Defensive set: counter strike.
It's a good concept, a toggle chance to confuse (deflect your opponent's attack against his allies) would fit pretty nicely, or a chance to knockdown opponents when they attack, effectively granting enemies a proc to knockdown self when they attack?
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
effectively granting enemies a proc to knockdown self when they attack?
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I considered the confuse aspect ... but I'd rather not touch anything that takes XP away from me.
Info from game geniuses on what 3 mitigations are not resistable by any given enemy group. I.E. What 3 mitigations would be best to pick.
I considered the confuse aspect ... but I'd rather not touch anything that takes XP away from me.
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Some guy walks up to you and hands you a dollar. An hour later, he does it again. He continues coming up and handing you a dollar every hour, on the hour all day.
The next day, he walks up to you and hands you 75 cents. Half an hour later, he comes back and gives you 75 cents again. All day, he shows up on every hour and every half hour and gives you 75 cents each time.
Which would you prefer?
@Roderick
Confuse doesn't take away any XP. Consider this:
Some guy walks up to you and hands you a dollar. An hour later, he does it again. He continues coming up and handing you a dollar every hour, on the hour all day. The next day, he walks up to you and hands you 75 cents. Half an hour later, he comes back and gives you 75 cents again. All day, he shows up on every hour and every half hour and gives you 75 cents each time. Which would you prefer? |
In any case. I'll let the Dev's deside, if they make it, whether they want to put a confuse. You're more that welcome to put in your vote and concept like this
base counter minor damage stun
Asubdue: hold
Bunbalance: moderate damage KD
Cdeflect: foe confuse
Isn't a more applicable example: You're a salesman that shares profit with a group. When one of you make a sale you all make some money. But, if you work at making a sale, but a customer makes the sale, you get nothing.
I don't like the chance that I won't get anything. That's why I've never mad ill troller.
Also, if the customer has any part of the sale process, he also gets a cut, it may be smaller, but it's still a cut that goes no where.
Too risky for me ... I'm bad at last hit concepts.
The second ... which is attacks without confuse. If they(enemies) get the last hit you get no XP at all ... correct?
In any case. I'll let the Dev's deside, if they make it, whether they want to put a confuse. You're more that welcome to put in your vote and concept like this base counter minor damage stun Asubdue: hold Bunbalance: moderate damage KD Cdeflect: foe confuse |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It doesn't work like that. It's not based on last hit. Basically, if you do no damage to the enemy, you get no XP. But if you do any damage at all, you get at least 50%. But if you do a significant portion of the damage, you get decent XP. But a confused enemy speeds up killing speed, leading to smaller XP per enemy, but giving you more XP/time, since you have to do less damage.
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The reason I conceptualized the mitigation power is to reduce "damage spike" so the damage taken would be more evenly separated and be controlled.
Besides, This could be the begining power concept to more power poliferation. Blaster with a similar to this defense set.
As an idea, why not have an ability that ties it into defence. As in, whenever someone misses, you take advantage of them being off balance for a second to smack them around the ear. Maybe make that the god mode.
My idea for it would be "Riposte". 30% to positional defence, 30% resistance, whenever an enemy misses on you with melee, you do a moderate damage attack back at them.
As an idea, why not have an ability that ties it into defence. As in, whenever someone misses, you take advantage of them being off balance for a second to smack them around the ear. Maybe make that the god mode.
My idea for it would be "Riposte". 30% to positional defence, 30% resistance, whenever an enemy misses on you with melee, you do a moderate damage attack back at them. |
The nice part is, it doesn't require the enemy to miss.
Before you read ... Recognize the names are just that ... names and would be worded how Dev's choose should they choose the idea. Please put types of feedback in separate paragraphs. Please no critisizing unless you're going to add helpful alternatives. Thanks For reading ... enjoy.
Defensive set: counter strike
The concept is that in the process of blocking attacks you take advantage of weaknesses and counter attack.
Basic Counter has a minor smashing damage with a stun effect mag 1.
CtC means Chance to Ccounter strike
1 Combat readiness: [toggle] def melee 10% CtC
2 Evasive maneuvers: [toggle] def ranged 10% CtC
3 Combat awareness: [toggle] PBAoE +def all foe -dam
4 Battle tested: [auto] status resistance 20 recharge buff 10% CtC
5 Counter:
A subdue: hold
B unbalace: KD Moderate damage
C psych: -toHit fear
6 Chi regen: [click] self HoT = 35% over 10 sec, CtC buff 50% for 10 sec buffs mag to 5 for 5 sec
7 Fast feet: [toggle] def AoE 10% CtC
8 Desensitize: S/L res 10% CtC
9 Heat of Battle: 60% res 50% recharge buff constant HoT of 5% health every sec Def debuff protection at 100%
Lasts 30 sec, has a 75% end drain on crash.
Set weaknesses: No KB protection, no def debuff protection accept in T-9, and low resistance.
These weaknesses are made up for in Mitigation ability.