Which build?


kinaki

 

Posted

So I've got two builds on mids for my plant/storm and was wondering which would be better overall.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rng(19), Posi-Dam%(50)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Recall Friend -- Zephyr-ResKB(A)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(9), CoPers-Conf(9), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43)
Level 16: Freezing Rain -- RechRdx-I(A), Achilles-ResDeb%(40), ImpSwft-Dam%(43)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(40), TotHntr-Dam%(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg(46)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(37)
Level 30: O2 Boost -- Tr'ge-Heal/Rchg(A)
Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc(33), BldM'dt-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(33)
Level 35: Tornado -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Dmg(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 38: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Ageless Core Epiphany
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



or

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Recall Friend -- Zephyr-ResKB(A)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(9), CoPers-Conf(9), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Vines -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Hold(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(40)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(46), Posi-Acc/Dmg(46)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(37)
Level 30: O2 Boost -- Tr'ge-Heal/Rchg(A)
Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc(33), BldM'dt-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(33)
Level 35: Tornado -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Dmg(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(43), RedFtn-Def/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Ageless Core Epiphany
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



The choice to me is between almost perma mes protection or better def and an almost perma extra pet.


 

Posted

A few problems: Your links on the builds are broken and you did not include the Data Chunk, so there is no way to pull up your builds in Mid's.

I dislike the trend to slot Strangler with 4 Baz Gaze alone. Plant is weak on single target damage, and without Entangle in the build, Strangler is all you have. 4 Baz Gaze don't have enough accuracy and have no enhancement for damage. If you want to use Strangler mainly as a single target hold, it should have an additional Acc/Hold/Rech from some set. If you want to use it for damage, then add an Acc/Dam Hami-O and a common Damage IO. Or procs if you want, but I prefer the steady damage.

I can't see your numbers, but it appears that you have some slotting that could be better. If you are going for Defense, then really focus on Ranged Defense. Or on S/L Defense. One or the other.

If you are going for mez protection, then you need to focus on Recharge because Indomidible Will won't be perma without a heck of a lot of Recharge. And don't take the Fighting Pool if you aren't going for Defense.

For example, Blood Mandate is a good set for Ranged Defense, but if you aren't focusing specifically on Ranged Defense, then pick something else. Expediant Reinforcement for Recharge, for example.

Any Storm Build with less than 3 slots in Stamina is probably going to have endurance issues. Storm is already high in its usage for endurance, and if you are adding toggles, you will get drained dry pretty quickly. And you have no powers to refill your blue bar.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

It depends on how you play.

Storm has the capability to make the best use of ranged defense of any power set in the entire game. But that is only if you are active (and familiar) with hurricane. Even with capped rng def, however, a single sleep/stun/hold will ruin your day if you have the attention of 20 mobs in a corner.

Personally, I would go with rng def + clarion. And fissure frankenslotted for range, stun, damage, and recharge.


 

Posted

Quote:
Originally Posted by Slapshot623 View Post
Thanks for the response Local Man, i haven't had time to make your changes yet (just got home from work) but ill try posting the links again for you. Also in your controller experience should I build for the perma mes protection or the ranged def softcap?

Psionic mastery

http://www.cohplanner.com/mids/downl...8FFE0F93D30C58

Mace mastery

http://www.cohplanner.com/mids/downl...12FD2FB6291187
As Kinaki said, it really depends on your playstyle. I have 4 */Storm controllers and none of them are built for defense OR Mez protection. But my playstyle is affected by my usual teammates . . . I usually team with the same guys, and one or the other will play a tank or scrapper who runs in first to grab the aggro. That frees me up to focus on control, buffing and debuffing and damage. Each controller plays differently depending upon the primary, but I mostly build for Recharge and EndRdx. But if you are the kind who likes to draw the aggro, then either Mez protection or Ranged Defense may be a good idea.

Ranged Defense can be a good idea if you use Hurricane a lot or tend to stay at range and draw aggro. Most mez powers are Ranged or AoE, so Ranged Defense will stop many of the mez attacks.

On the other hand, if you are not getting damaged much but find Mez to be a big problem, then you can go for Mez protection. I love Indomidible Will on my two Fire/Rads and my Elec/Rad, who are usually in melee and mez will turn off their key toggles.

Storm lacks both a self-heal and any endurance recovery power. As a result, I have taken the Ice APP on three of my 4 level 50 */Storm controllers, because Hibernate offers both. (The last one, my Ice/Storm, went with Earth since he is in melee most of the time.) I take Cardiac for the alpha because Storm is tough on endurance and the Cardiac Alpha makes a HUGE difference even with 3-slotted Stamina, procs in health and several recovery bonuses. Only one of the four has gotten to Destiny, but he took Rebirth for the self-heal. Clarion is also a valid choice if you want mez protection. I have Clarion on a few characters who already have a self-heal, and it works very well.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control