Claws/Invuln/Body Brute Build (Mids Included)


Gobbledygook

 

Posted

I am making a build for a friend of mine, and he has had issues of survivability in the past. So, I attempted to get him as close to 45% on S/L/E/Ne as I could. I feel like maybe I could do a bit better... but that's where you folks come in.

He almost always teams on this character, doing Tips and TF/SF with friends. Also, in terms of budget, he is limited. So, no PvP IOs or more than a Purple or two. I can help him on cash somewhat, but he prefers to go it alone in that regard. Any comments? Also, any suggestions on Incarnate Powers? Part of me wants to go Vigor for the +Def as well as some +Rech, but the +EndMod would be mostly wasted in the build.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(45)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 10: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 12: Fly -- Frbd-Stlth(A)
Level 14: Hover -- DefBuff-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(34), Zinger-Dam%(36), Zinger-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(43)
Level 35: Tough Hide -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(45), S'dpty-Def(50)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(40), S'dpty-EndRdx(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Boost
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

I tinkered a bit, dropping shockwave which is actually close to useless on an invuln. (Invuln has a very powerful taunt/defense aura, meaning it's safest in the center of a crowd. Melee cones are very bad in the middle of crowds.)

Swapped some sets, etc. The bones of the build were very good. The only expensive thing are the cyto's but they are WORTH IT. If that's too much, swap in a defense set.



Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(45)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 10: Follow Up -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg(46), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48)
Level 12: Fly -- Frbd-Stlth(A)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Mocking-Taunt/Rng(A), Mocking-Rchg(19), Mocking-Taunt(31), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rchg(36), Mocking-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(37), LkGmblr-Rchg+(37)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/Rchg(36), RedFtn-Def(37)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33)
Level 35: Tough Hide -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(45), S'dpty-Def(50)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(40), S'dpty-EndRdx(40), S'dpty-Def/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Only thing I am not keen on in that build is having both Combat Jumping and Hover on at all times to maintain that higher Def number. In order to remedy this, I altered the original build a bit: I replaced Shockwave with Tactics 6 slotted with Gaussian's, I slotted Follow-Up with Mako's (which is where Gaussian's was originally). That gets me to 45.3 on S/L and 40.3 on E/Ne... without incarnate powers or multiple travels. The extra accuracy may be a bit of overkill, but it serves as a great place for Gaussian's without giving up damage enhancement in Follow-Up... and it will help the rest of the team a bit, since he never solos on this dude. I also put in a few more LotGs... if he can't afford them, I will gift them to him .

Which gives me, this:

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BTW, thanks for the compliment on the original.



 

Posted

Okay dumb question why did you go with Touch of Death and Obliterations?

They all give good Melee defense and "meh" S/L.

I'd be more inclined to go with something like this:

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(25)
Level 8: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Follow Up -- GSFC-Build%(A), GSFC-ToHit(43), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(34), Zinger-Dam%(36), Zinger-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/EndRdx(42)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
Level 38: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Boost
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(11), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Or, since the extra ToHit from Follow Up is somewhat superfluous.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(25)
Level 8: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(34), Zinger-Dam%(36), Zinger-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/EndRdx(42)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
Level 38: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(48)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Boost
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(11), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Or

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Aegis Gold: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(9), Numna-Heal/EndRdx/Rchg(25)
Level 8: Spin -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-%Dam(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(34)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rng(34), Zinger-Dam%(36), Zinger-Acc/Rchg(36)
Level 20: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(50)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-%Dam(27), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Dmg/EndRdx(42)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Agility Radial Boost
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(11), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39), P'Shift-End%(45)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Mostly because Kinetic Combats are ridiculous expensive...



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Mostly because Kinetic Combats are ridiculous expensive...
That much more ridiculously expensive then full sets of ToD?

Alignment Merits?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
That much more ridiculously expensive then full sets of ToD?

Alignment Merits?
First, you can't buy a Kinetic Combat with Alignment Merits... you would have to sell other things to get the cash, which while totally doable, it would be better, IMO to use them for stuff in the build you can get with them.

Secondly, yes, they are a lot more expensive, like 10 to 20 times more.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
First, you can't buy a Kinetic Combat with Alignment Merits... you would have to sell other things to get the cash, which while totally doable, it would be better, IMO to use them for stuff in the build you can get with them.

Secondly, yes, they are a lot more expensive, like 10 to 20 times more.
That's the whole reason I slotted ToD in my /EA toon. Still get softcapped for a cheaper price.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?