Need help fine tuning TW/EA scrapper; expensive build (no pvps)


Granite Agent

 

Posted

Hi,

I'm having a little bit of trouble finalizing a build for my scrapper. I almost like this power selection, though not inclined to use Overload much, the slotting is nice for my desires for hp/regen. OTOH it would make a nice panic button when faced with massive def debuffs.

Also not certain what is better, the full armageddon set in AoD (for the proc and the extra toxic resist) or using a second FF:Rech proc. I've already slotted the one for whirling smash and it goes off ... frequently ... the second one seems like recharge overkill.

Finally, I think the Membranes still work in energy drain after the inpending fix, right?

Any tweaks or suggestions greatly appreciated.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Level 50 Science Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(45)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), RedFtn-Def/EndRdx(5)
Level 2: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(33), Erad-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Sciroc-Acc/Dmg/EndRdx(45)
Level 4: Combat Jumping -- Ksmt-ToHit+(A)
Level 6: Follow Through -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Acc/Rchg(33), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/Rchg(42), Hectmb-Dmg(46)
Level 8: Build Momentum -- RechRdx-I(A), RechRdx-I(34)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 16: Energy Protection -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Rend Armor -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg(34), Mako-Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), RedFtn-Def/EndRdx(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(46)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), RedFtn-Def/EndRdx(31)
Level 32: Arc of Destruction -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(50)
Level 35: Energy Drain -- EndMod-I(A), HO:Membr(36), HO:Membr(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Assault -- EndRdx-I(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 47: Overload -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Spectral Radial Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11), RgnTis-Regen+(42), Numna-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7), P'Shift-EndMod/Rchg(15)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum



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Posted

Do you really want all those attacks?

(If you were able to squeeze in confront, and 2 slot it you could pick up some +max end)

I would maybe consider switching out of musculature to agility for more def and +end.


 

Posted

One more thing-

Might want to pick up a travel power before lvl 50 if you want to do any kind of exempting.


 

Posted

Thanks,

Sorry, I should have been more specific, travel power is earlier - but saving it for last helps me work out power selection in mids.

At 45 and still missing a good deal of my +rech, my gut feeling is that I do want those attacks, although now that you've brought it up I'm toying with a build that drops Titan Sweep. I use it the least, and should be able to spam WS once the build is more together.

I definitely want CB, Rend, and FT for at least a somewhat full ST chain (I think AoD needs to be in there for smoothness though). I've never been a big fan of confront, but making room for Vengence and another 3x Numina's in it is looking interesting. Still seems to net slightly fewer hp than the above build though and having TS would be good for an exemping attack chain or when under heavy recharge debuffs. Still toying with it though.

I used Agility on this combo when TW was in beta and you are correct, it completely rocks. I want the big +dmg from Musculature though, even forgoing the radial side with it's +endmod. Also the interface is a placeholder. Torn between the added -res from Reactive vs. having a more unique DoT for stacking on teams. I do solo quite a bit, but I'm already planning to build Destiny wide rather than deep. I want the option of picking between the existing 4, and keep Rebirth:regen as the default choice. Clarion for UG, Barrier for when the team heals are heavy and I want to add something else, and Ageless radial for leagues when everything is covered except for the debuff resistance. Long story less long, probably only building 1 interface and several Destiny's. No clue on lore pets.

How are enhancement numbers looking? Any way to improve there? I figured the defense numbers were good sitting slightly over the softcap for s/l/f/c/n, with nrg defense approaching the iCap. Perhaps they should kick a little higher since max DDR is around 50ish %? At one point I was working a build with iCapped s/l (using agility) but it was too much sacrifice in set bonuses to get there.


 

Posted

Get ~300% recharge in Follow Through so you can run the patented super-high DPS chain researched by Combat: RA-FT-CB(orGloom)-AoD-FT repeat.


 

Posted

Would seem I have a ways to go for that. 89% in FT + ~141% global makes for 230% if I am doing that right? With the FF proc I hit that, but that's unreliable.

Any clues how to get that much rech?