Need advice on a Gravity/Energy non purple build


Machariel

 

Posted

Ok here goes, this is my first post on a build I have been working on. I worked on it for about 2 hours or so, with all the info I have seen or read on these boards. I need your help to tell me, should I go range soft cap Def, both meaning how I have my build now or if possible along with perma hasten and perma domination. Here is the build I have been working on please look at it and tell me if there is anything wrong. I know there is alot of threads about this, but I assure you im no troll, also im a 4 or so year vet. Thanks im sure I will enjoy your response.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Villain Profile:
------------
Level 1: Lift Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Bolt Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 2: Gravity Distortion HO:Perox(A), HO:Perox(11), Dev'n-Hold%(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Lock-%Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15)
Level 4: Bone Smasher KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 6: Combat Jumping LkGmblr-Rchg+(A)
Level 8: Assault EndRdx-I(A)
Level 10: Hover LkGmblr-Rchg+(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(19)
Level 14: Super Jump Winter-ResSlow(A)
Level 16: Power Boost RechRdx-I(A)
Level 18: Gravity Distortion Field BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25), RechRdx-I(27)
Level 20: Whirling Hands Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(27), Oblit-%Dam(29)
Level 22: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(36)
Level 26: Wormhole Empty(A)
Level 28: Total Focus KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Crushing Field Posi-Acc/Dmg(A), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dam%(37)
Level 32: Singularity ExRmnt-Acc/Rchg(A), HO:Perox(40), ExRmnt-Acc/Dmg/Rchg(40), HO:Endo(40), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Energy Transfer KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 38: Power Burst Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(50)
Level 41: Temp Invulnerability S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 44: Explosive Blast Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Spring Attack Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A)
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run



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Posted

Okay I took what you did and made a number of changes.

First I decided to try to go for just ranged defense only. Even though you have a bunch of melee powers, you have only one PBAoE and a LOT of knockback. I'm thinking that you can keep most of a mob knocked back away from you so ranged attacks are going to be threatening you the most. This meant I dropped all the expensive Kinetic Combats.

To that end I changed some of your powers. Got rid of temp invulnerability because I doubt how much survival it will give you. Dumped Hover and Spring attack because they didn't seem useful. For spring attack, if you want to put yourself at the center of a spawn, you can actually just bring the spawn to you.

Overall you end up with 32.5% ranged defense, so one small purple will softcap you. Power Boost adds a lot of defense too, for 15 seconds.

I added more Recharge... Hasten will have like 7-8 seconds of downtime and you have like 12 seconds of buffer with Domination, which is pretty safe.

I added Energy Torrent because knockback cones are really good at keeping spawns knocked over and taking damage. Thought you might benefit from having more AoE damage.

Crushing field is Proc'd out to hell because it does pretty decent AoE damage with four procs in it. As you likely know, it doesn't grant knockback protection so you can keep controlling groups by batting them around.

Also I slotted Wormhole... it really needs slotting because it is going to be your main form of "hard control" on a Gravity character.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

grav/eng: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Lift -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg(25)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(13)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Kick -- Empty(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 24: Tactics -- GSFC-Build%(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Stun/Rng(27), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Stun/Rchg(40)
Level 28: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Crushing Field -- Posi-Dam%(A), JavVoll-Dam%(36), TotHntr-Dam%(36), ImpSwft-Dam%(37), Enf'dOp-Acc/EndRdx(37), TotHntr-Acc/EndRdx(37)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), HO:Endo(34), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(48)
Level 38: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(50)
Level 41: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 44: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(33)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 48% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 5% Enhancement(Immobilize)
  • 86.25% Enhancement(RechargeTime)
  • 8% FlySpeed
  • 72.49 HP (7.13%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 14.05%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 15.5% (0.26 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.15% Resistance(Fire)
  • 13.15% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 8% RunSpeed




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Posted

Thank you for your response, I was racking my brain, since its has been my first build.So the most viable would be range soft capped with one purple, I also saw perma dom and hasten has a 6.6 sec recharge, very nice. Again thank you, if anyone else would like to respond the more the merrier.


 

Posted

I wouldn't say "most viable", that's just what I thought would end up being most useful considering your powers and (predicted) playstyle.

The nice thing about Dominators is that when you build for Defense, you don't need as much of it because it's only there as a backup for when your controls fail.


