"Sidekicking" for incarnate trials


DreadShinobi

 

Posted

So apparently Later incarnate trials are failing because people are not bringing enough level shifted characters. If people aren't high enough, why not bump them up closer to the proper level during the content, like with sidekicking?

My method would be this: If more than half the league are at +2 or +3, everyone under +2 gets +1 level.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
So apparently Later incarnate trials are failing because people are not bringing enough level shifted characters. If people aren't high enough, why not bump them up closer to the proper level during the content, like with sidekicking?
There's more to it than just the level. You need the incarnate powers as well: Alpha fills holes in your build. Interface ups your damage, Judgment gives you extra firepower that will prevent team wipes when you start getting overrun by adds. Lore is invaluable during certain trials, often to provide "exotic" damage types when the league itself doesn't have it.

The Destiny powers are required for successfully running certain trials and getting certain badges. In particular, Clarion is required to successfully complete the Underground trial. Barrier will significantly up your chances for successfully getting many of the badges in the BAF and Lambda.

And it's really not all that hard to get the level shifts: those come with Tier 3 Alpha, Lore and Destiny. I've got several character that got all T3s in 15 or 20 trials.

The only trial I've had a problem with running unshifted characters on is MoM, and if the devs intended that characters be level shifted for this trial, it's not broken. If, however, they believe that you shouldn't need a level shift for MoM, they need to reevaluate it.

There are plenty of other trials to run before you try to beat MoM.


 

Posted

Quote:
Originally Posted by Rodion View Post
There's more to it than just the level. You need the incarnate powers as well: Alpha fills holes in your build. Interface ups your damage, Judgment gives you extra firepower that will prevent team wipes when you start getting overrun by adds. Lore is invaluable during certain trials, often to provide "exotic" damage types when the league itself doesn't have it.

The Destiny powers are required for successfully running certain trials and getting certain badges. In particular, Clarion is required to successfully complete the Underground trial. Barrier will significantly up your chances for successfully getting many of the badges in the BAF and Lambda.

And it's really not all that hard to get the level shifts: those come with Tier 3 Alpha, Lore and Destiny. I've got several character that got all T3s in 15 or 20 trials.

The only trial I've had a problem with running unshifted characters on is MoM, and if the devs intended that characters be level shifted for this trial, it's not broken. If, however, they believe that you shouldn't need a level shift for MoM, they need to reevaluate it.

There are plenty of other trials to run before you try to beat MoM.
All this.


And to add: If they added sidekicking to trials it would completely run over the entire point of having level shifts at all.


 

Posted

This idea wouldn't work, I think. As has been said, the powers are important, the levels are just for survivability. If you removed lore pets totally, I think BAF would turn into a PITA.


 

Posted

Quote:
Originally Posted by Trilby View Post
This idea wouldn't work, I think. As has been said, the powers are important, the levels are just for survivability. If you removed lore pets totally, I think BAF would turn into a PITA.
Not a great example, as the BAF is one of the ones everyone had to run without pets until they unlocked Lore and crafted pets.


 

Posted

Quote:
Originally Posted by Trilby View Post
This idea wouldn't work, I think. As has been said, the powers are important, the levels are just for survivability. If you removed lore pets totally, I think BAF would turn into a PITA.
BAF is completely doable without pets, the pets just mean I can sit my kin on a door with lore pets out and fulcrum shift on auto and check facebook and forums while my cimerorans 1 shot everything.


 

Posted

Heh, sorry, brain derp. You are right, bad example.

But I do feel the powers are slightly more useful than the shifts. For example the rebirth/incandescence destiny in Keyes is a god send, judgement makes the ending fight of Lam easier, Clarion is needed for UG etc.


 

Posted

Quote:
Originally Posted by Rodion View Post
The only trial I've had a problem with running unshifted characters on is MoM, and if the devs intended that characters be level shifted for this trial, it's not broken. If, however, they believe that you shouldn't need a level shift for MoM, they need to reevaluate it.
If they let 50s in then yes they should. The Praetorian trials should've been base 54 and then as the next major foe shows up; introduce the NPC shifts otherwise when we do have the next 'world-ending' foe; there won't be any challenge left besides how much boredom we can overcome.

There certainly shouldn't be the copious amounts of shifts right now just because we have powers that apparently help us steamroll the NPCs. We should be the powerful ones like in the new DA content (that's another reason I like it so much), we should be creaming the Praetorians by now but instead they're "empowered" so we end up being the whipping boys again.

But then I no longer do the trials.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
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Posted

The incarnate powers help, sure, but they still don't overshadow your primary/secondary powers. It's not like anyone says that a level 25 getting sked to a level 38 team is useless because they won't have any powers over tier 7 in any of their sets.

Besides, as I laid it out, more than half the league would actually have decent incarnate powers anyway.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Trilby View Post
But I do feel the powers are slightly more useful than the shifts. For example the rebirth/incandescence destiny in Keyes is a god send, judgement makes the ending fight of Lam easier, Clarion is needed for UG etc.
Yes, the powers are very useful indeed.

However, there are edge cases where the level shifts are more useful.

For example, if you've got a level 50 running around on the TPN. I've done this. I'm fine against the level 54 characters, but against Malestrom, I'm essentially just there to get targetted for death and then run away, and in so doing, keep a more valuable player from having to run away.