mind/icy - how well does it work?
Well you have the -Recharge from Icy Assault and -Recharge from Mind Control for synergy. Mind Control also works well at any range because of the TAoEs so you have flexibility to use the melee attacks and PBAoE in Icy Assault. There's Power Boost, as you said. You'll have a very fast animating ranged attack chain early on. The -Speed can help with limiting how far enemies can run with Fear and Confuse. I imagine endurance will be the biggest issue but that's normal for Icy Assault.
I have a perma Mind/Icry dom. Flat out, Icey Assault sucks. Slows, when a mob is already feared, sleeping, held, confused? Does not help at all.
As for the damage..its woeful. Just woeful. When dom attacks got adjusted awhile back, nearly all the Icey attacks went DOWN in damage...in spite of already being one of the weakest sets. It is seriously bad.
In fact, it is SO bad, I have the force epic, just for Energy Transfer, so I can actually do some damage.
Icy Assault isn't that bad. I'd say it's average. Not the best but by no means the worst - Thorny with redraw? Electric with lack of PBAoE? Energy with lack of cone? Earth with awful ranged attacks?
It works okay but Mind is completely outclassed by Dark Control. Unless Dark Control or Mind Control is changed I won't be rolling any more Mind Control characters.
Icy Assault is completely average in damage. I don't know what the person up thread is talking about. It's not Fire Assault. Only one set is.
Yes Tex, see the bit in my post where I compared it to Firey Assault? Oh wait..I didn't.
Well you have the -Recharge from Icy Assault and -Recharge from Mind Control for synergy.
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I tried a Mind/Ice once right after the dominator revamps. I found it to be very end heavy, probably because Ice Assault is paying for its secondary effect. If the -recharge is what interests you, rather than a specific concept, I'd look to Psi Assault. It also has -recharge in its attack and a very nice endurance management tool in Drain Psyche. Though limiting yourself to mostly psi damage could be a pain at times.
I'm not sure what most of the other posters are talking about. My Mind/Icy/Fire is one of if not the most potent Dom in my arsenal.
It started out as a Mind/Psi but I was underwhelmed by some of the performance issues I had with that combination and I rerolled as a Mind/Icy/Fire.
Mind has:
AoE confuse and a single target confuse.
AoE Hold and a single target hold.
AoE sleep and a single target sleep.
AoE Fear
Icy has excellent single target damage and moderate AoE damage.
I found the following things about the combination.
Icy's attacks recharge quickly and have some of, if not the lowest, animation times of all Dom secondaries. This gives it the perception that it is an end hog when DPE is actually pretty good.
Mind's sweet spot is playing from range. With that said I skipped Ice Sword Circle because I rarely had occasion to use it, especially after I took the Fire APP. I also skipped Chilling Embrace because I spent virtually no time in melee range and simply couldn't justify it's end cost.
From Mind I found Levitate to be not especially useful. It's not a hard control and I didn't need the damage it provided with an assault secondary. Telekinesis is the same. I skipped it since I had access to both Total Domination and Dominate and an extra small AoE toggle hold that repelled the mobs was less than useful.
I shored up the AoE damage of the combination by slotting Terrify for damage and considering the afraid effect to be simply a bonus.
The biggest issue that I found was that confused mobs would frequently run and would do so at nearly the same time. Since Mind has no AoE Immob power I found that Slotting some Slow in Frost Breath helped to reduce this issue and gave me time to use single target controls on the fleeing spawn before it was out of range. Slow in frost breath also combines very well with the built in slow in Rain of Fire ensuring that the spawn is in the kill zone for the maximum amount of time possible.
Perma Dom on my Mind/Icy transformed the toon into a minor deity. Power Boost + any AoE control made playing the toon easy mode. I have about 3% defense total and rarely am defeated. The controls on this combination are just that potent.
When I purpled the toon out it got better still. I found that even with 3 slotted Stamina (2 level 50 end mod and a perf shifter proc) and Miracle + and Numina +/+ in Health, I could run low on endurance. The purples boosted recovery AND increased the speed that domination recharged. Now just about the time I have to think about slowing down a bit to conserve end, Domination pops and the blue bar is full again.
When I started down the incarnate path I went with Alpha Nerve Radial Paragon rather than Cardiac. The extra Hold and Confuse durations make what is an awesome toon even better. I can easily keep an AV confused through triangles all by myself.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Icy has excellent single target damage and moderate AoE damage.
I found the following things about the combination. Icy's attacks recharge quickly and have some of, if not the lowest, animation times of all Dom secondaries. This gives it the perception that it is an end hog when DPE is actually pretty good. |
Mind's sweet spot is playing from range. With that said I skipped Ice Sword Circle because I rarely had occasion to use it, especially after I took the Fire APP. I also skipped Chilling Embrace because I spent virtually no time in melee range and simply couldn't justify it's end cost. From Mind I found Levitate to be not especially useful. It's not a hard control and I didn't need the damage it provided with an assault secondary. Telekinesis is the same. I skipped it since I had access to both Total Domination and Dominate and an extra small AoE toggle hold that repelled the mobs was less than useful. I shored up the AoE damage of the combination by slotting Terrify for damage and considering the afraid effect to be simply a bonus. The biggest issue that I found was that confused mobs would frequently run and would do so at nearly the same time. Since Mind has no AoE Immob power I found that Slotting some Slow in Frost Breath helped to reduce this issue and gave me time to use single target controls on the fleeing spawn before it was out of range. Slow in frost breath also combines very well with the built in slow in Rain of Fire ensuring that the spawn is in the kill zone for the maximum amount of time possible. Perma Dom on my Mind/Icy transformed the toon into a minor deity. Power Boost + any AoE control made playing the toon easy mode. I have about 3% defense total and rarely am defeated. The controls on this combination are just that potent. When I purpled the toon out it got better still. I found that even with 3 slotted Stamina (2 level 50 end mod and a perf shifter proc) and Miracle + and Numina +/+ in Health, I could run low on endurance. The purples boosted recovery AND increased the speed that domination recharged. Now just about the time I have to think about slowing down a bit to conserve end, Domination pops and the blue bar is full again. When I started down the incarnate path I went with Alpha Nerve Radial Paragon rather than Cardiac. The extra Hold and Confuse durations make what is an awesome toon even better. I can easily keep an AV confused through triangles all by myself. |
I still like Power Boost for soloing purposes but that's mainly because I do like to confuse AVs through triangles or have multiple EBs confused during an ITF.
