How well does Dark Armor proform?
I'm a returning player who hasn't done a lot of the end game stuff yet but DA is a favorite set of mine so I wanted to put my 2ยข in.
I think the keystone power is the heal, knock back is not your friend, and I often found myself wanting a hold power for things like Tsoo Sorcerers that kite you. Alternating between chasing and grouping enemies for the heals is annoying and inefficient.
Dark/Dark seems to stand out as having endurance help, multiple CC powers, and another heal. -acc can also be thought of as +defense. I haven't actually done a dark/dark though.
Dark Armor Sucks.
Even on a Brute.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Properly set with an IO build, Dark Tanks can be made into one of the toughest tanks, with no endurance issues. My current Dark/Dark tank rarely uses Dark Consumption for endurance recovery. She's sitting with 3.95 end/second recovery vs. 1.50 end/sec usage running 10 toggles. Defenses sit at 42.31% s/l and 32% e/n. Eventually this version will be soft capped to s/l.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Dark Armor is an interesting beast. It's a powerset that has multiple interesting strengths which set it apart from other Tanker primaries - it's use of control powers and its amazing heal power in Dark Regeneration primarily, along with high psy resistance and endurance drain resistance.
On the other hand, Dark Armor has several frustrating weaknesses. Dark Regeneration, arguably the key power in the powerset, has a very high endurance cost out-of-the-box. The powerset does not offer knockback protection. The powerset is significantly vulnerable to energy-type damage, which is one of the most common damage types behind S/L damage.
Now, that list of negatives seems like a lot. For a free player without Inventions, those are going to be factors that heavily influence how you build the character since you'll want Acrobatics to protect from Knockback and you'll have to slot to handle the endurance usage of using Dark Regen.
HOWEVER, once you factor in Inventions, the entire picture changes. Every weakness that Dark Armor has can be addressed or even outright eliminated with Inventions pretty easily. Don't have KB protection - well, now you do. Dark Regen's endurance cost is high - well, throw in a Theft of Essence: chance for +end and the power may actually give you endurance sometimes. Vulernable to energy damage? - Build in S/L/E/N defense to compensate (or positional defense, that works too). The end result is that a well-thought out Dark Armor tanker becomes very powerful with Inventions. And we're not talking super-expensive builds with lots of purples or pvp IOs here either. You can afford everything you really need on a reasonable casual budget.
So how well does DA perform? It's by far my favorite Tanker primary and it does wonderfully, assuming you have IOs. With just SOs it's still good, but there's a lot you have to build around.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Rangle and Justaris, could you post your builds please? I just took my dark/dark tank out of retirement and I'm looking to rebuild him...yes, I have the technology.
Thanks.
If you search through my previous posts you'll find it. The toon's name is Interruption. There are two builds out there.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Rangle and Justaris, could you post your builds please? I just took my dark/dark tank out of retirement and I'm looking to rebuild him...yes, I have the technology.
Thanks. |
http://dechskaison.blogspot.com/2011...cks-build.html
Like him, I don't generally like to give out builds since it has the irksome consequence of other folks copying a build suited to my playstyle and preferences and perhaps having trouble when they try to play the same build in a different way. I much prefer to offer advice on feedback on someone else's build, that way I can focus on the big stuff and allow the rest to be the build you made and thus are more likely to play well with and enjoy.
That said, I will post my build below for reference. I should point out a few things about my approach to Tankers that have gone into this build. First and foremost, I build my Tankers to survive. This build has some good AOE ability, particularly at levels where my Incarnate powers are available, but damage output is not the focus of the build and has been sacrificed where necessary to increase survivability. I've therefore treated rechage as a secondary consideration and some attacks are not optimally slotted for dps, as for this build I felt it was more important to have the slots for the set bonuses I wanted. This build is defense soft-capped to S/L/E/N damage and uses Darkest Night to add an additional level of -ToHit on top of that. It is very hard to kill and I have played main tank on just about every TF and trial in the game using it with no problems (haven't had a chance to run a few of the newer iTrials yet. Stupid RL day job)
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Tin Mage Mk. V: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 4: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(15), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(17)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), ImpArm-ResPsi(21)
Level 8: Jacobs Ladder -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 12: Dark Regeneration -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(31), Theft-+End%(31), Mocking-Acc/Rchg(31)
Level 14: Cloak of Darkness -- Krma-ResKB(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), DefBuff-I(33)
Level 16: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
Level 26: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Oppressive Gloom -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(43)
Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 38: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(45), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 44: Soul Tentacles -- Acc-I(A)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
Level 50: Void Core Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Gauntlet
Level 4: Ninja Run
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I just realized that thread title actually answered the OP's question.
Dark Armor is Pro Form.
Also, you meant to say 'perform.'
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Or is it preform? Hmmm...
Anyway, for an endurance heavy armor set, seems like a jack of all master of none type thing at first glance but that is at a glance. I want to know how effective is the set and maybe an extra bit. What seems to work well with it?