rage crash question
20%
How long is the reduction?
10 seconds
Ahh good... I was worried that the rage crash woulnd't synergize well with a def based primary like ice. 10 sec def reduction I can live with.
Note: If you activate Rage again, the def penalty will disappear. (The damage debuff will persist, though.)
Whether or not that will always be the case is a different story.
To add, the damage crash does not affect procs or vet/temp powers. I usually save Sands of Mu, my Nemesis Staff, etc, for those 10 secs, but I also load Jab up w/procs to throw in there. Sometimes, you get good damage, others... not, but it's like 1 attack wasted and you still get aggro.
And as Sarrate points out, if you're constantly stacking Rage as is easily possible w/just SOs, you never have to worry about the def crash.
An Offensive Guide to Ice Melee
With the Ice primary, timing your Rage crashes with Energy Absorbtion and Sands of Mu usually makes you totally oblivious of the crash penalties itself.
And it's extremely easy to overlap Rages (note Sarrate's post above).
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Ahh good... I was worried that the rage crash woulnd't synergize well with a def based primary like ice. 10 sec def reduction I can live with.
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Yup, not a problem at all. I have a lvl 50 ice/SS.
Paragon City Search And Rescue
The Mentor Project
The description for rage states that "when your Rage subsides that you are left with reduced Defense..."
How much reduced defense is there?