Not really too much use Purpling and Incarnating out unless you are planning on doing some of that high end stuff.
I find it both enjoyable and amusing to have the healing Nictus confused on an ITF. Rommy goes down fast when he doesn't get healed anymore and having the healing nictus on your side pretty much nullifies the Auto hit damage of the nuker.
It's also amusing when your team starts getting these huge heals and they all are. "What the he... The Nictus is healing us? Who did that and how the heck did you do it?"
Also very useful on green team for Hami raids and on the STF.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Icy Assault is not a bad set, Mister Dick. It's pretty standard. Where for other blast Archetypes some use Energy Blast as a gold standard, Dominators may look to Ice. It offers a solid mix of melee, a complete ranged attack chain, AoE options and some special unique outfits. The only agreement I'd have is with the secondary effects being a bit diminished by your control primary.
If you want trash, go play Electric Assault. Ice is fine.
To everything genius. Just saying something has bad damage does not add in some subliminal comparison to Fire. Just about everyone KNOWS fire does the most damage, in almost every set, because that is the secondary effect.
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Okay.
You are wrong.
If you had said it did worse damage than Fire you at least would have been correct. :P
It is my opinion. Opinions are never wrong. The facts in those opinions may or may not be. Fact is, Icey Assault IS crap damage. Fact is, I did not mention or compare it to fire at all.
Also, considering, as mentioned, I did say it was crap damage, is there any point at all in also saying it is worse than fire, as you say above? ..it would be pretty obvious that the words 'crap damage' would put it below fire.
Okay.
You are an idiot. It is my opinion. Opinions are never wrong. The facts in those opinions may or may not be. Fact is, Icey Assault IS crap damage. Fact is, I did not mention or compare it to fire at all. You are still an idiot. Also, considering, as mentioned, I did say it was crap damage, is there any point at all in also saying it is worse than fire, as you say above? Unless someone is as stupid as say..you..it would be pretty obvious that the words 'crap damage' would put it below fire. |
You keep using that word. I don't think it means what you think it means.
[/Inigo]
You may have the OPINION that 2+2 = 5. That doesn't make it a fact, it's not based in fact, and it certainly isn't factual (ie: right - as in the opposite of wrong)
From Websters dictionary:
Definition of OPINION
1 a : a view, judgment, or appraisal formed in the mind about a particular matter b : approval, esteem
2 a : belief stronger than impression and less strong than positive knowledge
Definition of FACT
1 : a thing done: as a obsolete : feat b : crime <accessory after the fact> c archaic : action
2 archaic : performance, doing
3 : the quality of being actual : actuality <a question of fact hinges on evidence>
4 a : something that has actual existence <space exploration is now a fact> b : an actual occurrence <prove the fact of damage>
5 : a piece of information presented as having objective reality
in fact
: in truth
Definition of IDIOT
1 usually offensive : a person affected with extreme mental retardation
2 : a foolish or stupid person
This is a term I usually reserve for describing some folks who don't know the difference between facts and opinion.....
just sayin'
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Really? I always assumed it had because other Psionic sets have. Oh well!
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Mind Control's secondary effect is that it lacks a Ranged or AoE positional tag on most of its attacks. This turns out to usually not be very useful outside of PVP, but there are a few places it's noticeable. Notably, enemies protected by direct-cast Force Fields (but not Dispersion Bubble or Force Field Generator, which have Psi defense).
Originally Posted by MisterD
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Regardless, a statement that any power does "crap" damage is opinion. There is no possible objective measurement for what "crap damage" means. The word itself imbues subjectivity. Even what the term "damage" means is a matter of opinion unless you more carefully define it.
I'm assuming your claim, based on your later clarification, is that Icy Assault does significantly less damage than other Assault sets. It does do less than Fire Assault, I'd agree. Whether it does less than Psi is a matter of equivocation again about what "crap damage" means, because Ice outdamages Psi against most single targets, unless you add in Regen debuff, which only counts sometimes. and you're back to opinion about the word "damage." You'd have to work pretty hard to show that Ice is far behind Energy, Dark, Thorns, Earth and Electric, and even still have to carefully define what you mean by "damage." In terms of DPA, powers on the scale of Bitter Ice Blast are very rare. When you add in range, the distinctions between these sets are even more jagged, unless you plan on meleeing with a Trial AV.
I have a character who is ice/psi but I have the feeling I'd like mind better than ice and to keep the theme I'd like to then have icy assault.
power boost seems like it would be good with mind (I skip it on earth/earth)
I'm not seeing any real synergy but I'm not seeing any real issues either.