Dominator/Corruptor Powerset: False Empathy
I want it but only if you can use the powers on teammates.
It sounds WAY Over Powered(depending on the numbers).
It should be all the same powers as empathy ... just inverted and made to be TAoE where applicable. BUT, the set would still be defender based though ... the ATs that would get it would be Defender,Corruptor,Controller.
All the heavy Debuff would be attractive for TF/SF/Trials That's for sure.
this is awesome and i'd like it as a blast set or assault set like you say. probs more blast for me. a false emp / pain dom corr would be amazeballs and work great for concepts. with soft control like dark sets offer, psy/lethal dmg and some -MaxHP...
i kinda wouldnt mind friendly/fire
empathy/healing as a power, to me, is a power that can also be used to hurt [anti-heal.]
as long as it wasnt overpowered. and the T9 could be Total Deception and have a nice cone of self +tohit enemy -MaxHP and -Recovery and some high psy dmg.
yuuummmmmmmm
It sounds WAY Over Powered(depending on the numbers).
It should be all the same powers as empathy ... just inverted and made to be TAoE where applicable. BUT, the set would still be defender based though ... the ATs that would get it would be Defender,Corruptor,Controller. All the heavy Debuff would be attractive for TF/SF/Trials That's for sure. |
It's not really perfect but it's a start.
you could have it all
My empire of dirt
I will let you down
I will make you <3
Not to be confused with Pain Domination (which is hella cool), False Empathy is a "offensive" set like, for example, Icy Assault or Ice Blast (respective powersets for dominator or corruptor).
Centered around confuse attacks, False Empathy allows you to create a character who specializes in using psychic attacks in a much more subtle fashion. Less of the flashy, more of the dramatic. More like Emma Frost than Jean Grey, if that helps.
the powers I've come up with are as follows (and I probably screwed up their order, so take that with a grain of salt):
1. Aura of Deception
Toggle: PBAoE, Foe Confuse, -Recharge, Special
This power bends the minds of minions and Lieutenants more easily, and is slightly less impressive than a normal confuse power when used on Bosses+. Initial low magnitude confuse, higher magnitude confuse bonus versus minions and lieutenants.
2. Nonaggression
Toggle: PBAoE Team Stealth, +Res(DEF Debuff, RES Debuff, ToHit Debuff)
(note: the skill here shouldn't have the same shadowy stealth effect other similar powers do)
This power bends the minds of others nearby, making you appear to be less threatening, until you overtly attack. Even after hostilities erupt, you can bend their minds subtly, reducing the potential of their powers to maim or rend your terribly pretty self.
3. False Healing Aura
PBAoE Foe Heal, Foe -Recharge, Special (Foe Moderate Damage(untyped), timed)
This power appears to heal the wounds of your enemies only to reveal seconds later to be ineffective, and half of the threat caused by the power is caused with the initial heal, the other half upon resolution of wounds.
4. False Love
Ranged, Foe -Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), Team +Perception
This power taps into the enemy's mind and feeds them illusions powered by their own desires and needs, creating a false sense of security against your powers and the powers of your teammates. You and your allies become more alert to surprise, due to the foe inadvertently telling of the dangers ahead.
5. Suggestion
Target (Location AoE), Foe Confuse, -Recharge
A much more reliable form of Confusion, this power does not suffer from a low magnitude confuse, and is as such more reliable versus bosses and higher, unlike the aura above.
6. False Healing (probably belongs in one of the first two powers)
Ranged, Foe Heal, Foe -Recharge, Special (Foe High Damage(untyped), timed)
This power appears to heal the wounds of your foes, only to reveal later to be just the opposite. This power causes no threat until wounds are applied.
7. Aneurism
Ranged, Foe High Damage(Psionic), Confuse, Special (Immunities, timed)
This power wounds the target's mind, rendering them confused for a short while, but then afterwards, they become immune to powers from this powerset and to confusion and to psychic damage for a (longer) while.
8. Arise, Champion
Summon Minion: Melee Minor DMG(Psychic) (Special)
This power awakens a defeated enemy minion (who is revealed to be a minion of Nemesis! maybe? eh? get it? ahh I thought it was funny), and the awakened minion "remembers" that he or she was meant to serve you unquestioningly, and will defend you to the death. This power may only be used on a defeated enemy minion.
9. Unknown
I figured I'd leave a spot unfilled so that someone could pitch in an idea or something.
So basically the set is meant to be the "slightly less offensive but still offensive enough to be playable" version of a dominator's secondary set or a corruptor's primary set. It fits with the theme of a sadistic, intelligent, plotting-from-the-shadows-while-moving-sinister-chess-pieces-on-a-sinister-chessboard type villain, which, in my opinion, would be spectacular.
The set has 3 powerful confusion abilities AND a powerful single target debuff that lowers the enemy's resistance to confusion...
It features a "stealth that's not a stealth" which I think is cool...
It has 3 really nice PBAoE's and a minion summoning power that *might* require that you touch the defeated enemy minion (it would be a nice touch I think), encouraging the player to be up close and personal with the enemies, which I think is important for the class concept.
It has only 3 damage-dealing powers and two of them are the wonky "pretend-to-heal" powers with a third one featuring a hefty drawback if the enemy doesn't get deaded before the effect wears off (but then you do have another powerset to work with, so long as it's not mind control... D:< )
So what do you guys think? What does it need as its 9th power?
you could have it all
My empire of dirt
I will let you down
I will make you <3