You Realize, Of Course...
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Have you read the interviews with Matt, or the Intrepid Informer #17? He's the one saying that they couldn't come up with an appropriate way to do it. I'm not making it up and putting words in his mouth.
If the wanted him gone two years ago, they'd have found a way to get rid of him. It would have been no different than now, except it would have been easier.
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What's changed?
Policy, for one. If it wasn't already obvious, Matt has stated clearly in his latest interviews that one of their current goals is to create a game environment where there are no NPC's that are stronger than the PC's. Removing Statesman is part of the implementation of that policy.
Technology for another. The mission creation and cut-scene creation tools allow them to tell a deeper story now than they would have been able to tell six years ago or even two years ago. The death of your flagship character requires that you try to tell as deep a story as you can manage.
Motivation for a third. The launch of Freedom meant the whole game was being shaken down to its foundations. Considering the attitude displayed towards the Statesman character in the past, it would have been surprising if someone had NOT raised their hand at a meeting and asked "Why don't we REALLY shake things up?"
That's just off the top of my head. If you really want to know what changed, maybe you should ask Matt.
Beacuse, as far as I'm aware, they're not removing both characters from the game. Yes, our characters can beat them, but they're not being deleted from the game like Statesman is.
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But... we beat him (and the rest of the phalanx, and Recluse and pals) up repeatedly, and/or save them without breaking a sweat *already.* Not at level 10, obviously, when they SHOULD be stronger than a newbie hero/villain, but by the time we're in the 40s we've done so repeatedly.
Policy, for one. If it wasn't already obvious, Matt has stated clearly in his latest interviews that one of their current goals is to create a game environment where there are no NPC's that are stronger than the PC's. Removing Statesman is part of the implementation of that policy.
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So it's a pretty hard sell to say they're "stronger than the PCs." Do the RV versions - if anyone ever bothers to spawn them - even challenge anyone any more, one on one?
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Technology for another. The mission creation and cut-scene creation tools allow them to tell a deeper story now than they would have been able to tell six years ago or even two years ago. The death of your flagship character requires that you try to tell as deep a story as you can manage. |
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
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But that's not the lore of the game. The lore is that Statesman is stronger than anyone. He could be stronger yet, except that he resists the call of the Well (which gets him direspected by every NPC that has anything to do with Incarnates). If he WANTED to, he could be a god. He just chooses to forgo that opportunity.
So it's a pretty hard sell to say they're "stronger than the PCs." Do the RV versions - if anyone ever bothers to spawn them - even challenge anyone any more, one on one?
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Game mechanics don't equate to story and lore. If they did, Recluse would be sweeping streets and your villain would be running Arachnos.
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Statesman's not being deleted from the game either. At the very least he's going to continue being in the SSA.
Beacuse, as far as I'm aware, they're not removing both characters from the game. Yes, our characters can beat them, but they're not being deleted from the game like Statesman is.
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I also suspect he'll remain in the tutorial, as that is definitely set before the SSAs.
Being removed from Independence Port is not the same as being deleted from the game.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
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I think the important point is that they finally did find a way to get rid of Statesman.
So what has changed that makes it okay for them to "bite of their nose to spite their face" now?
If anything he's more integrated into the game, with more content involving him, making it harder to get rid of the guy. And yet they're doing it anyway. If the wanted him gone two years ago, they'd have found a way to get rid of him. It would have been no different than now, except it would have been easier. |
Just because it took a few years to do it doesn't mean they didn't -always- want to do it.
We all know it sometimes takes them years to get around to doing things (i.e. power customization).
I see nothing different with this as a long term goal they've had ever since Jack left. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Is Jack and Matt still friends? There wasn't anything bitter between them was there, even with the studios splitting?
"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"
http://boards.cityofheroes.com/showt...265#post137265
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"