enjoying playing a high level dom tactically
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Really? I find Tanking to be VERY stressful. Keeping aggro, leading the team into battles, dealing with mobs that get pulled into the fight unexpectedly, etc. I admit I love playing a Blaster because I can move in and out of range while attacking the whole time, while the Tank deals with mob control and aggro.
(my second favorite AT is tanker which is relaxing - just wade in and knock them down mindlessly).
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![Smile](images/smilies/smile.gif)
that's teaming
soloing with a tanker is not at all stressful, ymmv
Doms are great. My mind/fire/ice dom is one of my favorite toons.
I built him as 100% single target damage though with st and aoe control and sleet for ridiculous debuffing capabilities, with sleet it's like you have 3 primaries. No joke.
I play CoH for 2 reasons: the fun of the combat and the easy teaming. (I love the costume creator but would not play the game for it.)
The combat system is great for me because of the multiple villains to 1 hero rule and the amount of variance that creates in combat. Each fight is a little different, positioning and moving can make a big difference, the fight is not all or nothing (the bad guy is fully effective until defeated), etc.
My preferred AT now is dominator which gives me the sort of tactical play I like, at least at low levels. Hold the most dangerous foe, work on taking out the others, there is thought to it all (my second favorite AT is tanker which is relaxing - just wade in and knock them down mindlessly).
But a problem I have had at higher levels is that the tactical part basically goes away. With so many powers, there is no real challenge. However, my dom now has rain of fire and fireball. With those I decided to try more foes in my missions. I have done 3x a few times and it brings back the tactical challenge. AoE control foes, AoE blast them, then finish them off toe to toe.
Each fight is now interesting once again, although it makes the missions much longer.