bs/inv build for consideration


DSorrow

 

Posted

Tossing this up, see what folks think.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

babe's toon: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), GS-Acc/Dmg/End/Rech(15), GS-Acc/End/Rech(43)
Level 1: Resist Physical Damage -- GA-3defTpProc(A), Aegis-ResDam(31), Aegis-ResDam/Rchg(36), Aegis-ResDam/EndRdx(37)
Level 2: Slice -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(3), Erad-Dmg/Rchg(5), Erad-Acc/Rchg(9), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(43)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(50)
Level 6: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(7), Panac-EndRdx/Rchg(31), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(48)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 10: Parry -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Whirling Sword -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(43)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(42)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Disembowel -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), GS-Acc/Dmg/End/Rech(29), GS-Acc/End/Rech(42)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(40)
Level 30: Resist Elements -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(45)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FotG-Acc/Dmg/End/Rech(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48), P'Shift-EndMod(48)
Level 47: Hover -- LkGmblr-Rchg+(A)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

In general it is a good build, there are only a few things I'd change and most of them are just matters of preference.

1: Hecatomb in Parry? I'd put that in Hack unless you use Parry more often than Hack. This only to give the Hecatomb proc more chances to deal the extra damage.

2: No Build Up? While it isn't a must have, I consider it something more than "nice to have" because it does help your spike damage and DPS. Lose either Hover or Afterburner for this and move the LotG into Parry.

3: I'd swap the Aegis for something else, F/C damage isn't very common and most of the time F/C attacks have a S/L component in them.

4: 3 slotting LotGs is a waste, you're at capped HP anyway with accolades and perma Dull Pain. I would also swap the fourth LotG from Weave into a Kismet +ToHit. 9% Acc <<<<< 6% ToHit.

I'm speaking from a Kat/Inv point of view, but as the powers are pretty much identical I don't think it really matters. You can check my guide for some of the builds I have there if you want to.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

All good advice! Allow me to explain my reasoning.


Quote:
Originally Posted by DSorrow View Post
In general it is a good build, there are only a few things I'd change and most of them are just matters of preference.

1: Hecatomb in Parry? I'd put that in Hack unless you use Parry more often than Hack. This only to give the Hecatomb proc more chances to deal the extra damage.
I consider bs/inv a superb 'strong/strong' defense build. It is literally ridiculous how tough this is, and that's kind of the point. That said, I want to make it 'worth it' to spam parry like a wild man, and thus the hecatomb proc there. After all, it animates as fast as any BS attack and recharges way faster. So if you hit it every time it's up, you get more chances for the proc, AND get melee/lethal waaay over the iCap.

It's naked damage bribery to keep your defenses up.

Quote:
2: No Build Up? While it isn't a must have, I consider it something more than "nice to have" because it does help your spike damage and DPS. Lose either Hover or Afterburner for this and move the LotG into Parry.
I have no arguments with this. I put in Afterburner because it might be nice to be THAT FAST, but Build Up/Headsplitter/Disembowel/Whirling Sword is glorious indeed. It mildly lowers the damage bribery in Parry, but not so much.

Flip a coin as to which you prefer.

Quote:
3: I'd swap the Aegis for something else, F/C damage isn't very common and most of the time F/C attacks have a S/L component in them.
True, but F/C is a mild weakness for this build, and three Aegis also have very competitive enhancement percentages.

Quote:
4: 3 slotting LotGs is a waste, you're at capped HP anyway with accolades and perma Dull Pain. I would also swap the fourth LotG from Weave into a Kismet +ToHit. 9% Acc <<<<< 6% ToHit.
Yes, this build is hitpoint rich, but I consider that a good thing. While many people run DP perma, which is easy with this build, many others save DP for an oops button, in which case having the extra hits 'just walking around' is useful. Plus, again, 3 or 4 LoTG's have very attractive enhancement percentages.

As for the Kismet, with three Cyto's in Invincibility, it's above or close to the to-hit cap vs +4's with only one foe in range, and the chances to hit skyrocket in a crowd. I don't see much use for a Kismet except in the most extreme debuff situations, in which case the extra six percent is unlikely to make much difference.

Still, all good advice, and worth taking note of.


 

Posted

Did you have any specific goals for the build? I do not have a BS or Inv character but Build Up would be a power I would automatically take. Slotting 1 or 2 Achilles Heel would help with DPS also. S/L/E are the more common damage types in late game but I do like that it has some F/C defense, I usually build the same way. I vaguely remember helping someone with an /Inv build and getting defense to 45% in S/L/F/C/E/N but I probably added Maneuvers into the mix to get that.