 

Posted

Well I am open to any suggestions, so far im level 15 still early, but I am liking the default build I am trying to level with, I love the energy melee attacks, so building using them in a pinch will be great. If anyone else has any sugestions please, dont hesitate. Thanks


 

Posted

thanks this is also pretty useful for my grav/energy dom...should i wait for issue 22 to respec cuz there's gonna be some stuff change. for instance, dimensional shift will finally be a bit useful


 

Posted

Quote:
Originally Posted by TheNameless101 View Post
thanks this is also pretty useful for my grav/energy dom...should i wait for issue 22 to respec cuz there's gonna be some stuff change. for instance, dimensional shift will finally be a bit useful
In what way is a power that lets you split a spawn in half useful, in a game where you could simply half your difficulty?
Dimension shift is still going to be totally useless as far as I can tell.


 

Posted

Quote:
Originally Posted by Machariel View Post
In what way is a power that lets you split a spawn in half useful, in a game where you could simply half your difficulty?
Dimension shift is still going to be totally useless as far as I can tell.
Oh I dunno. If we're just looking at endgame, then a lot of those iTrials have really nasty AVs who are completely immune to phase effects but like to surround themselves with ambushes of entirely phaseable bosses. I can see new dimension shift being incredibly handy there, and that's just the endgame.

Even when leveling up, a lot of AVs like dropping ambushes on you, especially redside. Renault and Ice Mistrial both have ambushes that can mess things up while you're beating on the AV. There's also the computer fight during the ITF that usually isn't a thing but every now and then just turns horrible, or all the ambushes during the last fight of the ITF, whereupon a dimension shift patch around Rommy, especially if it catches all the spawned nictii, would be really handy. Blueside, Recluse likes summoning bosses as you're whittling him down, dimension shift would knock all those jerks out of the fight, and so on and et cetera.

EDIT: oh and "split a spawn in half?" Dimension shift is changing to a targeted phase 'patch.' Anything entering it gets phased and immobilized. And it'll be autohit now, so no more trying to pick out the one guy shooting at you.


 

Posted

Quote:
Originally Posted by PowerLeveler View Post
Oh I dunno. If we're just looking at endgame, then a lot of those iTrials have really nasty AVs who are completely immune to phase effects but like to surround themselves with ambushes of entirely phaseable bosses. I can see new dimension shift being incredibly handy there, and that's just the endgame.

Even when leveling up, a lot of AVs like dropping ambushes on you, especially redside. Renault and Ice Mistrial both have ambushes that can mess things up while you're beating on the AV. There's also the computer fight during the ITF that usually isn't a thing but every now and then just turns horrible, or all the ambushes during the last fight of the ITF, whereupon a dimension shift patch around Rommy, especially if it catches all the spawned nictii, would be really handy. Blueside, Recluse likes summoning bosses as you're whittling him down, dimension shift would knock all those jerks out of the fight, and so on and et cetera.

EDIT: oh and "split a spawn in half?" Dimension shift is changing to a targeted phase 'patch.' Anything entering it gets phased and immobilized. And it'll be autohit now, so no more trying to pick out the one guy shooting at you.
I can't imagine any situation in gameplay where you would want to phase an entire spawn, so the only use I can think of would be to phase half a spawn, kill the other half, and end the phase.

I guess there are a few incredibly niche uses where the power might be useful..


 

Posted

Quote:
Originally Posted by Machariel View Post
I can't imagine any situation in gameplay where you would want to phase an entire spawn, so the only use I can think of would be to phase half a spawn, kill the other half, and end the phase.

I guess there are a few incredibly niche uses where the power might be useful..
Point. I mean, AV fights, particularly those with ambushes, are pretty niche since they so rarely happen in this game. Unless, of course, you count every single strike force and trial in the game. But who even bothers with those anymore, anyway?


 

Posted

Quote:
Originally Posted by PowerLeveler View Post
Point. I mean, AV fights, particularly those with ambushes, are pretty niche since they so rarely happen in this game. Unless, of course, you count every single strike force and trial in the game. But who even bothers with those anymore, anyway?
Your sarcasm is not appreciated.

My point is that there are so very few situations in normal gameplay where dimension shift is even useful in any way, let alone cases where it might be necessary, since you can simply kill the spawn instead. 99% of the time I think it will still only serve to unnecessarily slow down fights.