Embracing the new


Darth_Khasei

 

Posted

So I have this fantastic wife who - for a little CoH valentines day present - let me bring my lv 27 Elec/EA stalker along with her 50+ Elec/Shield Scrapper on a few +2x8 RWZ Borea missions, levelling me right up to 33 (and IO build range).

An Armageddon dropped (I offered it to her, but she said it was part of the gift).

THEN I spent some unused paragon points on a super pack and got the Stalker's Guile: chance for hide.



So yeah. I've been a stalwart old-school AS/Placate stalker, but I do believe I'm going to have to take advantage of all of this love and good fortune to make a newer-style main battle stalker that can take maximum advantage of the new changes coming in a few weeks.

With the 500M that came from the purple sale and the infl I had already I can afford a pretty good build, but this is my first /EA stalker (I usually play /nin).

As I look at mids I can see that it should be insanely easy to softcap most types. BUT I could also get insane amounts of recharge. The build I have (will post when it's finished) accomplishes s/l/f/c softcap with one foe from energy drain and softcaps to e/ne with two foes. It also has around 80% extra recharge before Hasten. (Hasten is about 20 seconds shy of perma)

Should I roll with it, or should I go for more recharge? I'm actually leaning towards more recharge.

Also - and more importantly - where's the best place to put that proc?


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

the est place for that Proc is actually in AS itself. the proc has a higher chance to trigger off of higher recharge powers. Reports show that putting the proc into AS has it almost always triggering. Also by putting the PRoc into AS you have better control of when the proc goes off in your attack chain.

It would be bad for the proc to trigger after you've built 3 Focus, but before you use AS. Since the Proc can only trigger off of AS you never have to worry about a bad Focus stack leading to an unwanted HIDDEN AS. Also Build UP+As from HIDDEN, Proc triggers= Free follow up crit.


 

Posted

Quote:
Originally Posted by DMystic View Post
the est place for that Proc is actually in AS itself. the proc has a higher chance to trigger off of higher recharge powers. Reports show that putting the proc into AS has it almost always triggering. Also by putting the PRoc into AS you have better control of when the proc goes off in your attack chain.

It would be bad for the proc to trigger after you've built 3 Focus, but before you use AS. Since the Proc can only trigger off of AS you never have to worry about a bad Focus stack leading to an unwanted HIDDEN AS. Also Build UP+As from HIDDEN, Proc triggers= Free follow up crit.
Sweet! Thanks for the info!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by DMystic View Post
Also by putting the PRoc into AS you have better control of when the proc goes off in your attack chain.

It would be bad for the proc to trigger after you've built 3 Focus, but before you use AS. Since the Proc can only trigger off of AS you never have to worry about a bad Focus stack leading to an unwanted HIDDEN AS. Also Build UP+As from HIDDEN, Proc triggers= Free follow up crit.
I haven't tried it on live yet, but on beta as of a few days ago, if you proc more often than once every ~10 seconds, you do lose control of when the proc happens. If the Stalker's Guile buff is on, which appears when the proc goes off, any additional procs won't occur until roughly 10 seconds after the previous. This can cause the proc to put you into hidden before using AS depending on how the timing goes.

It's possible it is working differently on live, and even if not, if you AS less often than every 10 seconds you shouldn't notice this problem.


 

Posted

Joe now I get why you are Smiling Joe. Wives that understand and/or participate in our gaming habits are PRICELESS.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Heh. She's the one who keeps me playing.

But my wife isn't the only family member playing. I also play regularly with my brother-in-law, his wife (my sister, obviously) and BOTH my retired parents.

All sporting multiple incarnate 50's.

