs Evil jump pack while flying with afterburner it should boost your speed to cap. Just a tip for those who would live to know what is like to fly at afterburner cap.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
I have for years used the rocket pack jump from good vs evil, and now the steampunk backpack, as "ghetto afterburners" on fly. Just kind of get some altitude, nose down, and hit it. Oh, and lean on spacebar of course. I still prefer this to "Afterburner" which suppresses all combat powers. Way to epic fail. Not sure what the reasoning behind that was "No matter how many prereqs we make them take and power choices they give up it basically needs to be Rocket Board, right Joe?" This is a top tier travel power that nerfs you. Right up there with having Energy Melee damage you and most Blasters nuke crashijng them completely. But then give everyone a free crashless nuke in Judgement that is better. Because game balance is....er,...important. Yeah. Right.
I agree that a power that did not suppress Offense would be preferable to the Defense boosting / panic button aspect of Afterburner. Still, I really like that it will mule a LotG 7.5.
You can slot it up to about 17-18% Defense with 2 L50's and a defense enhanceing Alpha. But that is actually too low for a real panic button in the world of Defense Shredding attacks we face now. It ought to be more like 30% max D, and provide some Defense Debuff Resistance, in my opinion.
But overall, I am still happy to include it in my build. When you get older time becomes ever more precious, and this is a huge timesaver.
Jak
I thought I would report the actual in-game value I got today after respecing my first Alt to Afterburner.
I am using the Agility Radial Paragon Alpha (which has a 33% movement speed bonus, 22% of which ignores ED.) A BotZ Knockback and Lvl 50 BotZ Fly Speed in Fly, and Lvl 50 Botz Fly Speed and BotZ Fly / Endurance Reduction in Afterburner (which also carries a new 5th LotG 7.5%), I am getting 87.95 MPH reported by combat monitor.
87.95 MPH was not quite the speed before I used some of the huge number of Enhancement Boosters I got out of the Super Packs. Before Boosters it was about 86.7 (I failed to write it down - duh). Applying 5 boosters to the Fly/Endurance in Afterburner got 87.95. To confirm the hard cap (at least for me ) I added 5 more boosters to the Fly Speed in Afterburner - no change. Then I +5'ed the Fly Speed in Fly, also no change. I don't think the extra's will be wasted, as they should kick in when exemplared below Alpha Slot goodness. Finally, I also applied a +5 boost to the generic Lvl 50 Fly IO in Swift, seeing no effect on Fly Speed but a nice increase in Hover.
Final enhancement percentages with the Alpha slot and Boosted IO slots is 86% + Fly Speed in Fly, and 115% + Fly Speed in Afterburner.
I tried to search up if there is a Fly Speed hard cap that has been stated, having no luck in the forums, and found two conflicting and lower numbers in the WIKI.
http://wiki.cohtitan.com/wiki/Flight_Powers
http://wiki.cohtitan.com/wiki/Limits
The Flight Powers article does mention Max Speed of 87.9 achieved with a 6 sloted Afterburner, all +5 boosted Lvl 50 Fly IO's experiment, but suggests that is not an actual cap but rather all that can be achieved within ED limits. The sequence above using the ED ignoring Agility Radial bonus would seem to indicate that there is in fact a hard cap, as adding +5 Boosters to the Fly Speed IO in Afterburner had no effect on the 87.95 Speed after it was first achieved with the +5 boosters to the Fly/Endurance BotZ.
Jak