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Thanks for the response Local Man, i haven't had time to make your changes yet (just got home from work) but ill try posting the links again for you. Also in your controller experience should I build for the perma mes protection or the ranged def softcap?
Psionic mastery
http://www.cohplanner.com/mids/downl...8FFE0F93D30C58
Mace mastery
http://www.cohplanner.com/mids/downl...12FD2FB6291187 -
So I've got two builds on mids for my plant/storm and was wondering which would be better overall.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rng(19), Posi-Dam%(50)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Recall Friend -- Zephyr-ResKB(A)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(9), CoPers-Conf(9), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43)
Level 16: Freezing Rain -- RechRdx-I(A), Achilles-ResDeb%(40), ImpSwft-Dam%(43)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(40), TotHntr-Dam%(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg(46)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(37)
Level 30: O2 Boost -- Tr'ge-Heal/Rchg(A)
Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc(33), BldM'dt-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(33)
Level 35: Tornado -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Dmg(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 38: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(39), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46)
Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Ageless Core Epiphany
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
or
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(7)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Recall Friend -- Zephyr-ResKB(A)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(9), CoPers-Conf(9), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(15)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-Def/EndRdx(17), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Vines -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Hold(31), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(40)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Carrion Creepers -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(46), Posi-Acc/Dmg(46)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(37)
Level 30: O2 Boost -- Tr'ge-Heal/Rchg(A)
Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc(33), BldM'dt-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(33)
Level 35: Tornado -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Dmg(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(43), RedFtn-Def/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Ageless Core Epiphany
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
The choice to me is between almost perma mes protection or better def and an almost perma extra pet. -
Thanks for the replies guys, I'll try to post my build (hope it works, new to mids). I just came back to coh after a long break, I haven't played since before IOs so feel free to give me some pointers. Since the fissure+thunder clap doesnt work I have no problem changing my APP if anyone out there has a better suggestion. Thanks again everyone.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5)
Level 1: Gale -- ExStrk-Dam%(A)
Level 2: Chilblain -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(50)
Level 4: Super Jump -- ULeap-Jump(A)
Level 6: Snow Storm -- ImpSwft-Dam%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(36)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(15)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Arctic Air -- CoPers-Conf/EndRdx(A), CoPers-Conf(15), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf%(19)
Level 16: Freezing Rain -- Posi-Dam%(A)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(21), S'fstPrt-ResKB(21)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx(27)
Level 24: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(27), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb(29)
Level 26: Glacier -- Lock-%Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(37), BldM'dt-Dmg(40)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Fissure -- Posi-Dam%(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 47: Seismic Smash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(50)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
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Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hey all, long time reader, first time poster. I'm at work so I can't post my build right now, my ice/storm/stone only has room for thunder clap or tornado and I was wondering what the other stormies out there think would be better. Should I take clap to stack disorients with fissure or nado to debuff, keep in mind i don't have frostbite in my build so I can't plant the baddies and use nado as an aoe. One last thing, I have 45 s/l def and 45 ranged def, is that enough protection. Thanks in advance for the responses I can post my build later when I get home if necessary.