EDIT - okay here's the build I'm planning:

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Mana Strike: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Villain Profile:
------------
Level 1: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage
(5) Kinetic Combat - Damage/Endurance/Recharge
(5) Kinetic Combat - Damage/Endurance
(17) Kinetic Combat - Damage/Recharge
(43) Damage Increase IO


Level 1: Hide
(A) Luck of the Gambler - Recharge Speed


Level 2: Kinetic Shield
(A) Luck of the Gambler - Defense/Endurance
(9) Luck of the Gambler - Defense
(13) Luck of the Gambler - Defense/Recharge
(34) Luck of the Gambler - Recharge Speed


Level 4: Power Shield
(A) Luck of the Gambler - Defense/Endurance
(9) Luck of the Gambler - Defense
(13) Luck of the Gambler - Defense/Recharge
(34) Luck of the Gambler - Recharge Speed


Level 6: Assassin's Shock
(A) Kinetic Combat - Damage/Endurance/Recharge
(7) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(15) Kinetic Combat - Damage/Recharge
(40) Damage Increase IO


Level 8: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10: Jacobs Ladder
(A) Eradication - Damage
(11) Eradication - Chance for Energy Damage
(11) Eradication - Accuracy/Recharge
(15) Eradication - Damage/Recharge
(40) Eradication - Accuracy/Damage/Recharge
(43) Eradication - Accuracy/Damage/Endurance/Recharge


Level 12: Entropy Shield
(A) Endurance Reduction IO


Level 14: Combat Jumping
(A) Defense Buff IO
(39) Luck of the Gambler - Defense
(45) Luck of the Gambler - Recharge Speed


Level 16: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 18: Chain Induction
(A) Kinetic Combat - Accuracy/Damage
(19) Kinetic Combat - Damage/Endurance
(19) Kinetic Combat - Damage/Recharge
(23) Kinetic Combat - Damage/Endurance/Recharge
(50) Damage Increase IO


Level 20: Spring Attack
(A) Eradication - Damage
(21) Eradication - Accuracy/Recharge
(21) Eradication - Damage/Recharge
(23) Eradication - Accuracy/Damage/Recharge
(40) Eradication - Accuracy/Damage/Endurance/Recharge
(43) Eradication - Chance for Energy Damage


Level 22: Placate
(A) Recharge Reduction IO


Level 24: Kinetic Dampening
(A) Aegis - Resistance/Endurance
(25) Aegis - Resistance/Recharge
(25) Aegis - Endurance/Recharge
(46) Steadfast Protection - Resistance/+Def 3%


Level 26: Thunder Strike
(A) Eradication - Damage
(27) Eradication - Accuracy/Recharge
(27) Eradication - Damage/Recharge
(31) Eradication - Accuracy/Damage/Recharge
(31) Eradication - Accuracy/Damage/Endurance/Recharge
(50) Eradication - Chance for Energy Damage


Level 28: Energy Drain
(A) Red Fortune - Defense/Recharge
(29) Performance Shifter - EndMod/Recharge
(29) Luck of the Gambler - Defense/Recharge
(31) Defense Buff IO
(46) Efficacy Adaptor - EndMod/Recharge
(46) Luck of the Gambler - Recharge Speed


Level 30: Disrupt
(A) Endurance Reduction IO


Level 32: Lightning Rod
(A) Eradication - Damage
(33) Eradication - Accuracy/Damage/Endurance/Recharge
(33) Eradication - Accuracy/Recharge
(33) Eradication - Damage/Recharge
(34) Eradication - Accuracy/Damage/Recharge
(45) Eradication - Chance for Energy Damage


Level 35: Energize
(A) Doctored Wounds - Heal/Endurance
(36) Doctored Wounds - Endurance/Recharge
(36) Doctored Wounds - Heal/Recharge
(36) Doctored Wounds - Heal/Endurance/Recharge
(37) Doctored Wounds - Heal


Level 38: Overload
(A) Recharge Reduction IO


Level 41: Char
(A) Basilisk's Gaze - Accuracy/Hold
(42) Basilisk's Gaze - Accuracy/Recharge
(42) Basilisk's Gaze - Recharge/Hold
(42) Basilisk's Gaze - Endurance/Recharge/Hold


Level 44: Melt Armor
(A) Accuracy IO


Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range
(50) Positron's Blast - Accuracy/Damage/Endurance


Level 49: Hasten
(A) Recharge Reduction IO


------------
Level 2: Swift
(A) Empty


Level 2: Health
(A) Empty


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Endurance Modification IO
(3) Performance Shifter - EndMod
(3) Performance Shifter - Chance for +End


Level 1: Assassination
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run



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|-------------------------------------------------------------------|

My only use for purples is to sell them. I obviously went for defense bonuses over recharge - I like layered mitigation, and too much recharge drains the end bar.

But I'm open to any and all advice.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies