How Enhancements scale down to lvl 5


lemma unproven

 

Posted

Hi everybody my SG sometimes does Arena events at level 5 which are really fun. I wanted to make an alternate build for playing at level 5.

I read this page http://paragonwiki.com/wiki/Exemplar...n_Enhancements
but I'm not totally clear on how it works.

My questions are how about to handle enhancement scaling to make my existing toons compete at level 5.

Question 1:
If I six slotted a power for damage with lvl 20 IO's, at lvl 20 it would be ED'ed to 103%, with a pre-ED boost of 154%. When exemplared to 5, would the ED effect at lvl 20 still apply? In other words, would my total boost be 103% * 0.21 = 21% , or 154% * 0.21 = 32% ?

QUestion 2:
IO Set bonuses would never apply when exemplared to lvl 5?


Question 3:
For fighting with a blaster at level 5, I was going to make a build with powers at lvl 1-5 be all six-slotted, since all the slots still work even the slots themselves were place at higher levels, right? So would the best strategy be:

a) Franken-slot with Dam/Recharge lvl 20 invention IOs
b) Six slot with regular Damage-only IOs

Question 3:
For an AR Blaster/Energy blaster maybe would it make sense to take Hasten to give more damage over time because I could shoot more and End doesn't seem to be much of a problem at lvl5? Or Build up to double damage on my first three powers, or choose another attack?

Thanks for any advice
-Lemma


 

Posted

getting purple enhancers in every corner of your build, getting all the accolades. and getting pvp iOs. get combat jumping and two slot hurdle then you will be op at lvl 5 on mostly everything that has a range attacks at that lvl. I recommend /dev blasters, /poisons, and /rads.


 

Posted

double posted


 

Posted

I'll see how much help I can be

For question 1, I'm almost certain it would lower the number -after- ED.
I know DR (which also lowers numbers), happens after ED. If it was the second situation, then people could slot 6 level 50 Dmg IOs, get an amazing amount of Pre-ED enhancement, get it lowered due to EXed and then ED applied, giving low level characters 100% dmg or so in attacks.

If the devs know what they're doing, and they at least thought of it concerning DR, they should have seen it coming from this situation. Not to mention being EXed is PvE, and they pay more attention to that. If it were to equal 31%, you'd be bypassing ED itself completely, and the devs never want that. According to your own calculations, it would should be 21%.

I should also warn you that slotting that damage isn't the more efficient way to play level 5 arena. Accuracy is just as important as damage, and so is a steady chain sometimes. If I remember right, end isn't as much as an issue since you'll die and get a refill that way.

As for question 2, Neeto was right, purple bonuses and PvP bonuses (any level there), will be with you from level 1 onwards if they're slotted, accolades will also stay with you for every level.

For question 3, neither is optimal, although dmg/rech would be slightly better.

For the 2nd question 3, I would choose hasten if you were planning to go with that build. Build up without recharge won't be up too often, and hasten will at least help recharge itself.

Lastly, I saved his post when I saw it. TopDoc used to enter level 5 tournaments and get 5x or 10x the amount of kills as other. Here's a quote from him.

Quote:
Originally Posted by TopDoc View Post
I used to do a little PvP a while ago. A long while ago actually, I think before the Update 13 changes. Someone (PERC?) made up a multi-server competition for lowbies. The event was a free for all, max level 5 I think. Being a number cruncher, I looked across all the ATs and power sets to figure out the most effective character possible at that level. I did a little brainstorming to figure out how the free for all would go, how long people would live, whether or not AoEs would be worthwhile, how fast people would be moving, etc. There were a lot of things to take into account, but I eventually ended up with an Arch/MM Blaster named Wabbit Season. Arch has a bonus to Accuracy which is great for low level PvP. My attack chain was Snap Shot, Aimed Shot, Snap Shot, Subdual, repeat. They all have an 80 foot range, so I could attack anyone getting near me. No one had status protection, so the Immob in Subdual prevented melee types from attacking me at all. Blasters can use their low level attacks while mezzed, and that's all I used. In any mob I targeted people low in HP, and I usually finished them off. I went after squishies rather than melee types who may have had minor Resistance or Defense.

The thing that put me over the top was loading up with +3 SOs. I got them by farming an AV. I think it was a level 47 AV farmed by a level 50 char with level 10 sidekicks to get the level 8 SOs, or something like that. I only had a total of 7 slots to play with, one in each of the 3 powers plus 4 for leveling up, but you can do a lot with that. I think the Arch attacks both had a Recharge SO, so my attack chain was constant. Most Blasters that level are lucky to attack 50% of the time. All attacks had an Accuracy SO, so I was far more accurate than most of the other people involved. Your average person with a single Accuracy TO had a 54% chance to hit, while my Archery attacks were 80%. And I think I had a couple Damage SOs as well in Snap Shot because I used it most often. I was doing around 3 times as much damage as a TO slotted Energy/Energy Blaster. Death is Nature's way of refilling your END bar, so no need for END reduction. I didn't avoid death because I needed the END. I ate dirt just like any other Blaster when people teamed up on me. But I gave far, far more than I received. I played the same build on serveral servers, using a Respec to remove the SOs when done and the Market to transfer them.

The end result was that I came out on top, often by a whole lot. Enough that people accused me of bringing in friends to be my targets, or using Inspirations (which were against the rules). But the truth is that the right powers, Enhancements, and tactics can make a HUGE difference at low levels.

So yes, low level SOs can be VERY effective. But as others have said, they are usually outleveled and discarded very fast.
Hope this helps.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Neeto View Post
getting purple enhancers in every corner of your build, getting all the accolades. and getting pvp iOs.
oh I've never even seen a purple enhancement I'm a casual player, and the strawfights are just for fun. I was just trying to make a better build so I'm not dead last every time. Even then it is still fun tho


Quote:
I should also warn you that slotting that damage isn't the more efficient way to play level 5 arena. Accuracy is just as important as damage, and so is a steady chain sometimes.
Oh that's why my Archery blaster did so well!

Thanks very much Sentry4, your reply was very helpful to me.